Player Matchup

Anhur
Anhur
TheMoaningDragon
Anhur
Level 86
God Stats
1W - 0L
1,573 SR
Queue Stats
3W - 3L
1,540 Elo+
Party 1
Sobek
Sobek
daskholy
Sobek
Level 26
God Stats
2W - 0L
1,856 SR
Queue Stats
2W - 1L
1,713 Elo+
Party 1
Aphrodite
Aphrodite
dosarj
Aphrodite
Level 8
God Stats
1W - 2L
1,453 SR
Queue Stats
3W - 2L
1,476 Elo+
Party 1
Team Averages
Level 40
1,627 SR
1,577 Elo+

VS

Team Averages
Level 108
1,584 SR
1,638 Elo+
Cthulhu
Cthulhu
CSJack
Cthulhu
Level 49
God Stats
2W - 2L
1,551 SR
Queue Stats
14W - 11L
1,678 Elo+
Party 2
Scylla
Scylla
alexgamer125
Scylla
Level 147
God Stats
1W - 3L
1,702 SR
Queue Stats
63W - 65L
1,605 Elo+
Solo
Ullr
Ullr
kendwho
Ullr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 59L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 3
14,415
801
20,130
20,859
8,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
daskholy
Sobek
15
4 / 2 / 10
12,870
715
7,230
20,727
26,345
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
dosarj
Aphrodite
15
0 / 7 / 11
11,416
634
7,121
16,825
7,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CSJack
Cthulhu
16
3 / 4 / 7
12,318
684
15,460
18,065
17,626
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
13
4 / 4 / 4
11,679
649
13,609
8,026
2,178
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
kendwho
Ullr
15
5 / 6 / 5
12,030
668
15,933
17,050
5,995
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
14
Kills
12
12
Deaths
14
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CSJack
Cthulhu
3
4
7
1.63
W
10
3
3
3.83
L
Scylla
4
4
4
1.5
W
Sobek
daskholy
Sobek
4
2
10
4.5
W
Aphrodite
dosarj
Aphrodite
0
7
11
0.79
L
Ullr
kendwho
Ullr
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,481
Damage
45,002
58,411
Taken
43,141
42,269
Mitigated
25,799
24,976
Healing
5,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CSJack
Cthulhu
15,460
544
125
1,769
18,065
17,626
0
4,368
13,397
56,539
0
W
20,130
12,504
0
7,885
20,859
8,133
3,283
11,675
9,184
0
98,754
L
Scylla
13,609
1,782
0
1,909
8,026
2,178
0
2,928
5,014
29,873
0
W
Sobek
daskholy
Sobek
7,230
1,449
0
3,266
20,727
26,345
405
9,588
11,139
17,093
0
W
Aphrodite
dosarj
Aphrodite
7,121
1,181
5,980
7,845
16,825
7,791
230
8,150
8,675
49,656
0
L
Ullr
kendwho
Ullr
15,933
4,041
0
1,232
17,050
5,995
381
6,495
10,309
0
68,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,701
Gold Earned
36,027
227
Minions Killed
197
0
Camps Cleared
0
943,515
Distance Traveled
845,132
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,318
684
72
4
0
345,128
1
W
Anhur
14,415
801
123
7
0
313,921
2
L
Scylla
11,679
649
28
2
0
191,613
2
W
Sobek
12,870
715
13
1
0
332,268
1
W
Aphrodite
11,416
634
91
5
0
297,326
0
L
Ullr
12,030
668
97
5
0
308,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role