Player Matchup

Cthulhu
Cthulhu
DGM LEKO I9I
Cthulhu
Level 25
God Stats
40W - 44L
1,408 SR
Queue Stats
193W - 230L
1,301 Elo+
Party 3
Fenrir
Fenrir
Ismael Dust
Fenrir
Level 18
God Stats
25W - 26L
1,442 SR
Queue Stats
107W - 134L
1,251 Elo+
Party 3
Agni
Agni
Scottelaxe
Agni
Level 28
God Stats
10W - 16L
1,355 SR
Queue Stats
316W - 381L
1,297 Elo+
Solo
Neith
Neith
YaBoiWispy
Neith
Level 4
God Stats
0W - 1L
1,176 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ares
Ares
lewdwolf69
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,537 Elo+
Party 1
Team Averages
Level 18
1,376 SR
1,377 Elo+

VS

Team Averages
Level 36
1,637 SR
1,486 Elo+
Aphrodite
Aphrodite
Accelos
Aphrodite
Level 29
God Stats
24W - 11L
1,745 SR
Queue Stats
70W - 55L
1,578 Elo+
Party 2
Neith
Neith
ChantillyCake
Neith
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 5L
1,357 Elo+
Party 2
Ra
Ra
Gramatron65656
Ra
Level 83
God Stats
2W - 0L
1,715 SR
Queue Stats
80W - 78L
1,549 Elo+
Party 2
Bellona
Bellona
SoftLoFi
Bellona
Level 13
God Stats
1W - 1L
1,263 SR
Queue Stats
12W - 11L
1,406 Elo+
Party 2
Bakasura
Bakasura
bunnyvengence
Bakasura
Level 47
God Stats
8W - 1L
1,961 SR
Queue Stats
92W - 86L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DGM LEKO I9I
Cthulhu
17
2 / 4 / 1
10,569
503
8,617
15,355
13,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
13
3 / 2 / 0
9,101
433
4,319
12,144
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 0
7,990
380
1,250
15,476
6,234
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
11
0 / 7 / 0
7,012
334
5,216
10,848
3,233
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 0
7,622
363
4,557
14,215
9,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Accelos
Aphrodite
15
1 / 0 / 12
10,656
507
7,107
12,499
7,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 12
10,579
504
5,387
5,800
2,195
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
7 / 3 / 6
12,246
583
16,388
12,409
5,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
SoftLoFi
Bellona
20
3 / 0 / 3
13,797
657
8,321
14,526
13,004
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
bunnyvengence
Bakasura
19
10 / 2 / 7
12,536
597
13,684
14,112
8,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
62
5
Kills
22
23
Deaths
6
1
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Accelos
Aphrodite
1
0
12
7
W
1
1
12
7
L
Cthulhu
DGM LEKO I9I
Cthulhu
2
4
1
0.63
W
7
3
6
3.33
L
Fenrir
3
2
0
1.5
L
0
5
0
0
W
Bellona
SoftLoFi
Bellona
3
0
3
4.5
L
Neith
0
7
0
0
W
Bakasura
bunnyvengence
Bakasura
10
2
7
6.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,959
Damage
50,887
68,038
Taken
59,346
36,966
Mitigated
37,794
16,101
Healing
34,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Accelos
Aphrodite
7,107
1,333
3,341
8,795
12,499
7,820
1,160
4,547
7,902
40,494
0
W
5,387
3,201
0
1,524
5,800
2,195
3,130
3,180
2,595
0
50,622
L
Cthulhu
DGM LEKO I9I
Cthulhu
8,617
165
0
3,944
15,355
13,277
0
2,957
11,847
57,389
0
W
16,388
2,912
2,246
4,678
12,409
5,948
2,499
4,303
8,006
80,247
0
L
Fenrir
4,319
811
0
5,023
12,144
4,295
0
2,097
9,657
0
45,655
L
1,250
37
0
4,383
15,476
6,234
1,860
7,718
7,653
42,442
0
W
Bellona
SoftLoFi
Bellona
8,321
2,489
0
6,896
14,526
13,004
3,163
4,685
9,366
0
101,658
L
Neith
5,216
2,141
0
1,622
10,848
3,233
0
4,056
5,882
0
36,756
W
Bakasura
bunnyvengence
Bakasura
13,684
9,671
0
7,284
14,112
8,827
1,082
1,759
12,328
0
87,696
L
4,557
161
0
1,129
14,215
9,927
0
6,667
6,826
14,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,294
Gold Earned
59,814
353
Minions Killed
622
0
Camps Cleared
0
1,740,602
Distance Traveled
1,934,530
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,656
507
40
2
0
347,185
4
W
Neith
10,579
504
100
5
0
286,441
0
L
Cthulhu
10,569
503
127
6
0
380,258
1
W
Ra
12,246
583
120
6
0
394,597
5
L
Fenrir
9,101
433
76
4
0
364,570
1
L
Agni
7,990
380
73
3
0
276,947
0
W
Bellona
13,797
657
203
10
0
428,758
6
L
Neith
7,012
334
64
3
0
339,130
0
W
Bakasura
12,536
597
159
8
0
477,549
4
L
Ares
7,622
363
13
1
0
379,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role