Player Matchup

Neith
Neith
DsyRVenom
Neith
Level 40
God Stats
12W - 5L
1,730 SR
Queue Stats
34W - 47L
1,435 Elo+
Party 2
Thor
Thor
Eternion
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Party 3
Mulan
Mulan
chopov1
Mulan
Level 16
God Stats
20W - 26L
1,194 SR
Queue Stats
93W - 105L
1,246 Elo+
Solo
Cthulhu
Cthulhu
conte500
Cthulhu
Level 17
God Stats
25W - 26L
1,612 SR
Queue Stats
86W - 97L
1,459 Elo+
Party 2
Olorun
Olorun
summoner1339
Olorun
Level 14
God Stats
0W - 1L
1,316 SR
Queue Stats
65W - 55L
1,500 Elo+
Party 3
Team Averages
Level 21
1,470 SR
1,428 Elo+

VS

Team Averages
Level 13
1,398 SR
1,386 Elo+
Pele
Pele
Heber_2105
Pele
Level 16
God Stats
8W - 9L
1,381 SR
Queue Stats
20W - 33L
1,179 Elo+
Party 4
Baron Samedi
Baron Samedi
OffRole
Baron Samedi
Level 15
God Stats
2W - 0L
1,786 SR
Queue Stats
22W - 10L
1,770 Elo+
Party 1
Medusa
Medusa
Pheorox
Medusa
Level 6
God Stats
1W - 2L
1,140 SR
Queue Stats
2W - 9L
1,186 Elo+
Solo
Fenrir
Fenrir
Tumanurico69
Fenrir
Level 15
God Stats
3W - 9L
1,185 SR
Queue Stats
15W - 26L
1,142 Elo+
Party 4
Ares
Ares
evadingbans
Ares
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 8L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DsyRVenom
Neith
8
3 / 7 / 0
5,222
475
5,185
9,663
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
9
1 / 4 / 0
5,360
487
1,060
8,260
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
chopov1
Mulan
10
1 / 2 / 1
5,738
522
1,991
7,134
2,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
conte500
Cthulhu
8
0 / 5 / 2
5,094
463
3,012
8,535
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
9
3 / 7 / 0
5,856
532
3,690
7,547
2,382
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,388
581
3,405
4,617
1,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
OffRole
Baron Samedi
14
12 / 1 / 3
8,643
786
10,710
8,864
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
Pheorox
Medusa
10
3 / 3 / 6
6,021
547
4,241
4,113
1,032
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
1 / 2 / 3
5,666
515
4,226
6,289
1,967
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
6 / 1 / 4
7,037
640
7,608
6,955
3,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
8
Kills
25
25
Deaths
8
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
DsyRVenom
Neith
3
7
0
0.43
L
Thor
1
4
0
0.25
W
3
1
2
4
W
Baron Samedi
OffRole
Baron Samedi
12
1
3
13.5
W
Medusa
Pheorox
Medusa
3
3
6
2
W
Fenrir
1
2
3
1.25
L
Mulan
chopov1
Mulan
1
2
1
0.75
L
Cthulhu
conte500
Cthulhu
0
5
2
0.2
W
6
1
4
8
L
Olorun
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,938
Damage
30,190
41,139
Taken
30,838
13,026
Mitigated
12,455
8,383
Healing
8,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DsyRVenom
Neith
5,185
3,023
0
2,557
9,663
2,682
0
5,354
4,135
0
20,715
L
Thor
1,060
440
0
2,492
8,260
2,345
0
2,018
6,120
0
23,403
W
3,405
774
0
1,225
4,617
1,349
572
1,115
3,502
0
27,770
W
Baron Samedi
OffRole
Baron Samedi
10,710
2,504
146
3,242
8,864
4,618
0
2,870
5,994
52,331
0
W
Medusa
Pheorox
Medusa
4,241
1,777
0
0
4,113
1,032
320
932
3,181
0
25,878
W
Fenrir
4,226
1,710
0
1,168
6,289
1,967
0
635
5,654
0
20,098
L
Mulan
chopov1
Mulan
1,991
312
0
1,342
7,134
2,541
0
0
7,134
0
21,313
L
Cthulhu
conte500
Cthulhu
3,012
483
282
816
8,535
3,076
0
5,447
2,995
12,726
0
W
7,608
790
0
2,587
6,955
3,489
288
1,150
5,805
19,654
0
L
Olorun
3,690
1,721
13
881
7,547
2,382
0
4,865
2,437
15,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,270
Gold Earned
33,755
174
Minions Killed
278
0
Camps Cleared
0
1,035,300
Distance Traveled
1,091,513
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,222
475
34
3
0
193,731
2
L
Thor
5,360
487
51
5
0
215,185
1
W
Pele
6,388
581
56
5
0
219,982
3
W
Baron Samedi
8,643
786
106
10
0
210,692
2
W
Medusa
6,021
547
53
5
0
216,991
1
W
Fenrir
5,666
515
39
4
0
227,616
4
L
Mulan
5,738
522
43
4
0
189,474
0
L
Cthulhu
5,094
463
24
2
0
230,077
2
W
Ares
7,037
640
24
2
0
216,232
0
L
Olorun
5,856
532
22
2
0
206,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role