Player Matchup

Athena
Athena
 
Athena
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Kotbollen
Chiron
Level 27
God Stats
35W - 20L
1,834 SR
Queue Stats
433W - 395L
1,507 Elo+
Solo
Bastet
Bastet
Marvies7
Bastet
Level 29
God Stats
4W - 2L
1,535 SR
Queue Stats
107W - 91L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Moko59400
Cthulhu
Level 18
God Stats
7W - 8L
1,858 SR
Queue Stats
38W - 49L
1,322 Elo+
Party 1
Anubis
Anubis
Phoze_Cream
Anubis
Level 14
God Stats
15W - 6L
1,705 SR
Queue Stats
28W - 23L
1,433 Elo+
Party 1
Team Averages
Level 21
1,687 SR
1,450 Elo+

VS

Team Averages
Level 10
1,463 SR
1,430 Elo+
Nemesis
Nemesis
DEFAULT_2003
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,632 Elo+
Solo
Janus
Janus
FadelessWind441
Janus
Level 18
God Stats
0W - 8L
1,143 SR
Queue Stats
55W - 71L
1,322 Elo+
Solo
Guan Yu
Guan Yu
FouarFouye_FF_
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,123 Elo+
Solo
Heimdallr
Heimdallr
RandomHostile
Heimdallr
Level 6
God Stats
6W - 3L
1,672 SR
Queue Stats
65W - 51L
1,540 Elo+
Solo
Thor
Thor
soloxys974
Thor
Level 16
God Stats
11W - 12L
1,500 SR
Queue Stats
125W - 105L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 2 / 11
7,819
559
3,901
10,099
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
Kotbollen
Chiron
13
8 / 0 / 6
8,374
598
9,803
9,800
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
Marvies7
Bastet
12
7 / 1 / 3
7,808
558
5,740
8,425
3,010
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Moko59400
Cthulhu
12
1 / 2 / 1
7,517
537
2,253
5,794
6,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
14
5 / 5 / 1
8,802
629
7,065
9,408
4,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DEFAULT_2003
Nemesis
7
0 / 5 / 0
5,097
364
1,011
8,183
2,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Boots

Boots

+6%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

9
2 / 8 / 0
5,536
395
5,727
8,044
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 0
4,981
356
495
8,917
4,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
RandomHostile
Heimdallr
9
0 / 4 / 2
5,650
404
10,365
8,883
2,585
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 1 / 0
7,930
566
8,206
10,952
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
22
Kills
9
10
Deaths
23
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
2
11
3.25
L
Nemesis
DEFAULT_2003
Nemesis
0
5
0
0
L
2
8
0
0.25
L
0
5
0
0
W
Chiron
Kotbollen
Chiron
8
0
6
11
W
Bastet
Marvies7
Bastet
7
1
3
8.5
W
Cthulhu
Moko59400
Cthulhu
1
2
1
0.75
W
Anubis
5
5
1
1.1
L
Heimdallr
RandomHostile
Heimdallr
0
4
2
0.25
L
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,762
Damage
25,804
43,526
Taken
44,979
22,831
Mitigated
14,780
19,709
Healing
4,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,901
1,034
0
3,024
10,099
6,269
509
2,214
7,425
16,011
0
L
Nemesis
DEFAULT_2003
Nemesis
1,011
311
0
299
8,183
2,082
0
3,328
4,615
0
13,293
L
5,727
543
0
641
8,044
1,769
0
1,416
6,628
21,438
0
L
495
350
0
952
8,917
4,963
53
2,234
6,653
0
14,723
W
Chiron
Kotbollen
Chiron
9,803
3,493
1,207
7,954
9,800
3,289
1,962
1,512
8,020
0
57,402
W
Bastet
Marvies7
Bastet
5,740
1,192
183
2,488
8,425
3,010
1,800
290
8,093
0
34,036
W
Cthulhu
Moko59400
Cthulhu
2,253
519
0
397
5,794
6,129
1,760
0
5,794
28,291
0
W
Anubis
7,065
819
0
4,456
9,408
4,134
1,702
949
8,347
48,094
0
L
Heimdallr
RandomHostile
Heimdallr
10,365
5,255
0
1,000
8,883
2,585
99
2,600
6,283
0
32,838
L
8,206
2,317
0
1,843
10,952
3,381
32
3,371
7,581
0
44,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,320
Gold Earned
29,194
347
Minions Killed
220
0
Camps Cleared
0
1,338,133
Distance Traveled
1,243,693
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,819
559
26
2
0
282,073
3
L
Nemesis
5,097
364
24
2
0
255,446
0
L
Janus
5,536
395
30
2
0
233,868
0
L
Guan Yu
4,981
356
33
2
0
228,168
2
W
Chiron
8,374
598
102
7
0
228,978
1
W
Bastet
7,808
558
73
5
0
313,706
1
W
Cthulhu
7,517
537
57
4
0
288,646
3
W
Anubis
8,802
629
89
6
0
224,730
0
L
Heimdallr
5,650
404
63
5
0
244,184
1
L
Thor
7,930
566
70
5
0
282,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role