Player Matchup

Yemoja
Yemoja
Kiirua
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,399 Elo+
Party 1
Anhur
Anhur
OziboO
Anhur
Level 27
God Stats
6W - 5L
1,875 SR
Queue Stats
28W - 24L
1,566 Elo+
Party 1
Vamana
Vamana
Redwants2battle
Vamana
Level 16
God Stats
2W - 2L
1,741 SR
Queue Stats
19W - 20L
1,493 Elo+
Party 1
Kali
Kali
Sherixyona
Kali
Level 23
God Stats
9W - 4L
1,839 SR
Queue Stats
41W - 34L
1,586 Elo+
Party 1
Chang'e
Chang'e
emixam28
Chang'e
Level 27
God Stats
7W - 3L
1,814 SR
Queue Stats
65W - 54L
1,616 Elo+
Party 1
Team Averages
Level 22
1,754 SR
1,532 Elo+

VS

Team Averages
Level 23
1,621 SR
1,569 Elo+
Thor
Thor
CallOutIfMissing
Thor
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
PervertedTurk
Anhur
Level 17
God Stats
19W - 10L
1,836 SR
Queue Stats
94W - 74L
1,651 Elo+
Party 3
Chernobog
Chernobog
SaucySobek
Chernobog
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
ThePuritan
Ganesha
Level 19
God Stats
36W - 30L
1,699 SR
Queue Stats
85W - 67L
1,654 Elo+
Party 3
Ra
Ra
tkaanibat
Ra
Level 25
God Stats
46W - 40L
1,568 SR
Queue Stats
222W - 200L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kiirua
Yemoja
9
0 / 4 / 4
5,966
459
2,964
7,237
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
OziboO
Anhur
11
0 / 2 / 2
6,408
493
1,016
4,757
798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 0
6,447
496
2,764
6,590
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 5 / 2
6,042
465
4,087
10,758
3,447
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
emixam28
Chang'e
12
3 / 5 / 2
7,162
551
5,605
7,617
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 4
8,123
625
5,534
7,790
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 1 / 4
7,214
555
5,601
5,938
2,205
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
SaucySobek
Chernobog
12
1 / 0 / 5
7,177
552
1,540
3,961
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
ThePuritan
Ganesha
11
1 / 2 / 11
7,382
568
5,158
8,561
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 1 / 8
7,982
614
6,502
5,045
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
6
Kills
18
18
Deaths
6
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
Yemoja
Kiirua
Yemoja
0
4
4
0.5
L
Anhur
OziboO
Anhur
0
2
2
0.5
W
5
1
4
7
L
1
2
0
0.5
W
Chernobog
SaucySobek
Chernobog
1
0
5
3.5
L
2
5
2
0.6
W
Ganesha
ThePuritan
Ganesha
1
2
11
3.25
L
Chang'e
emixam28
Chang'e
3
5
2
0.8
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,436
Damage
24,335
36,959
Taken
31,295
13,194
Mitigated
17,488
9,874
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,534
1,198
0
1,750
7,790
3,441
763
1,318
6,416
0
35,356
L
Yemoja
Kiirua
Yemoja
2,964
453
725
633
7,237
3,091
0
2,975
4,204
13,406
0
L
Anhur
OziboO
Anhur
1,016
325
159
1,130
4,757
798
990
811
3,946
0
32,899
W
5,601
2,021
0
1,531
5,938
2,205
1,124
1,944
3,970
0
35,660
L
2,764
806
0
2,308
6,590
3,743
116
2,026
4,488
0
27,325
W
Chernobog
SaucySobek
Chernobog
1,540
989
0
2,466
3,961
1,434
245
1,040
2,882
0
33,044
L
4,087
1,808
0
2,422
10,758
3,447
0
2,367
8,279
0
30,245
W
Ganesha
ThePuritan
Ganesha
5,158
541
0
1,877
8,561
8,573
502
1,683
6,846
18,655
0
L
Chang'e
emixam28
Chang'e
5,605
318
507
1,990
7,617
2,115
0
2,983
4,382
31,914
0
W
6,502
430
2,324
2,724
5,045
1,835
1,141
2,201
2,612
47,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,025
Gold Earned
37,878
309
Minions Killed
368
0
Camps Cleared
0
1,134,715
Distance Traveled
1,214,616
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,123
625
84
6
0
251,253
0
L
Yemoja
5,966
459
18
1
0
242,694
2
L
Anhur
6,408
493
80
6
0
204,430
3
W
Anhur
7,214
555
93
7
0
236,981
3
L
Vamana
6,447
496
74
6
0
249,625
5
W
Chernobog
7,177
552
80
6
0
221,674
4
L
Kali
6,042
465
55
4
0
193,241
2
W
Ganesha
7,382
568
1
0
0
245,598
5
L
Chang'e
7,162
551
82
6
0
244,725
1
W
Ra
7,982
614
110
8
0
259,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role