Player Matchup

Pele
Pele
 
Pele
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
AiBGh0st
Agni
Level 65
God Stats
1W - 1L
1,289 SR
Queue Stats
51W - 40L
1,558 Elo+
Solo
Sol
Sol
Im_Known_As_God
Sol
Level 27
God Stats
4W - 3L
1,470 SR
Queue Stats
27W - 26L
1,479 Elo+
Party 2
Merlin
Merlin
OhSoCurly
Merlin
Level 46
God Stats
12W - 9L
1,486 SR
Queue Stats
108W - 102L
1,504 Elo+
Solo
Danzaburou
Danzaburou
shaaggi
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 81
1,449 SR
1,508 Elo+

VS

Team Averages
Level 54
1,543 SR
1,526 Elo+
Hachiman
Hachiman
Extra Dr Pepper
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 57L
1,664 Elo+
Party 1
Set
Set
ThenamesTre v2
Set
Level 105
God Stats
0W - 1L
1,664 SR
Queue Stats
5W - 9L
1,697 Elo+
Party 1
Guan Yu
Guan Yu
flareblitz909
Guan Yu
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 54L
1,497 Elo+
Party 1
Tiamat
Tiamat
randomBoY207
Tiamat
Level 38
God Stats
1W - 8L
1,345 SR
Queue Stats
15W - 19L
1,326 Elo+
Solo
Poseidon
Poseidon
x Agent Kami x
Poseidon
Level 93
God Stats
1W - 2L
1,704 SR
Queue Stats
16W - 25L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
9 / 2 / 24
12,261
1,226
20,702
16,736
13,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
18
8 / 1 / 22
11,345
1,135
19,040
6,267
2,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 0 / 25
11,419
1,142
12,640
9,977
3,711
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
OhSoCurly
Merlin
18
8 / 2 / 23
11,594
1,159
17,102
6,739
2,563
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
shaaggi
Danzaburou
19
15 / 1 / 17
13,272
1,327
26,633
9,358
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

292

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
0 / 9 / 5
9,106
911
5,989
15,078
5,822
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 8 / 2
10,134
1,013
12,488
28,099
13,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
15
1 / 7 / 3
9,514
951
5,780
26,012
26,035
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
15
1 / 14 / 2
9,221
922
7,471
21,460
12,281
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
16
2 / 5 / 3
10,120
1,012
11,949
12,660
4,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
21
43
Kills
6
6
Deaths
43
111
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
2
24
10.5
W
Agni
8
1
22
19
L
Hachiman
0
9
5
0.28
W
3
0
25
15.5
W
Merlin
OhSoCurly
Merlin
8
2
23
9.75
L
2
8
2
0.38
L
Guan Yu
1
7
3
0.36
L
Tiamat
1
14
2
0.14
W
Danzaburou
shaaggi
Danzaburou
15
1
17
23.5
L
Poseidon
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,117
Damage
43,677
49,077
Taken
103,309
25,981
Mitigated
62,691
14,270
Healing
11,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
20,702
5,160
508
5,069
16,736
13,389
0
5,866
10,570
0
37,218
W
Agni
19,040
673
0
738
6,267
2,312
0
3,478
2,699
27,870
0
L
Hachiman
5,989
3,534
0
857
15,078
5,822
0
7,877
7,201
0
16,424
W
12,640
3,615
318
5,782
9,977
3,711
0
4,222
5,585
30,254
0
W
Merlin
OhSoCurly
Merlin
17,102
838
0
0
6,739
2,563
0
2,497
4,070
37,130
0
L
12,488
4,654
0
2,344
28,099
13,965
0
11,201
16,898
0
35,769
L
Guan Yu
5,780
253
2,922
3,080
26,012
26,035
0
12,993
13,019
0
18,822
L
Tiamat
7,471
1,149
386
2,203
21,460
12,281
0
11,093
10,367
16,418
0
W
Danzaburou
shaaggi
Danzaburou
26,633
15,505
0
1,855
9,358
4,006
0
2,527
6,733
0
50,778
L
Poseidon
11,949
589
0
134
12,660
4,588
0
5,618
7,042
34,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,891
Gold Earned
48,095
214
Minions Killed
163
10
Camps Cleared
4
978,983
Distance Traveled
897,273
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,261
1,226
39
4
0
224,860
0
W
Agni
11,345
1,135
18
2
1
209,518
0
L
Hachiman
9,106
911
20
2
0
108,628
1
W
Sol
11,419
1,142
50
5
3
176,711
8
W
Merlin
11,594
1,159
54
5
2
181,418
0
L
Set
10,134
1,013
56
6
0
194,426
3
L
Guan Yu
9,514
951
24
2
2
229,204
0
L
Tiamat
9,221
922
10
1
0
165,315
1
W
Danzaburou
13,272
1,327
53
5
4
186,476
0
L
Poseidon
10,120
1,012
53
5
2
199,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role