Player Matchup

Chang'e
Chang'e
AiirNormals
Chang'e
Level 123
God Stats
2W - 7L
1,348 SR
Queue Stats
33W - 53L
1,440 Elo+
Party 1
Bakasura
Bakasura
Ulux234
Bakasura
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 89L
1,674 Elo+
Solo
Chaac
Chaac
Vekkyuga
Chaac
Level 68
God Stats
4W - 5L
1,635 SR
Queue Stats
5W - 17L
1,640 Elo+
Party 1
Team Averages
Level 98
1,495 SR
1,585 Elo+

VS

Team Averages
Level 107
1,389 SR
1,606 Elo+
Ra
Ra
FATE-SOMNIAK_
Ra
Level 49
God Stats
0W - 1L
1,225 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
LimburgseSjeng
Thanatos
Level 144
God Stats
0W - 2L
1,232 SR
Queue Stats
144W - 131L
1,663 Elo+
Party 2
Chaac
Chaac
limburgsewoosjt1
Chaac
Level 129
God Stats
6W - 4L
1,710 SR
Queue Stats
152W - 142L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AiirNormals
Chang'e
20
4 / 5 / 13
16,105
596
23,098
26,274
9,760
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
Ulux234
Bakasura
20
11 / 6 / 8
19,243
713
20,075
29,348
11,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
Vekkyuga
Chaac
20
6 / 6 / 12
16,775
621
24,734
36,627
36,484
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 11
15,834
586
21,748
16,744
6,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
18
7 / 10 / 9
17,271
640
21,513
27,805
18,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
8 / 3 / 9
17,324
642
29,278
37,377
46,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
46
21
Kills
17
17
Deaths
21
33
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AiirNormals
Chang'e
4
5
13
2.1
L
2
8
11
0.94
L
Thanatos
7
10
9
1.15
W
Bakasura
Ulux234
Bakasura
11
6
8
2.5
W
Chaac
Vekkyuga
Chaac
6
6
12
2
L
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,907
Damage
72,539
92,249
Taken
81,926
58,079
Mitigated
71,917
39,456
Healing
44,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AiirNormals
Chang'e
23,098
2,180
7,190
10,423
26,274
9,760
365
8,234
17,738
76,982
0
L
21,748
527
5,197
3,695
16,744
6,895
670
3,581
12,553
78,232
0
L
Thanatos
21,513
5,881
0
16,175
27,805
18,785
573
7,353
19,361
0
91,436
W
Bakasura
Ulux234
Bakasura
20,075
14,645
0
8,337
29,348
11,835
1,656
5,305
23,877
0
108,326
W
Chaac
Vekkyuga
Chaac
24,734
3,336
40
13,466
36,627
36,484
399
9,522
26,607
0
87,518
L
29,278
6,424
1,251
17,980
37,377
46,237
961
12,592
21,780
6,996
108,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,123
Gold Earned
50,429
312
Minions Killed
290
0
Camps Cleared
0
1,489,691
Distance Traveled
1,377,484
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
16,105
596
82
3
0
474,810
0
L
Ra
15,834
586
107
4
0
459,887
3
L
Thanatos
17,271
640
71
3
0
418,683
5
W
Bakasura
19,243
713
141
5
0
521,965
0
W
Chaac
16,775
621
89
3
0
492,916
3
L
Chaac
17,324
642
112
4
0
498,914
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role