Player Matchup

Medusa
Medusa
DevilChand
Medusa
Level 143
God Stats
1W - 1L
1,843 SR
Queue Stats
268W - 174L
1,702 Elo+
Party 1
Merlin
Merlin
SinfulOverlord66
Merlin
Level 89
God Stats
6W - 4L
1,492 SR
Queue Stats
224W - 126L
1,655 Elo+
Party 1
Erlang Shen
Erlang Shen
ronoc1994
Erlang Shen
Level 147
God Stats
3W - 0L
1,817 SR
Queue Stats
286W - 185L
1,703 Elo+
Party 1
Team Averages
Level 126
1,717 SR
1,686 Elo+

VS

Team Averages
Level 123
1,591 SR
1,562 Elo+
Sobek
Sobek
Demon_Vash
Sobek
Level 148
God Stats
21W - 22L
1,514 SR
Queue Stats
138W - 171L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
DreiAkro
Gilgamesh
Level 158
God Stats
3W - 3L
1,759 SR
Queue Stats
63W - 54L
1,613 Elo+
Solo
Nu Wa
Nu Wa
alberto2010
Nu Wa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DevilChand
Medusa
17
4 / 3 / 3
12,488
595
14,021
13,738
5,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 3 / 1
11,582
552
7,536
9,455
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
ronoc1994
Erlang Shen
17
2 / 0 / 6
13,845
659
12,980
23,957
18,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
0 / 3 / 4
12,559
598
10,658
19,777
22,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
DreiAkro
Gilgamesh
15
2 / 5 / 2
12,157
579
17,096
19,088
17,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
4 / 0 / 2
12,561
598
12,602
10,325
4,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
8
Kills
6
6
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
3
4
0.67
W
Medusa
DevilChand
Medusa
4
3
3
1.83
L
Gilgamesh
DreiAkro
Gilgamesh
2
5
2
0.6
W
2
3
1
0.83
L
4
0
2
5
W
Erlang Shen
ronoc1994
Erlang Shen
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,537
Damage
40,356
47,150
Taken
49,190
27,278
Mitigated
43,923
15,366
Healing
12,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
10,658
297
0
4,379
19,777
22,361
325
3,232
16,077
44,273
0
W
Medusa
DevilChand
Medusa
14,021
6,401
0
1,082
13,738
5,202
1,183
6,919
6,569
0
88,072
L
Gilgamesh
DreiAkro
Gilgamesh
17,096
2,935
0
3,880
19,088
17,233
101
3,491
15,189
0
67,106
W
7,536
518
0
562
9,455
3,251
0
3,927
5,378
46,281
0
L
12,602
2,838
182
3,742
10,325
4,329
772
728
9,473
74,948
0
W
Erlang Shen
ronoc1994
Erlang Shen
12,980
3,496
0
13,722
23,957
18,825
80
12,557
11,077
642
41,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,915
Gold Earned
37,277
258
Minions Killed
217
0
Camps Cleared
0
1,178,266
Distance Traveled
1,175,953
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,559
598
33
2
0
408,366
10
W
Medusa
12,488
595
116
6
0
377,988
5
L
Gilgamesh
12,157
579
80
4
0
368,066
3
W
Merlin
11,582
552
92
4
0
358,294
2
L
Nu Wa
12,561
598
104
5
0
399,521
4
W
Erlang Shen
13,845
659
50
2
0
441,984
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role