Player Matchup

Merlin
Merlin
CitrusButt
Merlin
Level 6
God Stats
15W - 7L
1,635 SR
Queue Stats
27W - 9L
1,614 Elo+
Party 2
Achilles
Achilles
ElongatedCarrot
Achilles
Level 13
God Stats
2W - 2L
1,480 SR
Queue Stats
37W - 15L
1,615 Elo+
Party 2
Nemesis
Nemesis
Kaklashi2
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,642 Elo+
Party 1
Bakasura
Bakasura
Not Nitz
Bakasura
Level 17
God Stats
6W - 6L
1,442 SR
Queue Stats
35W - 44L
1,507 Elo+
Solo
Ymir
Ymir
chachito2016
Ymir
Level 16
God Stats
20W - 21L
1,744 SR
Queue Stats
221W - 226L
1,463 Elo+
Party 1
Team Averages
Level 11
1,560 SR
1,568 Elo+

VS

Team Averages
Level 23
1,461 SR
1,513 Elo+
Kali
Kali
Disereth69
Kali
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Fate SNORLAX
King Arthur
Level 22
God Stats
0W - 1L
1,372 SR
Queue Stats
35W - 25L
1,500 Elo+
Solo
Athena
Athena
Srkai
Athena
Level 28
God Stats
15W - 10L
1,820 SR
Queue Stats
22W - 13L
1,724 Elo+
Solo
Chernobog
Chernobog
TimeLe5s
Chernobog
Level 15
God Stats
7W - 12L
1,301 SR
Queue Stats
12W - 17L
1,390 Elo+
Solo
Discordia
Discordia
W1tch5T0utch
Discordia
Level 21
God Stats
0W - 1L
1,314 SR
Queue Stats
64W - 76L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CitrusButt
Merlin
10
3 / 1 / 3
6,328
575
3,879
4,244
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
12
5 / 2 / 1
7,103
646
7,593
9,722
7,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
Kaklashi2
Nemesis
11
3 / 3 / 1
6,526
593
4,915
7,124
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
Not Nitz
Bakasura
12
5 / 1 / 5
7,301
664
5,099
8,069
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
4 / 2 / 4
6,280
571
4,338
6,092
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 2
6,810
619
5,031
9,804
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Fate SNORLAX
King Arthur
10
1 / 4 / 2
6,176
561
5,047
9,604
3,865
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
Srkai
Athena
8
1 / 3 / 4
5,716
520
3,663
9,365
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
TimeLe5s
Chernobog
10
2 / 3 / 2
6,383
580
2,503
4,241
997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
W1tch5T0utch
Discordia
8
1 / 7 / 1
5,354
487
2,676
6,001
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
20
Kills
9
9
Deaths
20
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
CitrusButt
Merlin
3
1
3
4.5
L
4
3
2
1.67
W
Achilles
5
2
1
2.75
L
King Arthur
Fate SNORLAX
King Arthur
1
4
2
0.5
W
Nemesis
Kaklashi2
Nemesis
3
3
1
1.17
W
Bakasura
Not Nitz
Bakasura
5
1
5
7.5
L
Athena
Srkai
Athena
1
3
4
1
L
Chernobog
TimeLe5s
Chernobog
2
3
2
1
L
Discordia
W1tch5T0utch
Discordia
1
7
1
0.21
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,824
Damage
18,920
35,251
Taken
39,015
17,415
Mitigated
13,195
10,245
Healing
8,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CitrusButt
Merlin
3,879
474
0
580
4,244
1,298
408
1,424
2,633
32,052
0
L
5,031
3,004
0
4,514
9,804
3,193
283
1,376
8,271
0
31,294
W
Achilles
7,593
2,843
99
3,916
9,722
7,723
628
145
9,577
0
32,209
L
King Arthur
Fate SNORLAX
King Arthur
5,047
1,171
0
1,250
9,604
3,865
0
0
9,284
0
27,090
W
Nemesis
Kaklashi2
Nemesis
4,915
2,478
0
2,199
7,124
2,468
412
1,861
5,263
0
41,664
W
Bakasura
Not Nitz
Bakasura
5,099
4,330
0
2,807
8,069
3,167
0
483
7,500
0
36,777
L
Athena
Srkai
Athena
3,663
1,471
0
1,811
9,365
3,228
0
1,909
7,448
12,755
0
L
Chernobog
TimeLe5s
Chernobog
2,503
1,667
0
601
4,241
997
43
891
3,320
0
25,661
L
Discordia
W1tch5T0utch
Discordia
2,676
144
0
0
6,001
1,912
131
3,679
1,980
16,006
0
W
4,338
1,243
0
644
6,092
2,759
0
2,021
3,939
24,113
796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,538
Gold Earned
30,439
345
Minions Killed
230
0
Camps Cleared
0
1,152,338
Distance Traveled
1,021,888
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,328
575
68
6
0
210,876
3
L
Kali
6,810
619
56
5
0
192,998
1
W
Achilles
7,103
646
68
6
0
208,040
0
L
King Arthur
6,176
561
62
6
0
231,671
0
W
Nemesis
6,526
593
77
7
0
223,073
5
W
Bakasura
7,301
664
83
8
0
285,894
4
L
Athena
5,716
520
17
2
0
221,046
1
L
Chernobog
6,383
580
67
6
0
181,368
0
L
Discordia
5,354
487
28
3
0
194,805
3
W
Ymir
6,280
571
49
4
0
224,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role