Player Matchup

Pele
Pele
DenDvernoiGlazok
Pele
Level 13
God Stats
2W - 5L
1,203 SR
Queue Stats
12W - 36L
1,150 Elo+
Party 1
Apollo
Apollo
FrankCastle155
Apollo
Level 29
God Stats
43W - 42L
1,582 SR
Queue Stats
174W - 192L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
NotBoxeq
Sun Wukong
Level 20
God Stats
3W - 1L
1,778 SR
Queue Stats
9W - 14L
1,327 Elo+
Solo
Ymir
Ymir
sckrepka
Ymir
Level 8
God Stats
8W - 12L
1,264 SR
Queue Stats
14W - 37L
1,203 Elo+
Party 1
Cerberus
Cerberus
Вова2007
Cerberus
Level 16
God Stats
2W - 2L
1,232 SR
Queue Stats
17W - 46L
1,205 Elo+
Party 1
Team Averages
Level 17
1,412 SR
1,279 Elo+

VS

Team Averages
Level 12
1,450 SR
1,508 Elo+
Neith
Neith
Amager2300
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
CrayJae
Yemoja
Level 16
God Stats
0W - 1L
1,252 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ra
Ra
HPolt
Ra
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 64L
1,473 Elo+
Party 2
Bastet
Bastet
SigmaRush
Bastet
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 240L
1,468 Elo+
Party 2
Ne Zha
Ne Zha
kunpen
Ne Zha
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 49L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 10
11,795
513
9,640
17,705
9,491
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
23 / 5 / 2
16,488
717
32,365
24,133
11,096
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
NotBoxeq
Sun Wukong
18
3 / 8 / 8
11,886
517
8,504
22,236
14,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
15
2 / 7 / 10
10,985
478
5,767
14,979
7,541
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Вова2007
Cerberus
15
5 / 10 / 9
10,692
465
6,905
17,271
11,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 12 / 7
9,330
406
9,045
16,211
5,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
CrayJae
Yemoja
13
2 / 8 / 10
9,283
404
6,248
17,994
16,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ra
14
1 / 11 / 10
9,484
412
11,794
13,925
5,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
SigmaRush
Bastet
15
8 / 6 / 8
10,404
452
11,662
20,287
7,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
kunpen
Ne Zha
20
19 / 3 / 3
13,903
604
23,730
17,946
8,892
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
71
40
Kills
33
36
Deaths
40
39
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
3
12
7
0.54
L
Yemoja
CrayJae
Yemoja
2
8
10
0.88
W
7
6
10
2
W
23
5
2
4.8
L
Ra
1
11
10
0.55
W
Sun Wukong
NotBoxeq
Sun Wukong
3
8
8
0.88
L
Bastet
SigmaRush
Bastet
8
6
8
2
L
Ne Zha
kunpen
Ne Zha
19
3
3
6.83
W
Ymir
2
7
10
1
W
Cerberus
Вова2007
Cerberus
5
10
9
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,181
Damage
62,479
96,324
Taken
86,363
54,046
Mitigated
43,391
24,561
Healing
17,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
9,045
6,260
0
2,125
16,211
5,591
973
1,327
14,884
0
49,861
L
Yemoja
CrayJae
Yemoja
6,248
1,395
1,630
869
17,994
16,583
490
3,811
14,183
24,526
0
W
9,640
1,950
0
5,075
17,705
9,491
0
2,337
15,284
0
72,518
W
32,365
21,808
0
10,067
24,133
11,096
5,150
3,919
20,091
0
131,962
L
Ra
11,794
1,157
377
1,697
13,925
5,019
1,004
3,039
10,886
44,615
0
W
Sun Wukong
NotBoxeq
Sun Wukong
8,504
2,390
0
6,747
22,236
14,076
2,935
4,782
17,180
0
65,962
L
Bastet
SigmaRush
Bastet
11,662
3,519
0
6,047
20,287
7,306
434
3,248
17,039
0
49,421
L
Ne Zha
kunpen
Ne Zha
23,730
6,535
0
4,375
17,946
8,892
1,080
1,621
16,325
0
99,554
W
Ymir
5,767
2,648
0
250
14,979
7,541
782
4,160
10,628
39,705
0
W
Cerberus
Вова2007
Cerberus
6,905
402
0
2,422
17,271
11,842
0
2,274
14,805
42,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,846
Gold Earned
52,404
545
Minions Killed
425
0
Camps Cleared
0
1,944,265
Distance Traveled
1,883,165
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,330
406
79
3
0
318,670
2
L
Yemoja
9,283
404
24
1
0
392,658
4
W
Pele
11,795
513
106
5
0
417,536
1
W
Apollo
16,488
717
175
8
0
381,680
0
L
Ra
9,484
412
82
4
0
341,479
1
W
Sun Wukong
11,886
517
118
5
0
398,920
1
L
Bastet
10,404
452
75
3
0
396,726
1
L
Ne Zha
13,903
604
165
7
0
433,632
4
W
Ymir
10,985
478
71
3
0
381,958
0
W
Cerberus
10,692
465
75
3
0
364,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role