Player Matchup

Gilgamesh
Gilgamesh
Redaeran
Gilgamesh
Level 82
God Stats
1W - 2L
1,530 SR
Queue Stats
1W - 2L
1,688 Elo+
Party 1
Chang'e
Chang'e
Rienour
Chang'e
Level 12
God Stats
1W - 1L
1,744 SR
Queue Stats
2W - 3L
1,688 Elo+
Party 1
Nemesis
Nemesis
Scorkin
Nemesis
Level 13
God Stats
1W - 2L
1,594 SR
Queue Stats
3W - 4L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YoImDUMMYThicc
Ah Muzen Cab
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,522 Elo+
Party 1
Zeus
Zeus
rägeWarrior
Zeus
Level 6
God Stats
0W - 1L
1,252 SR
Queue Stats
1W - 3L
1,688 Elo+
Party 1
Team Averages
Level 32
1,524 SR
1,621 Elo+

VS

Team Averages
Level 30
1,769 SR
1,548 Elo+
Medusa
Medusa
BrappyGoose
Medusa
Level 24
God Stats
4W - 1L
1,847 SR
Queue Stats
23W - 21L
1,562 Elo+
Party 2
Tiamat
Tiamat
FoxyHog
Tiamat
Level 67
God Stats
38W - 19L
1,670 SR
Queue Stats
168W - 142L
1,631 Elo+
Party 2
Tyr
Tyr
MenShadowII
Tyr
Level 11
God Stats
2W - 0L
1,850 SR
Queue Stats
5W - 7L
1,428 Elo+
Solo
Ares
Ares
TipsyOrca
Ares
Level 18
God Stats
70W - 55L
1,797 SR
Queue Stats
90W - 77L
1,583 Elo+
Party 2
Ao Kuang
Ao Kuang
ewqdsacxz
Ao Kuang
Level 29
God Stats
15W - 6L
1,683 SR
Queue Stats
44W - 34L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Redaeran
Gilgamesh
17
4 / 6 / 1
10,044
478
8,379
15,158
10,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Rienour
Chang'e
14
0 / 5 / 7
8,224
392
7,325
12,628
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Scorkin
Nemesis
15
2 / 6 / 3
9,516
453
12,501
19,197
8,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
YoImDUMMYThicc
Ah Muzen Cab
17
5 / 6 / 0
10,168
484
11,280
14,620
5,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 7 / 3
8,920
425
4,757
10,444
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 3 / 7
11,640
554
11,149
14,991
6,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
FoxyHog
Tiamat
20
8 / 0 / 9
13,152
626
19,072
13,040
8,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 4 / 4
11,590
552
8,641
17,184
14,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
16
4 / 3 / 4
10,199
486
4,003
11,474
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
ewqdsacxz
Ao Kuang
19
10 / 1 / 6
12,360
589
9,823
17,621
8,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
11
Kills
30
30
Deaths
11
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
3
7
2.83
W
Tiamat
FoxyHog
Tiamat
8
0
9
12.5
W
3
4
4
1.25
L
Gilgamesh
Redaeran
Gilgamesh
4
6
1
0.75
L
Chang'e
Rienour
Chang'e
0
5
7
0.7
L
Nemesis
Scorkin
Nemesis
2
6
3
0.58
W
Ares
4
3
4
2
L
Ah Muzen Cab
YoImDUMMYThicc
Ah Muzen Cab
5
6
0
0.83
W
Ao Kuang
ewqdsacxz
Ao Kuang
10
1
6
13
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,242
Damage
52,688
72,047
Taken
74,310
31,993
Mitigated
44,799
14,405
Healing
27,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,149
4,140
0
5,335
14,991
6,065
2,025
3,545
11,178
0
93,858
W
Tiamat
FoxyHog
Tiamat
19,072
2,267
185
5,650
13,040
8,518
580
2,389
10,454
105,397
0
W
8,641
882
0
6,633
17,184
14,503
1,773
452
16,726
0
69,215
L
Gilgamesh
Redaeran
Gilgamesh
8,379
2,254
0
1,766
15,158
10,467
1,140
3,640
11,490
0
50,393
L
Chang'e
Rienour
Chang'e
7,325
915
1,276
2,937
12,628
4,082
560
6,987
5,441
33,112
0
L
Nemesis
Scorkin
Nemesis
12,501
5,956
0
5,589
19,197
8,987
0
10,631
8,328
0
60,251
W
Ares
4,003
34
0
1,876
11,474
7,579
0
2,906
8,226
25,154
0
L
Ah Muzen Cab
YoImDUMMYThicc
Ah Muzen Cab
11,280
4,898
0
2,236
14,620
5,086
722
5,383
9,165
0
75,601
W
Ao Kuang
ewqdsacxz
Ao Kuang
9,823
3,060
0
8,002
17,621
8,134
238
1,877
15,644
79,817
0
L
4,757
894
0
601
10,444
3,371
0
5,415
4,725
41,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,872
Gold Earned
58,941
482
Minions Killed
656
0
Camps Cleared
0
1,896,443
Distance Traveled
1,979,567
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,640
554
152
7
0
345,564
3
W
Tiamat
13,152
626
190
9
0
443,554
6
W
Tyr
11,590
552
150
7
0
356,732
1
L
Gilgamesh
10,044
478
95
5
0
376,520
3
L
Chang'e
8,224
392
55
3
0
387,891
4
L
Nemesis
9,516
453
92
4
0
390,156
2
W
Ares
10,199
486
39
2
0
402,981
8
L
Ah Muzen Cab
10,168
484
117
6
0
363,319
6
W
Ao Kuang
12,360
589
125
6
0
430,736
4
L
Zeus
8,920
425
123
6
0
378,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role