Player Matchup

Danzaburou
Danzaburou
DerHeinrich
Danzaburou
Level 27
God Stats
9W - 12L
1,288 SR
Queue Stats
47W - 52L
1,376 Elo+
Solo
Guan Yu
Guan Yu
HailrakeRen
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,449 Elo+
Party 2
Agni
Agni
Rubeenro55
Agni
Level 28
God Stats
1W - 1L
1,574 SR
Queue Stats
51W - 53L
1,484 Elo+
Solo
Hel
Hel
SOBF
Hel
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,522 Elo+
Party 2
Bakasura
Bakasura
TheRaff0
Bakasura
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,400 Elo+
Solo
Team Averages
Level 17
1,472 SR
1,446 Elo+

VS

Team Averages
Level 12
1,500 SR
1,509 Elo+
Anhur
Anhur
AnanasAlanek
Anhur
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DaTaD1
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,424 Elo+
Solo
Thor
Thor
QuickdeadbyFish
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 100L
1,561 Elo+
Solo
Vamana
Vamana
UltimateKser
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,529 Elo+
Party 1
Ra
Ra
s1mmo
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DerHeinrich
Danzaburou
11
1 / 5 / 2
6,842
526
6,169
9,415
2,535
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
HailrakeRen
Guan Yu
12
5 / 0 / 1
6,947
534
4,340
8,098
6,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 2
7,044
542
5,630
5,800
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
SOBF
Hel
11
2 / 1 / 5
6,294
484
2,660
5,410
1,576
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
TheRaff0
Bakasura
12
5 / 0 / 1
7,592
584
2,975
6,272
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
6,367
490
4,255
7,739
1,801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
DaTaD1
Fafnir
10
2 / 2 / 4
6,589
507
2,988
7,319
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 3 / 0
6,546
504
4,657
8,822
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
8
0 / 4 / 0
5,488
422
3,152
6,266
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
11
0 / 2 / 0
6,090
468
2,908
4,271
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
15
Kills
6
6
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
Fafnir
DaTaD1
Fafnir
2
2
4
2
W
Danzaburou
DerHeinrich
Danzaburou
1
5
2
0.4
W
Guan Yu
HailrakeRen
Guan Yu
5
0
1
5.5
L
1
3
0
0.33
W
2
0
2
3
W
Hel
SOBF
Hel
2
1
5
4.5
W
Bakasura
TheRaff0
Bakasura
5
0
1
5.5
L
Vamana
0
4
0
0
L
Ra
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,774
Damage
17,960
34,995
Taken
34,417
15,394
Mitigated
13,578
17,381
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,255
2,096
0
2,837
7,739
1,801
0
600
7,139
0
29,893
L
Fafnir
DaTaD1
Fafnir
2,988
355
0
2,615
7,319
4,877
192
965
6,054
7,669
0
W
Danzaburou
DerHeinrich
Danzaburou
6,169
3,117
0
2,542
9,415
2,535
480
1,946
7,469
0
43,097
W
Guan Yu
HailrakeRen
Guan Yu
4,340
553
794
2,860
8,098
6,944
790
0
8,098
0
32,191
L
4,657
1,661
0
2,546
8,822
2,798
0
1,498
7,164
0
46,935
W
5,630
297
0
2,436
5,800
1,745
493
1,790
3,744
39,404
0
W
Hel
SOBF
Hel
2,660
903
3,456
2,935
5,410
1,576
756
1,189
4,159
10,751
0
W
Bakasura
TheRaff0
Bakasura
2,975
2,013
0
2,358
6,272
2,594
72
639
5,629
0
33,838
L
Vamana
3,152
1,418
0
1,124
6,266
2,700
42
1,750
4,014
0
17,784
L
Ra
2,908
315
0
636
4,271
1,402
529
2,699
1,006
31,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,719
Gold Earned
31,080
326
Minions Killed
258
0
Camps Cleared
0
1,267,188
Distance Traveled
1,206,645
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,367
490
55
4
0
223,348
0
L
Fafnir
6,589
507
9
1
0
246,432
2
W
Danzaburou
6,842
526
67
5
0
231,939
0
W
Guan Yu
6,947
534
81
6
0
265,947
4
L
Thor
6,546
504
88
7
0
243,124
4
W
Agni
7,044
542
74
6
0
253,374
5
W
Hel
6,294
484
16
1
0
262,366
2
W
Bakasura
7,592
584
88
7
0
253,562
0
L
Vamana
5,488
422
38
3
0
285,319
1
L
Ra
6,090
468
68
5
0
208,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role