Player Matchup

Tiamat
Tiamat
DustySly7
Tiamat
Level 60
God Stats
7W - 5L
1,577 SR
Queue Stats
41W - 49L
1,424 Elo+
Party 1
Cupid
Cupid
MoorsLight84
Cupid
Level 28
God Stats
0W - 1L
1,526 SR
Queue Stats
123W - 128L
1,427 Elo+
Party 1
Anubis
Anubis
ThiccnNugget
Anubis
Level 28
God Stats
18W - 14L
1,428 SR
Queue Stats
109W - 113L
1,396 Elo+
Party 1
Nemesis
Nemesis
Voltron07
Nemesis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 59L
1,445 Elo+
Party 1
Hel
Hel
Zebraax
Hel
Level 87
God Stats
2W - 4L
1,336 SR
Queue Stats
111W - 121L
1,414 Elo+
Party 1
Team Averages
Level 44
1,473 SR
1,421 Elo+

VS

Team Averages
Level 90
1,582 SR
1,592 Elo+
Tyr
Tyr
BobShmurda
Tyr
Level 119
God Stats
14W - 13L
1,669 SR
Queue Stats
829W - 712L
1,589 Elo+
Party 2
Ra
Ra
GodEmperorSusan
Ra
Level 86
God Stats
10W - 11L
1,500 SR
Queue Stats
714W - 600L
1,606 Elo+
Party 2
Hel
Hel
JustAnotherH
Hel
Level 110
God Stats
2W - 1L
1,756 SR
Queue Stats
272W - 252L
1,554 Elo+
Party 3
Heimdallr
Heimdallr
RobTheRobot23
Heimdallr
Level 88
God Stats
12W - 13L
1,603 SR
Queue Stats
273W - 263L
1,567 Elo+
Party 3
Fenrir
Fenrir
YourBigDaddy7
Fenrir
Level 49
God Stats
12W - 8L
1,383 SR
Queue Stats
251W - 176L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DustySly7
Tiamat
10
2 / 2 / 0
5,588
559
6,097
4,966
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 1 / 0
4,614
461
2,170
4,519
1,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
9
0 / 2 / 0
5,173
517
1,783
3,447
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Voltron07
Nemesis
7
0 / 2 / 0
4,420
442
523
5,593
1,571
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hel
7
0 / 1 / 0
4,375
438
2,690
4,870
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,519
652
3,100
4,706
1,735
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 2
6,382
638
2,223
4,466
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 1
4,820
482
3,509
5,260
2,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
RobTheRobot23
Heimdallr
9
0 / 0 / 0
5,406
541
1,927
3,341
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
6 / 0 / 0
6,665
667
4,000
6,051
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
8
8
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Tiamat
DustySly7
Tiamat
2
2
0
1
W
1
2
2
1
W
0
0
1
0.5
L
0
1
0
0
W
Heimdallr
RobTheRobot23
Heimdallr
0
0
0
0
L
Anubis
0
2
0
0
L
Nemesis
Voltron07
Nemesis
0
2
0
0
W
6
0
0
6
L
Hel
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,263
Damage
14,759
23,395
Taken
23,824
8,806
Mitigated
9,302
7,439
Healing
11,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,100
202
0
1,860
4,706
1,735
0
1,701
3,005
0
33,165
L
Tiamat
DustySly7
Tiamat
6,097
271
0
1,197
4,966
3,234
0
2,315
2,651
31,213
0
W
2,223
794
46
1,336
4,466
1,536
0
3,375
827
38,572
0
W
3,509
252
1,786
3,229
5,260
2,791
0
1,965
3,261
18,475
0
L
2,170
582
107
357
4,519
1,139
0
1,541
2,978
0
14,311
W
Heimdallr
RobTheRobot23
Heimdallr
1,927
184
0
855
3,341
1,101
0
1,062
2,279
0
25,185
L
Anubis
1,783
319
0
491
3,447
1,774
0
0
3,447
20,524
1,213
L
Nemesis
Voltron07
Nemesis
523
197
0
563
5,593
1,571
0
349
5,244
0
18,007
W
4,000
1,138
0
2,658
6,051
2,139
0
1,931
3,964
0
30,772
L
Hel
2,690
163
2,164
2,560
4,870
1,088
0
1,527
3,343
23,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,170
Gold Earned
29,792
223
Minions Killed
308
0
Camps Cleared
0
936,442
Distance Traveled
940,433
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,519
652
73
7
0
193,626
3
L
Tiamat
5,588
559
65
7
0
166,987
2
W
Ra
6,382
638
79
8
0
176,864
0
W
Hel
4,820
482
29
3
0
190,701
3
L
Cupid
4,614
461
28
3
0
198,368
4
W
Heimdallr
5,406
541
62
6
0
161,752
1
L
Anubis
5,173
517
55
6
0
174,930
1
L
Nemesis
4,420
442
38
4
0
173,183
0
W
Fenrir
6,665
667
65
7
0
217,490
3
L
Hel
4,375
438
37
4
0
222,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role