Player Matchup

Fafnir
Fafnir
Gorefoot
Fafnir
Level 39
God Stats
4W - 7L
1,523 SR
Queue Stats
61W - 67L
1,499 Elo+
Solo
Fenrir
Fenrir
MooBaconWaffle
Fenrir
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
409W - 203L
1,691 Elo+
Party 1
Danzaburou
Danzaburou
PainBeyondBelief
Danzaburou
Level 28
God Stats
28W - 10L
1,799 SR
Queue Stats
172W - 103L
1,676 Elo+
Party 1
Ra
Ra
Tsukubroki
Ra
Level 14
God Stats
3W - 3L
1,365 SR
Queue Stats
171W - 43L
1,779 Elo+
Party 1
Tiamat
Tiamat
ºViking
Tiamat
Level 116
God Stats
3W - 4L
1,519 SR
Queue Stats
492W - 244L
1,715 Elo+
Party 1
Team Averages
Level 56
1,541 SR
1,672 Elo+

VS

Team Averages
Level 41
1,637 SR
1,413 Elo+
Freya
Freya
JoeyXSev
Freya
Level 46
God Stats
1W - 1L
1,721 SR
Queue Stats
181W - 177L
1,550 Elo+
Solo
Tiamat
Tiamat
P0TAT0Prodigy
Tiamat
Level 27
God Stats
3W - 6L
1,665 SR
Queue Stats
117W - 97L
1,310 Elo+
Party 2
Ravana
Ravana
WerehogofTime
Ravana
Level 49
God Stats
3W - 4L
1,414 SR
Queue Stats
114W - 116L
1,434 Elo+
Party 2
Amaterasu
Amaterasu
Zaiko Knight
Amaterasu
Level 53
God Stats
8W - 7L
1,600 SR
Queue Stats
100W - 118L
1,403 Elo+
Party 2
Cerberus
Cerberus
pro skills 178
Cerberus
Level 28
God Stats
1W - 1L
1,783 SR
Queue Stats
11W - 23L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Gorefoot
Fafnir
9
2 / 0 / 4
6,111
611
1,126
2,463
1,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 1 / 2
6,426
643
1,917
5,802
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
PainBeyondBelief
Danzaburou
11
4 / 0 / 1
7,104
710
4,444
5,117
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 0 / 4
7,396
740
4,162
4,939
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
ºViking
Tiamat
12
2 / 0 / 2
6,712
671
3,583
2,288
2,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
JoeyXSev
Freya
5
0 / 2 / 0
4,044
404
1,152
4,284
831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 4 / 0
4,575
458
1,509
4,426
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 1
4,877
488
2,295
6,082
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Zaiko Knight
Amaterasu
9
1 / 2 / 0
4,839
484
1,347
5,987
3,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
7
0 / 4 / 0
4,232
423
1,722
5,005
1,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
16
Kills
1
1
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Gorefoot
Fafnir
2
0
4
4
L
Freya
JoeyXSev
Freya
0
2
0
0
W
4
1
2
5
L
0
4
0
0
W
Danzaburou
PainBeyondBelief
Danzaburou
4
0
1
4.5
W
4
0
4
6
L
0
4
1
0.13
L
Amaterasu
Zaiko Knight
Amaterasu
1
2
0
0.5
L
Cerberus
0
4
0
0
W
Tiamat
ºViking
Tiamat
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,232
Damage
8,025
20,609
Taken
25,784
9,145
Mitigated
10,213
10,903
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Gorefoot
Fafnir
1,126
466
0
1,776
2,463
1,471
0
1,247
1,186
7,959
0
L
Freya
JoeyXSev
Freya
1,152
422
0
1,735
4,284
831
0
236
3,977
11,339
0
W
1,917
557
0
3,183
5,802
1,918
0
296
5,472
0
31,437
L
1,509
106
0
716
4,426
1,963
0
1,546
2,784
20,003
0
W
Danzaburou
PainBeyondBelief
Danzaburou
4,444
1,884
0
3,108
5,117
1,430
804
1,938
3,179
0
43,951
W
4,162
569
31
1,777
4,939
1,757
0
714
4,101
44,878
0
L
2,295
431
0
1,280
6,082
2,146
0
3,117
2,827
0
21,416
L
Amaterasu
Zaiko Knight
Amaterasu
1,347
524
0
1,810
5,987
3,475
0
3,125
2,832
0
12,774
L
Cerberus
1,722
116
0
688
5,005
1,798
0
512
4,493
11,368
0
W
Tiamat
ºViking
Tiamat
3,583
520
0
1,028
2,288
2,569
128
0
2,288
30,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,749
Gold Earned
22,567
355
Minions Killed
179
0
Camps Cleared
0
960,582
Distance Traveled
872,653
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,111
611
13
1
0
206,686
5
L
Freya
4,044
404
21
2
0
108,550
2
W
Fenrir
6,426
643
75
8
0
213,315
1
L
Tiamat
4,575
458
45
5
0
194,097
2
W
Danzaburou
7,104
710
90
9
0
155,785
0
W
Ra
7,396
740
102
10
0
213,701
2
L
Ravana
4,877
488
57
6
0
206,430
0
L
Amaterasu
4,839
484
29
3
0
179,709
0
L
Cerberus
4,232
423
27
3
0
183,867
0
W
Tiamat
6,712
671
75
8
0
171,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role