Player Matchup

Bacchus
Bacchus
Beansan222
Bacchus
Level 33
God Stats
5W - 2L
1,692 SR
Queue Stats
45W - 41L
1,403 Elo+
Party 1
Achilles
Achilles
Dannykunn
Achilles
Level 42
God Stats
10W - 6L
1,500 SR
Queue Stats
53W - 52L
1,467 Elo+
Party 1
Set
Set
Ichimonjinito
Set
Level 14
God Stats
11W - 9L
1,314 SR
Queue Stats
42W - 25L
1,491 Elo+
Party 1
Hades
Hades
Nibleyy
Hades
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 58L
1,464 Elo+
Party 1
Izanami
Izanami
lndigos
Izanami
Level 3
God Stats
3W - 0L
1,692 SR
Queue Stats
9W - 8L
1,654 Elo+
Party 1
Team Averages
Level 24
1,540 SR
1,496 Elo+

VS

Team Averages
Level 15
1,520 SR
1,473 Elo+
Susano
Susano
THOKOSLAYER
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,500 Elo+
Party 2
Loki
Loki
TacoShavings
Loki
Level 28
God Stats
7W - 7L
1,599 SR
Queue Stats
486W - 492L
1,443 Elo+
Party 3
Merlin
Merlin
Tajimori
Merlin
Level 23
God Stats
1W - 4L
1,258 SR
Queue Stats
224W - 238L
1,464 Elo+
Party 3
Heimdallr
Heimdallr
maxwellthehermit
Heimdallr
Level 15
God Stats
1W - 2L
1,516 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Geb
Geb
sirrslender
Geb
Level 6
God Stats
1W - 2L
1,729 SR
Queue Stats
12W - 11L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beansan222
Bacchus
14
1 / 4 / 16
9,191
484
5,106
13,150
11,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Dannykunn
Achilles
16
8 / 1 / 2
10,259
540
12,126
13,053
15,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
18 / 1 / 5
12,630
665
14,200
11,508
5,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
Nibleyy
Hades
16
10 / 4 / 6
10,293
542
12,434
18,125
9,810
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
lndigos
Izanami
14
4 / 5 / 5
8,737
460
6,529
8,737
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
5 / 9 / 3
7,960
419
10,074
12,465
4,246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 8 / 2
9,806
516
8,437
17,731
5,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Tajimori
Merlin
14
1 / 9 / 2
8,957
471
9,248
12,022
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
13
0 / 8 / 1
8,461
445
6,374
12,170
7,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 8 / 6
8,974
472
6,692
15,858
11,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
41
Kills
15
15
Deaths
42
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Beansan222
Bacchus
1
4
16
2.25
W
Achilles
Dannykunn
Achilles
8
1
2
9
W
18
1
5
20.5
W
Hades
Nibleyy
Hades
10
4
6
3.25
L
Susano
5
9
3
0.72
L
5
8
2
0.75
L
Merlin
Tajimori
Merlin
1
9
2
0.22
W
Izanami
lndigos
Izanami
4
5
5
1.3
L
Heimdallr
0
8
1
0.06
L
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,395
Damage
40,825
64,573
Taken
70,246
45,510
Mitigated
31,606
21,380
Healing
7,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Beansan222
Bacchus
5,106
180
0
1,646
13,150
11,602
370
3,662
9,447
27,546
0
W
Achilles
Dannykunn
Achilles
12,126
4,738
0
4,057
13,053
15,240
754
690
12,363
335
44,630
W
14,200
5,822
0
5,770
11,508
5,884
2,552
1,263
10,139
0
85,084
W
Hades
Nibleyy
Hades
12,434
2,037
162
8,709
18,125
9,810
1,330
6,773
10,975
48,261
0
L
Susano
10,074
2,788
0
0
12,465
4,246
0
4,444
8,021
441
39,065
L
8,437
2,760
0
5,044
17,731
5,608
0
2,198
15,358
0
57,967
L
Merlin
Tajimori
Merlin
9,248
110
0
1,007
12,022
3,618
619
6,426
5,596
46,134
0
W
Izanami
lndigos
Izanami
6,529
4,283
0
1,036
8,737
2,974
277
3,358
5,305
0
42,836
L
Heimdallr
6,374
2,391
0
49
12,170
7,130
776
8
11,712
0
34,373
L
6,692
1,453
0
1,093
15,858
11,004
39
4,689
11,144
31,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,110
Gold Earned
44,158
398
Minions Killed
344
0
Camps Cleared
0
1,838,131
Distance Traveled
1,581,983
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,191
484
40
2
0
323,452
1
W
Achilles
10,259
540
76
4
0
449,650
5
W
Set
12,630
665
137
7
0
427,286
1
W
Hades
10,293
542
61
3
0
296,692
0
L
Susano
7,960
419
37
2
0
333,702
0
L
Loki
9,806
516
98
5
0
290,381
1
L
Merlin
8,957
471
92
5
0
287,791
3
W
Izanami
8,737
460
84
4
0
341,051
0
L
Heimdallr
8,461
445
75
4
0
320,447
0
L
Geb
8,974
472
42
2
0
349,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role