Player Matchup

Odin
Odin
DobleDDe
Odin
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,439 Elo+
Solo
Arachne
Arachne
Kikor2001
Arachne
Level 27
God Stats
15W - 10L
1,727 SR
Queue Stats
84W - 73L
1,596 Elo+
Solo
Heimdallr
Heimdallr
Volksbund
Heimdallr
Level 23
God Stats
3W - 9L
1,222 SR
Queue Stats
68W - 78L
1,426 Elo+
Solo
Ymir
Ymir
chowchow1994
Ymir
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 12L
1,414 Elo+
Solo
Merlin
Merlin
李湘楠CN
Merlin
Level 28
God Stats
1W - 3L
1,490 SR
Queue Stats
92W - 83L
1,477 Elo+
Solo
Team Averages
Level 17
1,488 SR
1,470 Elo+

VS

Team Averages
Level 20
1,595 SR
1,501 Elo+
Sobek
Sobek
Chluckybot
Sobek
Level 25
God Stats
6W - 4L
1,604 SR
Queue Stats
82W - 66L
1,410 Elo+
Solo
Anhur
Anhur
Hanyuü
Anhur
Level 28
God Stats
5W - 6L
1,554 SR
Queue Stats
139W - 79L
1,656 Elo+
Solo
Anubis
Anubis
PrinceAbubu
Anubis
Level 18
God Stats
7W - 4L
1,398 SR
Queue Stats
87W - 53L
1,446 Elo+
Solo
Da Ji
Da Ji
UnlikeMike
Da Ji
Level 15
God Stats
17W - 16L
1,680 SR
Queue Stats
110W - 118L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
twitchcoomradec
Gilgamesh
Level 13
God Stats
12W - 15L
1,740 SR
Queue Stats
150W - 142L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
7
0 / 3 / 0
4,175
418
2,186
4,341
1,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Kikor2001
Arachne
10
1 / 5 / 3
5,981
598
3,953
9,884
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Volksbund
Heimdallr
8
1 / 4 / 1
5,185
519
2,642
5,411
1,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 1 / 0
5,466
547
2,389
3,750
2,614
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
11
3 / 3 / 0
6,612
661
4,655
4,032
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 0 / 8
5,846
585
3,233
4,160
2,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Hanyuü
Anhur
12
8 / 1 / 1
6,895
690
4,772
5,687
1,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
13
5 / 1 / 0
7,070
707
5,201
6,145
2,789
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
8
1 / 3 / 4
5,473
547
2,138
6,077
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Gilgamesh
twitchcoomradec
Gilgamesh
10
2 / 2 / 0
5,436
544
3,154
6,150
2,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
7
Kills
16
16
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
0
0
8
4
L
Odin
0
3
0
0
W
Anhur
Hanyuü
Anhur
8
1
1
8.5
L
Arachne
Kikor2001
Arachne
1
5
3
0.5
W
Anubis
5
1
0
5
W
Da Ji
1
3
4
1
L
Heimdallr
Volksbund
Heimdallr
1
4
1
0.38
L
2
1
0
2
W
Gilgamesh
twitchcoomradec
Gilgamesh
2
2
0
1
L
Merlin
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,825
Damage
18,498
27,418
Taken
28,219
8,864
Mitigated
11,349
4,294
Healing
10,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
3,233
354
0
1,170
4,160
2,517
182
0
4,060
10,988
0
L
Odin
2,186
461
0
180
4,341
1,981
0
1,599
2,742
0
8,334
W
Anhur
Hanyuü
Anhur
4,772
3,696
0
2,554
5,687
1,692
698
900
4,656
0
41,094
L
Arachne
Kikor2001
Arachne
3,953
2,855
0
2,353
9,884
2,244
0
3,489
6,395
0
37,494
W
Anubis
5,201
454
0
4,134
6,145
2,789
330
2,754
3,119
42,968
0
W
Da Ji
2,138
623
0
1,763
6,077
2,090
0
646
5,404
0
23,241
L
Heimdallr
Volksbund
Heimdallr
2,642
814
0
995
5,411
1,106
0
1,634
3,777
0
21,155
L
2,389
663
0
266
3,750
2,614
96
0
3,750
16,865
0
W
Gilgamesh
twitchcoomradec
Gilgamesh
3,154
1,060
0
1,197
6,150
2,261
120
2,389
3,711
0
17,746
L
Merlin
4,655
238
0
500
4,032
919
0
1,712
2,320
30,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,419
Gold Earned
30,720
226
Minions Killed
313
0
Camps Cleared
0
959,857
Distance Traveled
953,940
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,846
585
7
1
0
210,223
4
L
Odin
4,175
418
15
2
0
220,848
0
W
Anhur
6,895
690
97
10
0
189,659
0
L
Arachne
5,981
598
70
7
0
196,673
3
W
Anubis
7,070
707
99
10
0
177,118
4
W
Da Ji
5,473
547
66
7
0
213,495
0
L
Heimdallr
5,185
519
46
5
0
167,103
1
L
Ymir
5,466
547
31
3
0
200,866
3
W
Gilgamesh
5,436
544
44
4
0
163,445
2
L
Merlin
6,612
661
64
6
0
174,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role