Player Matchup

Chang'e
Chang'e
Asheltronic
Chang'e
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
441W - 467L
1,398 Elo+
Solo
Terra
Terra
Lazabel
Terra
Level 25
God Stats
0W - 1L
1,167 SR
Queue Stats
139W - 197L
1,255 Elo+
Solo
Sol
Sol
Mymadnesss
Sol
Level 14
God Stats
10W - 6L
1,500 SR
Queue Stats
47W - 61L
1,362 Elo+
Solo
Bakasura
Bakasura
iancalavera2018
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Hou Yi
Hou Yi
sirMiridin
Hou Yi
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 92L
1,373 Elo+
Solo
Team Averages
Level 20
1,433 SR
1,378 Elo+

VS

Team Averages
Level 28
1,513 SR
1,441 Elo+
Loki
Loki
Gavatar
Loki
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,110 Elo+
Solo
Merlin
Merlin
Gecko420
Merlin
Level 13
God Stats
1W - 1L
1,368 SR
Queue Stats
5W - 5L
1,393 Elo+
Party 1
Rama
Rama
PaulPain
Rama
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,578 Elo+
Party 1
Ra
Ra
Warcrimekneegrow
Ra
Level 8
God Stats
1W - 0L
1,758 SR
Queue Stats
3W - 5L
1,300 Elo+
Party 1
Cerberus
Cerberus
juanma15
Cerberus
Level 28
God Stats
3W - 6L
1,441 SR
Queue Stats
8W - 8L
1,825 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Asheltronic
Chang'e
8
0 / 5 / 0
4,558
414
3,115
6,189
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Lazabel
Terra
6
0 / 6 / 1
4,636
421
170
7,643
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 6 / 1
5,343
486
5,119
7,706
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
9
0 / 3 / 0
5,838
531
2,056
8,616
2,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
sirMiridin
Hou Yi
8
1 / 4 / 0
4,885
444
5,937
7,475
1,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Gavatar
Loki
11
5 / 0 / 1
7,014
638
3,171
4,619
1,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Gecko420
Merlin
9
4 / 2 / 3
6,137
558
6,792
5,958
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
13
10 / 0 / 4
8,227
748
7,912
6,856
2,062
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 0 / 5
6,146
559
4,717
3,929
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
juanma15
Cerberus
9
1 / 1 / 8
6,099
554
4,062
9,835
4,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
3
Kills
23
24
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Asheltronic
Chang'e
0
5
0
0
W
Loki
Gavatar
Loki
5
0
1
5.5
W
Merlin
Gecko420
Merlin
4
2
3
2.75
L
Terra
Lazabel
Terra
0
6
1
0.08
L
2
6
1
0.42
W
Rama
10
0
4
12
W
3
0
5
5.5
L
Bakasura
0
3
0
0
W
Cerberus
juanma15
Cerberus
1
1
8
5
L
Hou Yi
sirMiridin
Hou Yi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,397
Damage
26,654
37,629
Taken
31,197
12,232
Mitigated
10,302
7,441
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Asheltronic
Chang'e
3,115
595
189
269
6,189
1,538
0
3,269
2,712
13,746
0
W
Loki
Gavatar
Loki
3,171
1,074
0
2,309
4,619
1,323
0
108
4,511
0
30,259
W
Merlin
Gecko420
Merlin
6,792
243
0
238
5,958
1,850
145
2,676
3,282
21,899
0
L
Terra
Lazabel
Terra
170
0
454
564
7,643
3,420
0
2,973
4,432
4,651
0
L
5,119
1,290
0
1,594
7,706
2,438
0
2,993
4,373
19,778
1,208
W
Rama
7,912
6,298
0
4,165
6,856
2,062
2,602
1,085
5,661
0
48,822
W
4,717
560
271
1,685
3,929
1,052
623
835
3,042
26,652
0
L
Bakasura
2,056
1,882
0
3,049
8,616
2,903
0
599
7,933
0
28,697
W
Cerberus
juanma15
Cerberus
4,062
92
0
4,163
9,835
4,015
404
3,121
6,409
12,648
0
L
Hou Yi
sirMiridin
Hou Yi
5,937
1,792
0
1,322
7,475
1,933
0
4,610
2,608
0
17,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,260
Gold Earned
33,623
171
Minions Killed
277
0
Camps Cleared
0
992,638
Distance Traveled
1,085,471
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,558
414
25
2
0
205,487
2
W
Loki
7,014
638
72
7
0
243,922
4
W
Merlin
6,137
558
31
3
0
220,343
3
L
Terra
4,636
421
6
1
0
206,614
0
L
Sol
5,343
486
40
4
0
178,807
0
W
Rama
8,227
748
101
9
0
187,103
1
W
Ra
6,146
559
58
5
0
222,775
0
L
Bakasura
5,838
531
73
7
0
207,628
1
W
Cerberus
6,099
554
15
1
0
211,328
0
L
Hou Yi
4,885
444
27
2
0
194,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role