Player Matchup

Bacchus
Bacchus
Jawyah
Bacchus
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 56L
1,471 Elo+
Party 1
The Morrigan
The Morrigan
KiroKiro1
The Morrigan
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 24L
1,573 Elo+
Solo
Anhur
Anhur
LOLOTOMMY
Anhur
Level 52
God Stats
8W - 3L
1,705 SR
Queue Stats
182W - 209L
1,455 Elo+
Party 1
Nemesis
Nemesis
Stormic
Nemesis
Level 58
God Stats
4W - 5L
1,608 SR
Queue Stats
110W - 104L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
condog602
Gilgamesh
Level 29
God Stats
4W - 3L
1,496 SR
Queue Stats
57W - 48L
1,478 Elo+
Party 1
Team Averages
Level 48
1,562 SR
1,493 Elo+

VS

Team Averages
Level 46
1,464 SR
1,422 Elo+
Hachiman
Hachiman
AceSXx567
Hachiman
Level 32
God Stats
4W - 5L
1,473 SR
Queue Stats
224W - 372L
1,353 Elo+
Solo
Jormungandr
Jormungandr
Deadslayer 118
Jormungandr
Level 46
God Stats
3W - 3L
1,387 SR
Queue Stats
48W - 76L
1,383 Elo+
Party 2
The Morrigan
The Morrigan
EthoKing14
The Morrigan
Level 69
God Stats
4W - 3L
1,481 SR
Queue Stats
61W - 89L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
Polarbawr
Gilgamesh
Level 47
God Stats
2W - 5L
1,478 SR
Queue Stats
21W - 25L
1,433 Elo+
Party 3
Hercules
Hercules
neirfman
Hercules
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jawyah
Bacchus
13
0 / 2 / 4
8,366
398
7,831
13,703
15,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
KiroKiro1
The Morrigan
15
0 / 10 / 2
9,427
449
7,967
15,498
5,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
LOLOTOMMY
Anhur
15
3 / 2 / 1
9,302
443
8,094
11,560
3,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Stormic
Nemesis
19
10 / 6 / 1
12,158
579
17,962
21,474
12,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
condog602
Gilgamesh
14
1 / 6 / 1
8,880
423
6,758
14,904
10,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AceSXx567
Hachiman
14
0 / 4 / 4
8,339
397
8,911
11,460
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Deadslayer 118
Jormungandr
17
6 / 3 / 2
11,311
539
12,830
20,423
18,508
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

The Morrigan
EthoKing14
The Morrigan
19
2 / 3 / 10
11,756
560
11,379
15,259
6,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Polarbawr
Gilgamesh
19
15 / 2 / 1
12,287
585
13,661
10,948
8,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
neirfman
Hercules
15
3 / 2 / 2
9,835
468
8,832
13,346
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
14
Kills
26
26
Deaths
14
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AceSXx567
Hachiman
0
4
4
0.5
W
Jormungandr
Deadslayer 118
Jormungandr
6
3
2
2.33
W
The Morrigan
EthoKing14
The Morrigan
2
3
10
2.33
L
Bacchus
Jawyah
Bacchus
0
2
4
1
L
The Morrigan
KiroKiro1
The Morrigan
0
10
2
0.1
L
Anhur
LOLOTOMMY
Anhur
3
2
1
1.75
W
Gilgamesh
Polarbawr
Gilgamesh
15
2
1
7.75
L
Nemesis
Stormic
Nemesis
10
6
1
1.75
L
Gilgamesh
condog602
Gilgamesh
1
6
1
0.25
W
Hercules
neirfman
Hercules
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,612
Damage
55,613
77,139
Taken
71,436
48,648
Mitigated
46,411
14,833
Healing
24,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AceSXx567
Hachiman
8,911
4,129
207
2,870
11,460
2,864
498
2,743
8,717
0
58,449
W
Jormungandr
Deadslayer 118
Jormungandr
12,830
3,013
0
7,931
20,423
18,508
1,466
342
20,081
75,112
0
W
The Morrigan
EthoKing14
The Morrigan
11,379
2,799
0
4,688
15,259
6,163
276
5,316
9,489
76,626
1,216
L
Bacchus
Jawyah
Bacchus
7,831
639
0
1,297
13,703
15,920
116
2,068
11,608
30,714
0
L
The Morrigan
KiroKiro1
The Morrigan
7,967
1,057
0
4,478
15,498
5,394
492
6,984
8,114
58,107
4,111
L
Anhur
LOLOTOMMY
Anhur
8,094
2,822
0
3,141
11,560
3,962
0
1,863
9,657
0
54,507
W
Gilgamesh
Polarbawr
Gilgamesh
13,661
4,301
0
1,870
10,948
8,998
0
1,659
9,161
0
79,162
L
Nemesis
Stormic
Nemesis
17,962
10,996
0
4,458
21,474
12,727
0
6,041
15,371
0
90,048
L
Gilgamesh
condog602
Gilgamesh
6,758
2,474
0
1,459
14,904
10,645
912
9,173
5,731
0
46,804
W
Hercules
neirfman
Hercules
8,832
1,628
597
6,428
13,346
9,878
0
4,533
8,727
11,799
19,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,133
Gold Earned
53,528
478
Minions Killed
550
0
Camps Cleared
0
1,938,764
Distance Traveled
1,863,810
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,339
397
97
5
0
296,763
0
W
Jormungandr
11,311
539
141
7
0
376,661
3
W
The Morrigan
11,756
560
152
7
0
351,474
0
L
Bacchus
8,366
398
29
1
0
397,813
9
L
The Morrigan
9,427
449
106
5
0
348,237
4
L
Anhur
9,302
443
120
6
0
384,403
6
W
Gilgamesh
12,287
585
118
6
0
436,611
3
L
Nemesis
12,158
579
139
7
0
419,672
3
L
Gilgamesh
8,880
423
84
4
0
388,639
0
W
Hercules
9,835
468
42
2
0
402,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role