Player Matchup

King Arthur
King Arthur
ChampagnePolice
King Arthur
Level 18
God Stats
11W - 15L
1,391 SR
Queue Stats
54W - 70L
1,365 Elo+
Solo
Cerberus
Cerberus
FireRescue951
Cerberus
Level 27
God Stats
10W - 14L
1,425 SR
Queue Stats
58W - 61L
1,488 Elo+
Solo
Izanami
Izanami
Hellkingth66
Izanami
Level 18
God Stats
1W - 1L
1,743 SR
Queue Stats
31W - 50L
1,279 Elo+
Solo
Bakasura
Bakasura
Mochis041005
Bakasura
Level 26
God Stats
30W - 52L
1,430 SR
Queue Stats
102W - 166L
1,340 Elo+
Solo
Chernobog
Chernobog
ripNride00
Chernobog
Level 17
God Stats
9W - 8L
1,438 SR
Queue Stats
30W - 44L
1,400 Elo+
Solo
Team Averages
Level 21
1,485 SR
1,375 Elo+

VS

Team Averages
Level 25
1,463 SR
1,403 Elo+
Hades
Hades
HeckuvaDeer07
Hades
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,190 Elo+
Solo
Hercules
Hercules
Okinrov
Hercules
Level 26
God Stats
7W - 4L
1,181 SR
Queue Stats
99W - 90L
1,420 Elo+
Party 1
Hera
Hera
Timeworn_Gear
Hera
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
51W - 43L
1,394 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Toasterman
Ah Muzen Cab
Level 28
God Stats
31W - 19L
1,633 SR
Queue Stats
94W - 78L
1,512 Elo+
Solo
Thor
Thor
mar3d
Thor
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
175W - 158L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChampagnePolice
King Arthur
11
0 / 4 / 1
6,708
419
5,383
12,189
6,969
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
FireRescue951
Cerberus
13
6 / 5 / 2
8,527
533
7,971
15,320
8,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Hellkingth66
Izanami
12
1 / 4 / 4
7,117
445
4,112
7,922
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
Mochis041005
Bakasura
12
1 / 5 / 0
7,117
445
2,747
11,251
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
ripNride00
Chernobog
12
1 / 3 / 4
6,831
427
3,862
8,935
3,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 6
7,169
448
4,684
9,675
3,457
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Okinrov
Hercules
14
3 / 1 / 7
8,574
536
11,100
10,664
9,717
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 2 / 2
8,313
520
5,217
6,310
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ah Muzen Cab
Toasterman
Ah Muzen Cab
15
8 / 2 / 3
9,381
586
11,639
9,046
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thor
mar3d
Thor
15
7 / 1 / 5
9,273
580
5,828
8,182
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
9
Kills
21
21
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChampagnePolice
King Arthur
0
4
1
0.13
L
Cerberus
FireRescue951
Cerberus
6
5
2
1.4
W
0
3
6
1
L
Izanami
Hellkingth66
Izanami
1
4
4
0.75
L
Bakasura
Mochis041005
Bakasura
1
5
0
0.2
W
Hercules
Okinrov
Hercules
3
1
7
6.5
W
3
2
2
2
W
Ah Muzen Cab
Toasterman
Ah Muzen Cab
8
2
3
4.75
W
Thor
mar3d
Thor
7
1
5
9.5
L
Chernobog
ripNride00
Chernobog
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,075
Damage
38,468
55,617
Taken
43,877
25,695
Mitigated
20,622
10,516
Healing
13,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChampagnePolice
King Arthur
5,383
409
0
2,285
12,189
6,969
284
988
11,201
0
34,356
L
Cerberus
FireRescue951
Cerberus
7,971
730
0
4,723
15,320
8,803
0
3,515
11,805
31,607
0
W
4,684
1,314
22
2,668
9,675
3,457
481
2,567
6,963
35,337
0
L
Izanami
Hellkingth66
Izanami
4,112
2,350
0
1,055
7,922
2,674
0
963
6,959
0
35,141
L
Bakasura
Mochis041005
Bakasura
2,747
2,397
0
610
11,251
3,516
1,622
800
10,451
0
35,927
W
Hercules
Okinrov
Hercules
11,100
3,387
0
1,897
10,664
9,717
348
1,393
9,031
0
45,806
W
5,217
1,293
0
1,356
6,310
1,915
1,072
1,355
4,680
47,343
0
W
Ah Muzen Cab
Toasterman
Ah Muzen Cab
11,639
5,538
0
4,500
9,046
2,537
2,597
2,656
6,365
0
63,059
W
Thor
mar3d
Thor
5,828
1,558
0
3,126
8,182
2,996
296
0
8,117
0
52,795
L
Chernobog
ripNride00
Chernobog
3,862
1,778
0
1,843
8,935
3,733
0
3,635
5,300
0
27,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,300
Gold Earned
42,710
351
Minions Killed
446
0
Camps Cleared
0
1,392,069
Distance Traveled
1,437,020
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,708
419
70
4
0
302,070
4
L
Cerberus
8,527
533
77
5
0
284,461
1
W
Hades
7,169
448
63
4
0
279,073
0
L
Izanami
7,117
445
70
4
0
271,735
4
L
Bakasura
7,117
445
80
5
0
269,202
0
W
Hercules
8,574
536
87
5
0
292,004
1
W
Hera
8,313
520
87
5
0
256,897
2
W
Ah Muzen Cab
9,381
586
108
7
0
270,495
2
W
Thor
9,273
580
101
6
0
338,551
0
L
Chernobog
6,831
427
54
3
0
264,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role