Player Matchup

Hou Yi
Hou Yi
AlmightySnap
Hou Yi
Level 96
God Stats
2W - 1L
1,501 SR
Queue Stats
9W - 4L
1,504 Elo+
Party 1
Gilgamesh
Gilgamesh
Colemanaiter
Gilgamesh
Level 27
God Stats
1W - 3L
1,296 SR
Queue Stats
6W - 9L
1,372 Elo+
Solo
Kukulkan
Kukulkan
OverZelouss
Kukulkan
Level 53
God Stats
1W - 0L
1,212 SR
Queue Stats
9W - 7L
1,391 Elo+
Party 1
Team Averages
Level 59
1,336 SR
1,423 Elo+

VS

Team Averages
Level 81
1,486 SR
1,538 Elo+
Sylvanus
Sylvanus
Mitchman614
Sylvanus
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 117L
1,429 Elo+
Solo
Ullr
Ullr
SheWantLaden
Ullr
Level 81
God Stats
1W - 1L
1,502 SR
Queue Stats
3W - 2L
1,919 Elo+
Solo
Chang'e
Chang'e
aSplinteredCell
Chang'e
Level 62
God Stats
13W - 12L
1,455 SR
Queue Stats
30W - 39L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
5 / 5 / 1
11,174
657
11,529
9,960
3,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Colemanaiter
Gilgamesh
13
0 / 5 / 4
9,689
570
6,102
12,499
10,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
OverZelouss
Kukulkan
14
1 / 3 / 4
10,582
622
12,186
5,388
2,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Mitchman614
Sylvanus
10
1 / 3 / 7
9,748
573
2,856
7,643
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
8 / 1 / 5
12,189
717
12,672
14,896
6,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 2 / 6
11,766
692
3,880
15,507
9,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
13
13
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
5
5
1
1.1
W
Gilgamesh
Colemanaiter
Gilgamesh
0
5
4
0.4
L
Sylvanus
Mitchman614
Sylvanus
1
3
7
1.5
W
Kukulkan
OverZelouss
Kukulkan
1
3
4
1
L
8
1
5
10.5
L
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,817
Damage
19,408
27,847
Taken
38,046
16,972
Mitigated
21,569
1,724
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
11,529
4,250
0
1,080
9,960
3,402
1,888
1,972
7,988
0
52,501
W
Gilgamesh
Colemanaiter
Gilgamesh
6,102
1,767
0
75
12,499
10,844
883
4,098
8,401
0
25,710
L
Sylvanus
Mitchman614
Sylvanus
2,856
427
1,027
1,649
7,643
5,571
33
1,570
5,833
16,404
2,349
W
Kukulkan
OverZelouss
Kukulkan
12,186
301
0
569
5,388
2,726
234
622
4,766
56,436
0
L
12,672
5,370
0
454
14,896
6,125
584
3,068
11,678
0
59,833
L
3,880
122
4,256
8,172
15,507
9,873
222
6,768
8,259
30,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,445
Gold Earned
33,703
197
Minions Killed
163
0
Camps Cleared
0
897,760
Distance Traveled
764,970
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,174
657
77
5
0
275,169
0
W
Gilgamesh
9,689
570
41
2
0
325,732
2
L
Sylvanus
9,748
573
52
3
0
147,692
0
W
Kukulkan
10,582
622
79
5
0
296,859
0
L
Ullr
12,189
717
66
4
0
316,385
5
L
Chang'e
11,766
692
45
3
0
300,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role