Player Matchup

Cabrakan
Cabrakan
BronzBear
Cabrakan
Level 128
God Stats
10W - 3L
1,563 SR
Queue Stats
107W - 82L
1,507 Elo+
Party 3
Bakasura
Bakasura
HeRoSh1
Bakasura
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 32L
1,770 Elo+
Party 3
Apollo
Apollo
ImperfectFungi
Apollo
Level 153
God Stats
1W - 3L
1,315 SR
Queue Stats
76W - 61L
1,522 Elo+
Party 3
Janus
Janus
Its High Noose
Janus
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 114L
1,496 Elo+
Party 3
Sun Wukong
Sun Wukong
TricolorLemon22
Sun Wukong
Level 115
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 80L
1,490 Elo+
Party 3
Team Averages
Level 98
1,476 SR
1,557 Elo+

VS

Team Averages
Level 61
1,551 SR
1,448 Elo+
Apollo
Apollo
BFMShaolinStyle
Apollo
Level 46
God Stats
6W - 4L
1,833 SR
Queue Stats
115W - 138L
1,406 Elo+
Party 2
Ares
Ares
Frais Parker
Ares
Level 43
God Stats
5W - 7L
1,343 SR
Queue Stats
729W - 859L
1,372 Elo+
Solo
Gilgamesh
Gilgamesh
Ourviax
Gilgamesh
Level 40
God Stats
4W - 10L
1,355 SR
Queue Stats
99W - 114L
1,481 Elo+
Party 1
Pele
Pele
Ovi Wan Kenobii
Pele
Level 63
God Stats
25W - 19L
1,505 SR
Queue Stats
237W - 250L
1,442 Elo+
Party 2
Hades
Hades
bucko_rules
Hades
Level 112
God Stats
48W - 16L
1,717 SR
Queue Stats
279W - 280L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BronzBear
Cabrakan
17
7 / 3 / 23
13,294
532
12,188
13,115
17,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
HeRoSh1
Bakasura
20
10 / 4 / 12
15,046
602
17,968
22,379
9,803
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
21 / 3 / 13
15,989
640
35,844
22,331
9,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 2 / 11
13,678
547
12,550
12,237
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TricolorLemon22
Sun Wukong
18
6 / 3 / 16
12,730
509
11,349
16,939
21,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 13 / 3
11,439
458
10,509
19,132
6,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 9 / 4
10,970
439
7,384
22,322
16,961
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
Ourviax
Gilgamesh
15
2 / 8 / 4
10,214
409
6,485
23,407
17,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
1 / 13 / 4
11,019
441
11,478
26,846
10,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 7 / 2
11,383
455
15,610
20,135
11,510
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
30
49
Kills
13
15
Deaths
50
75
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
13
3
0.42
W
Cabrakan
BronzBear
Cabrakan
7
3
23
6.17
L
2
9
4
0.44
W
Bakasura
HeRoSh1
Bakasura
10
4
12
4
W
21
3
13
9.17
W
5
2
11
5.25
L
Gilgamesh
Ourviax
Gilgamesh
2
8
4
0.5
L
1
13
4
0.23
W
Sun Wukong
TricolorLemon22
Sun Wukong
6
3
16
4.67
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,899
Damage
51,466
87,001
Taken
111,842
62,396
Mitigated
62,815
27,769
Healing
20,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,509
4,596
0
3,248
19,132
6,859
0
4,360
14,511
0
53,339
W
Cabrakan
BronzBear
Cabrakan
12,188
955
0
1,380
13,115
17,510
909
3,466
9,649
37,878
0
L
7,384
614
370
1,858
22,322
16,961
722
3,163
18,574
47,478
0
W
Bakasura
HeRoSh1
Bakasura
17,968
11,935
0
9,780
22,379
9,803
1,404
3,632
18,747
0
127,195
W
35,844
25,615
0
12,146
22,331
9,568
9,364
7,745
14,586
0
109,987
W
12,550
710
0
950
12,237
3,858
1,396
5,143
7,094
82,172
0
L
Gilgamesh
Ourviax
Gilgamesh
6,485
448
0
2,519
23,407
17,034
0
4,995
16,910
0
44,180
L
11,478
2,252
0
6,087
26,846
10,451
796
3,229
22,818
0
73,530
W
Sun Wukong
TricolorLemon22
Sun Wukong
11,349
3,998
0
3,513
16,939
21,657
1,861
3,781
13,158
0
56,513
L
15,610
403
325
6,016
20,135
11,510
0
8,271
11,057
68,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,737
Gold Earned
55,025
665
Minions Killed
482
0
Camps Cleared
0
2,287,124
Distance Traveled
1,928,051
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,439
458
94
4
0
363,051
0
W
Cabrakan
13,294
532
46
2
0
405,460
3
L
Ares
10,970
439
46
2
0
364,358
0
W
Bakasura
15,046
602
193
8
0
557,306
4
W
Apollo
15,989
640
168
7
0
410,059
4
W
Janus
13,678
547
170
7
0
478,754
6
L
Gilgamesh
10,214
409
100
4
0
403,293
0
L
Pele
11,019
441
121
5
0
415,334
3
W
Sun Wukong
12,730
509
88
4
0
435,545
3
L
Hades
11,383
455
121
5
0
382,015
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role