Player Matchup

Neith
Neith
DarkRepulzer
Neith
Level 157
God Stats
0W - 1L
1,716 SR
Queue Stats
63W - 27L
1,711 Elo+
Party 1
Hades
Hades
Dragonabyss8
Hades
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 57L
1,672 Elo+
Party 1
Guan Yu
Guan Yu
KevyVuong
Guan Yu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,596 Elo+
Party 1
Jormungandr
Jormungandr
LightKevy
Jormungandr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,582 Elo+
Party 1
Cerberus
Cerberus
Mellowarthur
Cerberus
Level 66
God Stats
8W - 2L
1,500 SR
Queue Stats
212W - 210L
1,601 Elo+
Solo
Team Averages
Level 122
1,543 SR
1,632 Elo+

VS

Team Averages
Level 145
1,536 SR
1,580 Elo+
Zeus
Zeus
CatchDeezHans
Zeus
Level 136
God Stats
11W - 8L
1,629 SR
Queue Stats
431W - 373L
1,583 Elo+
Party 2
Ganesha
Ganesha
HoZayOk
Ganesha
Level 160
God Stats
9W - 8L
1,977 SR
Queue Stats
1,047W - 1,083L
1,599 Elo+
Solo
Agni
Agni
Muggy the Robot
Agni
Level 128
God Stats
8W - 7L
1,296 SR
Queue Stats
419W - 365L
1,551 Elo+
Party 2
Yemoja
Yemoja
TryingExtraHard
Yemoja
Level 158
God Stats
2W - 1L
1,270 SR
Queue Stats
116W - 99L
1,614 Elo+
Solo
Rama
Rama
crocsnlongsocks
Rama
Level 143
God Stats
6W - 2L
1,506 SR
Queue Stats
163W - 131L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 6
11,803
694
21,339
14,372
6,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
2 / 6 / 10
10,141
597
10,596
16,212
13,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
KevyVuong
Guan Yu
17
0 / 6 / 12
10,608
624
6,877
19,594
24,206
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
LightKevy
Jormungandr
17
1 / 6 / 6
10,039
591
9,027
17,674
20,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Mellowarthur
Cerberus
18
3 / 4 / 9
10,253
603
10,592
19,657
23,741
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 14
12,012
707
28,885
12,161
5,879
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
HoZayOk
Ganesha
19
0 / 2 / 20
10,808
636
8,996
22,925
26,626
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 3 / 13
11,749
691
13,962
14,065
7,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 2 / 17
11,281
664
4,157
14,713
17,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
10 / 4 / 10
12,585
740
17,092
14,548
6,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
98
13
Kills
24
24
Deaths
13
43
Assists
74
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
L
7
2
6
5
L
2
6
10
1.17
W
Ganesha
HoZayOk
Ganesha
0
2
20
5
L
Guan Yu
KevyVuong
Guan Yu
0
6
12
1
L
Jormungandr
LightKevy
Jormungandr
1
6
6
0.67
L
Cerberus
Mellowarthur
Cerberus
3
4
9
1.88
W
6
3
13
4.17
W
2
2
17
5.25
W
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,431
Damage
73,092
87,509
Taken
78,412
88,341
Mitigated
63,624
35,470
Healing
42,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,885
2,330
1,930
932
12,161
5,879
1,093
5,426
6,735
48,449
0
L
21,339
11,131
2,304
5,871
14,372
6,412
1,134
10,741
3,631
0
53,634
L
10,596
157
2,816
3,294
16,212
13,656
686
10,565
5,647
24,066
0
W
Ganesha
HoZayOk
Ganesha
8,996
193
1,691
2,792
22,925
26,626
299
7,205
15,720
37,149
0
L
Guan Yu
KevyVuong
Guan Yu
6,877
980
10,112
5,910
19,594
24,206
305
11,543
8,051
0
12,399
L
Jormungandr
LightKevy
Jormungandr
9,027
418
536
555
17,674
20,326
187
11,999
5,675
26,424
0
L
Cerberus
Mellowarthur
Cerberus
10,592
296
279
3,793
19,657
23,741
435
11,152
8,505
17,186
0
W
13,962
935
2,926
2,593
14,065
7,343
1,040
5,135
8,930
31,361
0
W
4,157
1,156
18,849
6,158
14,713
17,200
1,069
6,297
8,416
11,353
0
W
17,092
14,099
896
3,573
14,548
6,576
1,627
6,152
8,396
0
40,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,844
Gold Earned
58,435
156
Minions Killed
190
0
Camps Cleared
0
1,408,514
Distance Traveled
1,369,567
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,012
707
55
3
0
300,015
1
L
Neith
11,803
694
64
4
0
292,199
3
L
Hades
10,141
597
38
2
0
280,533
0
W
Ganesha
10,808
636
0
0
0
285,470
1
L
Guan Yu
10,608
624
4
0
0
290,558
1
L
Jormungandr
10,039
591
21
1
0
291,808
0
L
Cerberus
10,253
603
29
2
0
253,416
3
W
Agni
11,749
691
40
2
0
279,247
1
W
Yemoja
11,281
664
30
2
0
245,281
1
W
Rama
12,585
740
65
4
0
259,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role