Player Matchup

Gilgamesh
Gilgamesh
Redaeran
Gilgamesh
Level 82
God Stats
1W - 2L
1,394 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
Rienour
Chang'e
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
Scorkin
Nemesis
Level 12
God Stats
1W - 2L
1,422 SR
Queue Stats
3W - 4L
1,449 Elo+
Party 1
Izanami
Izanami
YoImDUMMYThicc
Izanami
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,449 Elo+
Party 1
Ra
Ra
rägeWarrior
Ra
Level 6
God Stats
1W - 2L
1,672 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 32
1,498 SR
1,479 Elo+

VS

Team Averages
Level 22
1,535 SR
1,441 Elo+
Chiron
Chiron
EmotiveFormula
Chiron
Level 18
God Stats
0W - 2L
1,250 SR
Queue Stats
7W - 6L
1,459 Elo+
Solo
Izanami
Izanami
Mozzarella707
Izanami
Level 28
God Stats
54W - 39L
1,731 SR
Queue Stats
119W - 115L
1,552 Elo+
Party 2
Ra
Ra
PANNTH3R
Ra
Level 6
God Stats
1W - 1L
1,555 SR
Queue Stats
2W - 3L
1,429 Elo+
Party 2
Hou Yi
Hou Yi
Vexingorc6000
Hou Yi
Level 29
God Stats
1W - 1L
1,531 SR
Queue Stats
437W - 500L
1,351 Elo+
Solo
Sol
Sol
brokendawn91
Sol
Level 29
God Stats
19W - 23L
1,609 SR
Queue Stats
69W - 76L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Redaeran
Gilgamesh
12
0 / 0 / 0
6,499
542
1,787
5,096
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Rienour
Chang'e
11
5 / 1 / 10
6,792
566
3,152
5,204
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Scorkin
Nemesis
12
1 / 0 / 0
6,821
568
2,084
6,828
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
11 / 2 / 5
7,768
647
11,505
6,712
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 4
6,663
555
3,639
4,579
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,091
508
1,608
2,472
691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
8
0 / 5 / 1
5,156
430
4,235
5,527
1,429
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

4
0 / 3 / 1
4,353
363
446
2,581
893
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
3 / 6 / 1
6,723
560
4,380
9,654
2,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 4 / 0
5,235
436
5,296
8,209
1,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
18
Kills
4
4
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Izanami
0
5
1
0.1
L
0
3
1
0.17
W
Gilgamesh
Redaeran
Gilgamesh
0
0
0
0
W
Chang'e
Rienour
Chang'e
5
1
10
10
W
Nemesis
Scorkin
Nemesis
1
0
0
1
L
3
6
1
0.58
W
11
2
5
6.75
L
1
4
0
0.25
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,167
Damage
15,965
28,419
Taken
28,443
10,004
Mitigated
7,340
6,347
Healing
5,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,608
428
0
1,064
2,472
691
81
0
2,472
0
24,320
L
Izanami
4,235
2,184
397
405
5,527
1,429
532
855
4,584
0
32,484
L
446
258
0
0
2,581
893
0
238
2,303
4,041
0
W
Gilgamesh
Redaeran
Gilgamesh
1,787
424
0
1,275
5,096
2,201
468
0
5,096
0
29,278
W
Chang'e
Rienour
Chang'e
3,152
1,017
512
2,220
5,204
1,491
385
923
4,281
12,409
0
W
Nemesis
Scorkin
Nemesis
2,084
953
0
735
6,828
2,220
0
1,472
5,356
0
53,832
L
4,380
2,142
0
1,291
9,654
2,375
0
1,722
7,774
0
19,866
W
11,505
5,938
0
1,000
6,712
2,544
761
318
6,394
0
46,491
L
5,296
1,526
0
2,498
8,209
1,952
34
3,366
4,519
23,469
0
W
3,639
416
320
285
4,579
1,548
551
3,029
1,550
30,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,543
Gold Earned
27,558
322
Minions Killed
208
0
Camps Cleared
0
1,179,586
Distance Traveled
990,975
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,091
508
74
6
0
239,131
0
L
Izanami
5,156
430
63
5
0
207,693
3
L
Ra
4,353
363
6
1
0
117,853
0
W
Gilgamesh
6,499
542
61
5
0
241,307
3
W
Chang'e
6,792
566
15
1
0
236,500
1
W
Nemesis
6,821
568
100
8
0
228,505
0
L
Hou Yi
6,723
560
28
2
0
210,244
1
W
Izanami
7,768
647
76
6
0
216,409
2
L
Sol
5,235
436
37
3
0
216,054
0
W
Ra
6,663
555
70
6
0
256,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role