Player Matchup

Anhur
Anhur
KinderBoono
Anhur
Level 129
God Stats
1W - 0L
1,387 SR
Queue Stats
16W - 15L
1,556 Elo+
Solo
Discordia
Discordia
Mazemade
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Sanella
Sylvanus
Level 135
God Stats
47W - 62L
1,485 SR
Queue Stats
267W - 296L
1,635 Elo+
Solo
Team Averages
Level 130
1,457 SR
1,564 Elo+

VS

Team Averages
Level 128
1,515 SR
1,511 Elo+
Serqet
Serqet
GaroldKill
Serqet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
cataliwar
Ymir
Level 102
God Stats
0W - 1L
1,546 SR
Queue Stats
8W - 15L
1,534 Elo+
Solo
Horus
Horus
maliz
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 5
10,047
773
16,720
10,670
3,268
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Mazemade
Discordia
12
2 / 4 / 5
8,833
679
13,433
5,578
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Sanella
Sylvanus
13
3 / 2 / 8
9,309
716
7,719
10,456
7,195
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GaroldKill
Serqet
10
1 / 5 / 5
8,028
618
8,725
12,155
3,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
13
2 / 3 / 5
8,974
690
8,259
15,443
15,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
maliz
Horus
12
5 / 3 / 3
9,160
705
4,085
19,284
15,386
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
11
Kills
8
8
Deaths
11
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
GaroldKill
Serqet
1
5
5
0.7
W
6
2
5
4.25
W
Discordia
Mazemade
Discordia
2
4
5
1.13
W
Sylvanus
Sanella
Sylvanus
3
2
8
3.5
L
Ymir
2
3
5
1.5
L
Horus
maliz
Horus
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,872
Damage
21,069
26,704
Taken
46,882
11,703
Mitigated
34,065
9,541
Healing
12,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
GaroldKill
Serqet
8,725
967
0
750
12,155
3,590
0
4,545
7,318
0
29,152
W
16,720
9,908
0
3,639
10,670
3,268
1,456
3,452
6,198
0
53,640
W
Discordia
Mazemade
Discordia
13,433
503
312
801
5,578
1,240
287
908
4,552
37,831
0
W
Sylvanus
Sanella
Sylvanus
7,719
1,837
1,421
3,368
10,456
7,195
544
3,401
6,585
21,963
0
L
Ymir
8,259
1,521
0
540
15,443
15,089
99
7,241
7,742
45,313
0
L
Horus
maliz
Horus
4,085
1,691
4,807
6,281
19,284
15,386
33
8,190
10,556
0
8,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,189
Gold Earned
26,162
151
Minions Killed
147
0
Camps Cleared
0
677,181
Distance Traveled
727,986
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,028
618
46
4
0
266,879
4
W
Anhur
10,047
773
70
5
0
230,115
2
W
Discordia
8,833
679
46
4
0
227,744
2
W
Sylvanus
9,309
716
35
3
0
219,322
5
L
Ymir
8,974
690
88
7
0
226,990
2
L
Horus
9,160
705
13
1
0
234,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role