Player Matchup

Heimdallr
Heimdallr
ABM18
Heimdallr
Level 26
God Stats
9W - 6L
1,676 SR
Queue Stats
142W - 147L
1,448 Elo+
Party 3
Merlin
Merlin
Chinnie445
Merlin
Level 17
God Stats
7W - 9L
1,472 SR
Queue Stats
80W - 89L
1,268 Elo+
Party 1
Thor
Thor
CrunchyFish
Thor
Level 18
God Stats
1W - 4L
1,147 SR
Queue Stats
78W - 80L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
DrummRoll
Cthulhu
Level 26
God Stats
36W - 38L
1,525 SR
Queue Stats
157W - 168L
1,402 Elo+
Solo
He Bo
He Bo
ScandalouSSJ
He Bo
Level 27
God Stats
2W - 1L
1,744 SR
Queue Stats
169W - 207L
1,448 Elo+
Party 3
Team Averages
Level 23
1,513 SR
1,390 Elo+

VS

Team Averages
Level 21
1,552 SR
1,447 Elo+
Tyr
Tyr
DAPPERDAN2354
Tyr
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 100L
1,327 Elo+
Solo
Persephone
Persephone
Lycorice
Persephone
Level 10
God Stats
10W - 7L
1,560 SR
Queue Stats
12W - 9L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NIJARedHorseman
Ah Muzen Cab
Level 29
God Stats
6W - 9L
1,459 SR
Queue Stats
49W - 59L
1,396 Elo+
Party 2
Zeus
Zeus
Scorkin
Zeus
Level 13
God Stats
10W - 4L
1,811 SR
Queue Stats
35W - 31L
1,554 Elo+
Solo
Yemoja
Yemoja
xXMachaXx16
Yemoja
Level 28
God Stats
10W - 15L
1,431 SR
Queue Stats
76W - 83L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ABM18
Heimdallr
18
0 / 2 / 2
12,168
811
6,772
9,641
3,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Chinnie445
Merlin
18
0 / 7 / 1
11,984
799
11,523
21,847
9,471
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 4 / 1
11,631
775
3,139
12,520
4,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
DrummRoll
Cthulhu
19
0 / 1 / 2
12,904
860
11,213
32,099
38,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
2 / 8 / 0
12,521
835
12,307
21,624
7,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 9
13,676
912
8,372
12,635
5,982
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
Lycorice
Persephone
20
1 / 0 / 15
13,920
928
21,614
13,197
4,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
NIJARedHorseman
Ah Muzen Cab
19
4 / 1 / 8
13,235
882
12,474
7,146
3,948
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Scorkin
Zeus
20
11 / 0 / 8
14,942
996
42,327
7,324
2,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
20
2 / 0 / 10
12,761
851
7,640
9,465
4,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
72
2
Kills
22
22
Deaths
2
6
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ABM18
Heimdallr
0
2
2
0.5
L
Merlin
Chinnie445
Merlin
0
7
1
0.07
L
0
4
1
0.13
W
4
1
9
8.5
L
Cthulhu
DrummRoll
Cthulhu
0
1
2
1
W
Persephone
Lycorice
Persephone
1
0
15
8.5
W
Ah Muzen Cab
NIJARedHorseman
Ah Muzen Cab
4
1
8
8
L
2
8
0
0.25
W
Zeus
Scorkin
Zeus
11
0
8
15
W
Yemoja
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,954
Damage
92,427
97,731
Taken
49,767
63,650
Mitigated
21,743
3,950
Healing
25,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ABM18
Heimdallr
6,772
2,249
658
959
9,641
3,193
0
8,657
888
0
25,433
L
Merlin
Chinnie445
Merlin
11,523
238
0
425
21,847
9,471
0
15,637
6,140
39,242
0
L
3,139
89
279
279
12,520
4,913
0
7,547
4,881
0
12,511
W
8,372
1,181
640
1,371
12,635
5,982
0
7,787
4,848
0
31,799
L
Cthulhu
DrummRoll
Cthulhu
11,213
149
0
1,035
32,099
38,773
0
24,007
7,643
52,735
0
W
Persephone
Lycorice
Persephone
21,614
554
1,492
3,917
13,197
4,929
0
9,633
3,564
56,834
0
W
Ah Muzen Cab
NIJARedHorseman
Ah Muzen Cab
12,474
4,085
0
2,687
7,146
3,948
0
5,970
1,176
0
34,108
L
12,307
376
0
315
21,624
7,300
0
14,766
6,598
22,389
0
W
Zeus
Scorkin
Zeus
42,327
1,445
0
1,172
7,324
2,729
0
5,047
2,277
67,703
0
W
Yemoja
7,640
1,811
9,942
4,058
9,465
4,155
0
6,606
2,859
17,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,208
Gold Earned
68,534
257
Minions Killed
284
4
Camps Cleared
10
1,207,916
Distance Traveled
1,409,718
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,168
811
62
4
0
247,996
0
L
Merlin
11,984
799
58
4
1
219,982
2
L
Thor
11,631
775
28
2
1
233,813
0
W
Tyr
13,676
912
64
4
1
287,721
1
L
Cthulhu
12,904
860
86
6
0
283,240
1
W
Persephone
13,920
928
89
6
3
259,209
0
W
Ah Muzen Cab
13,235
882
54
4
1
336,966
0
L
He Bo
12,521
835
23
2
2
222,885
0
W
Zeus
14,942
996
53
4
5
273,342
0
W
Yemoja
12,761
851
24
2
0
252,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role