Player Matchup

Mulan
Mulan
Bronze III
Lucífrr
Mulan
Bronze III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
Starsniff
Janus
Gold II
Level 106
God Stats
2W - 8L
1,427 SR
Queue Stats
101W - 103L
1,567 MMR
Solo
Danzaburou
Danzaburou
Silver I
Sylveonnnn
Danzaburou
Silver I
Level 140
God Stats
3W - 4L
1,812 SR
Queue Stats
210W - 208L
1,415 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
wowdy
Ao Kuang
Gold IV
Level 145
God Stats
74W - 66L
1,594 SR
Queue Stats
387W - 405L
1,385 MMR
Solo
Geb
Geb
Gold IV
为你太不该
Geb
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,567 SR
1,473 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,539 SR
1,457 MMR
Tsukuyomi
Tsukuyomi
Silver I
Berzerk380
Tsukuyomi
Silver I
Level 108
God Stats
2W - 3L
1,539 SR
Queue Stats
245W - 249L
1,123 MMR
Solo
Yemoja
Yemoja
Bronze III
IDIeHardI
Yemoja
Bronze III
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 11L
1,459 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
KaminoTempest
Baron Samedi
Silver II
Level 47
God Stats
1W - 0L
1,257 SR
Queue Stats
261W - 262L
1,548 MMR
Solo
Mercury
Mercury
Gold I
Proca12
Mercury
Gold I
Level 122
God Stats
6W - 1L
1,898 SR
Queue Stats
208W - 202L
1,654 MMR
Solo
Izanami
Izanami
Bronze III
rentrec
Izanami
Bronze III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Lucífrr
Mulan
18
1 / 10 / 4
11,237
468
13,449
23,668
17,673
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
Starsniff
Janus
19
6 / 7 / 6
12,588
525
18,098
15,107
6,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Sylveonnnn
Danzaburou
18
7 / 5 / 9
12,381
516
17,006
15,463
6,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
wowdy
Ao Kuang
19
10 / 6 / 5
11,953
498
12,408
18,285
7,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 7 / 11
9,494
396
8,565
21,722
20,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ScyllaGilgameshAthenaSet

VS

Bans
ApolloTiamatAnhurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Berzerk380
Tsukuyomi
20
11 / 4 / 10
14,895
621
24,098
29,779
32,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
IDIeHardI
Yemoja
17
0 / 5 / 17
11,787
491
3,309
16,247
11,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
KaminoTempest
Baron Samedi
20
14 / 3 / 8
15,178
632
23,624
16,166
8,325
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Proca12
Mercury
20
4 / 5 / 12
13,393
558
13,339
22,493
11,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
rentrec
Izanami
19
6 / 7 / 11
13,136
547
9,358
16,182
7,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
93
24
Kills
35
35
Deaths
24
35
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Berzerk380
Tsukuyomi
11
4
10
4
W
Yemoja
IDIeHardI
Yemoja
0
5
17
1.7
W
Baron Samedi
KaminoTempest
Baron Samedi
14
3
8
6
L
Mulan
Lucífrr
Mulan
1
10
4
0.3
W
Mercury
Proca12
Mercury
4
5
12
2
L
Janus
Starsniff
Janus
6
7
6
1.29
L
Danzaburou
Sylveonnnn
Danzaburou
7
5
9
2.3
W
Izanami
rentrec
Izanami
6
7
11
1.64
L
Ao Kuang
wowdy
Ao Kuang
10
6
5
2.08
L
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,526
Damage
73,728
94,245
Taken
100,867
59,533
Mitigated
71,014
16,918
Healing
42,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Berzerk380
Tsukuyomi
24,098
6,514
0
9,557
29,779
32,310
2,963
9,835
19,750
0
88,633
W
Yemoja
IDIeHardI
Yemoja
3,309
674
5,101
3,760
16,247
11,232
1,506
8,758
7,397
21,454
0
W
Baron Samedi
KaminoTempest
Baron Samedi
23,624
1,449
7,025
6,094
16,166
8,325
4,002
7,359
8,624
96,656
0
L
Mulan
Lucífrr
Mulan
13,449
2,113
0
4,036
23,668
17,673
0
4,326
19,342
0
79,588
W
Mercury
Proca12
Mercury
13,339
7,389
0
8,829
22,493
11,964
2,427
6,228
16,227
0
111,071
L
Janus
Starsniff
Janus
18,098
817
368
1,901
15,107
6,802
0
3,347
11,760
93,466
0
L
Danzaburou
Sylveonnnn
Danzaburou
17,006
8,621
0
3,486
15,463
6,607
916
3,690
11,773
0
91,464
W
Izanami
rentrec
Izanami
9,358
5,570
0
1,670
16,182
7,183
1,694
6,700
9,448
0
77,315
L
Ao Kuang
wowdy
Ao Kuang
12,408
3,089
0
4,259
18,285
7,759
140
6,416
11,869
62,213
0
L
8,565
432
0
2,868
21,722
20,692
0
9,154
12,568
21,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,653
Gold Earned
68,389
585
Minions Killed
609
0
Camps Cleared
0
2,059,083
Distance Traveled
2,258,297
38
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,895
621
144
6
0
430,114
5
W
Yemoja
11,787
491
32
1
0
459,071
8
W
Baron Samedi
15,178
632
148
6
0
440,654
10
L
Mulan
11,237
468
156
7
0
396,792
7
W
Mercury
13,393
558
146
6
0
519,366
3
L
Janus
12,588
525
160
7
0
445,467
6
L
Danzaburou
12,381
516
144
6
0
362,309
5
W
Izanami
13,136
547
139
6
0
409,092
1
L
Ao Kuang
11,953
498
112
5
0
431,936
3
L
Geb
9,494
396
13
1
0
422,579
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role