Player Matchup

Ganesha
Ganesha
Silver I
Bloodflow88
Ganesha
Silver I
Level 67
God Stats
13W - 14L
1,679 SR
Queue Stats
175W - 195L
1,275 MMR
Party 1
Scylla
Scylla
Gold V
Bеnny
Scylla
Gold V
Level 107
God Stats
11W - 12L
1,548 SR
Queue Stats
24W - 19L
1,645 MMR
Party 1
Fenrir
Fenrir
Bronze III
Joseph21072005
Fenrir
Bronze III
Level 35
God Stats
0W - 2L
1,283 SR
Queue Stats
3W - 8L
1,308 MMR
Party 3
Rama
Rama
Gold V
TopTox
Rama
Gold V
Level 49
God Stats
9W - 7L
1,556 SR
Queue Stats
183W - 187L
1,417 MMR
Solo
Tyr
Tyr
Silver I
cristhianop
Tyr
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 76
1,513 SR
1,429 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,590 SR
1,427 MMR
Freya
Freya
Gold II
IBakerI
Freya
Gold II
Level 152
God Stats
3W - 1L
1,561 SR
Queue Stats
151W - 156L
1,535 MMR
Party 2
Raijin
Raijin
Silver IV
Lextyr
Raijin
Silver IV
Level 123
God Stats
8W - 6L
1,811 SR
Queue Stats
48W - 48L
1,432 MMR
Solo
King Arthur
King Arthur
Bronze III
WaterWolf8
King Arthur
Bronze III
Level 44
God Stats
6W - 1L
1,815 SR
Queue Stats
29W - 21L
1,355 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Westwardcrayon0
Ne Zha
Gold IV
Level 154
God Stats
1W - 2L
1,219 SR
Queue Stats
156W - 148L
1,427 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Zolkar
Gilgamesh
Gold III
Level 125
God Stats
4W - 3L
1,542 SR
Queue Stats
127W - 129L
1,386 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bloodflow88
Ganesha
12
0 / 5 / 3
7,384
434
3,605
10,472
4,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Bеnny
Scylla
14
2 / 3 / 3
8,604
506
8,547
7,274
2,276
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 1
8,711
512
5,248
11,533
6,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
TopTox
Rama
13
1 / 3 / 3
7,886
464
7,130
7,017
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 5 / 1
8,458
498
8,595
18,182
13,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ApolloTiamatErlang ShenSetSobek

VS

Bans
AthenaAnhurCerberusTsukuyomiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
IBakerI
Freya
15
4 / 1 / 2
8,634
508
8,260
9,189
3,736
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
Lextyr
Raijin
17
2 / 2 / 1
9,766
574
6,083
9,047
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
WaterWolf8
King Arthur
15
4 / 3 / 2
9,300
547
14,308
17,112
11,463
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 2 / 4
8,929
525
7,775
11,824
4,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Zolkar
Gilgamesh
13
4 / 0 / 5
9,060
533
5,177
10,249
4,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
8
Kills
19
19
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Bloodflow88
Ganesha
0
5
3
0.3
L
Scylla
Bеnny
Scylla
2
3
3
1.17
W
Freya
IBakerI
Freya
4
1
2
5
L
3
3
1
1.17
W
Raijin
Lextyr
Raijin
2
2
1
1.25
L
Rama
TopTox
Rama
1
3
3
0.83
W
King Arthur
WaterWolf8
King Arthur
4
3
2
1.67
W
5
2
4
3.5
W
Gilgamesh
Zolkar
Gilgamesh
4
0
5
6.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,125
Damage
41,603
54,478
Taken
57,421
29,037
Mitigated
27,691
9,959
Healing
18,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Bloodflow88
Ganesha
3,605
38
0
370
10,472
4,447
0
4,180
6,252
18,061
0
L
Scylla
Bеnny
Scylla
8,547
891
0
250
7,274
2,276
0
3,655
3,357
56,161
0
W
Freya
IBakerI
Freya
8,260
3,277
0
5,353
9,189
3,736
108
1,279
7,910
53,838
0
L
5,248
1,628
0
509
11,533
6,190
0
899
10,514
0
56,224
W
Raijin
Lextyr
Raijin
6,083
407
0
1,715
9,047
3,439
0
3,879
5,168
69,180
0
L
Rama
TopTox
Rama
7,130
5,835
0
2,337
7,017
2,148
0
4,055
2,962
0
45,871
W
King Arthur
WaterWolf8
King Arthur
14,308
2,485
0
7,200
17,112
11,463
97
1,685
15,427
0
59,146
W
7,775
3,661
0
3,334
11,824
4,143
277
1,259
10,565
0
61,922
W
Gilgamesh
Zolkar
Gilgamesh
5,177
1,297
0
1,273
10,249
4,910
0
4,050
6,199
0
22,544
L
8,595
923
0
6,493
18,182
13,976
0
1,098
17,050
0
52,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,043
Gold Earned
45,689
439
Minions Killed
517
0
Camps Cleared
0
1,519,041
Distance Traveled
1,657,529
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,384
434
4
0
0
315,508
2
L
Scylla
8,604
506
111
7
0
305,614
3
W
Freya
8,634
508
94
6
0
305,137
2
L
Fenrir
8,711
512
98
6
0
355,885
9
W
Raijin
9,766
574
159
9
0
333,619
7
L
Rama
7,886
464
120
7
0
246,194
4
W
King Arthur
9,300
547
123
7
0
338,939
2
W
Ne Zha
8,929
525
106
6
0
321,272
1
W
Gilgamesh
9,060
533
35
2
0
358,562
7
L
Tyr
8,458
498
106
6
0
295,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role