Player Matchup

Bacchus
Bacchus
Hekticgamer91
Bacchus
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 24L
1,440 Elo+
Solo
Anhur
Anhur
IlRed-Monarchll
Anhur
Level 29
God Stats
2W - 1L
1,732 SR
Queue Stats
52W - 99L
1,334 Elo+
Solo
Neith
Neith
Kashet
Neith
Level 26
God Stats
30W - 23L
1,321 SR
Queue Stats
282W - 261L
1,366 Elo+
Solo
Olorun
Olorun
LilUziBertXD
Olorun
Level 5
God Stats
0W - 2L
1,278 SR
Queue Stats
32W - 45L
1,329 Elo+
Solo
Pele
Pele
RyZe106
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,360 Elo+
Solo
Team Averages
Level 17
1,466 SR
1,366 Elo+

VS

Team Averages
Level 28
1,494 SR
1,461 Elo+
Baron Samedi
Baron Samedi
Likkalottapuss
Baron Samedi
Level 38
God Stats
4W - 1L
1,220 SR
Queue Stats
27W - 16L
1,535 Elo+
Party 1
Artemis
Artemis
Safellamma
Artemis
Level 22
God Stats
6W - 10L
1,457 SR
Queue Stats
122W - 142L
1,371 Elo+
Party 1
Pele
Pele
XxDipadooxX
Pele
Level 28
God Stats
7W - 3L
1,600 SR
Queue Stats
65W - 44L
1,562 Elo+
Party 1
Tiamat
Tiamat
heronic18
Tiamat
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 49L
1,274 Elo+
Solo
Thanatos
Thanatos
nerffren
Thanatos
Level 27
God Stats
23W - 14L
1,695 SR
Queue Stats
33W - 26L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
0 / 12 / 4
7,823
978
4,961
16,179
17,045
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 8 / 6
8,635
1,079
6,903
19,579
6,347
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
Kashet
Neith
15
4 / 5 / 2
9,901
1,238
12,437
12,413
4,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
13
2 / 11 / 2
8,213
1,027
5,557
14,090
4,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
RyZe106
Pele
12
0 / 9 / 1
7,270
909
3,869
11,795
5,464
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

0

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Likkalottapuss
Baron Samedi
18
15 / 1 / 20
11,336
1,417
17,504
6,631
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Safellamma
Artemis
16
2 / 2 / 24
9,165
1,146
7,512
3,939
1,239
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
11 / 1 / 20
10,534
1,317
15,880
11,030
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
heronic18
Tiamat
16
2 / 1 / 19
9,450
1,181
4,075
4,908
2,760
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
nerffren
Thanatos
17
15 / 2 / 17
11,651
1,456
20,331
14,112
7,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
145
7
Kills
45
45
Deaths
7
15
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
12
4
0.17
L
1
8
6
0.5
L
Neith
Kashet
Neith
4
5
2
1
W
Baron Samedi
Likkalottapuss
Baron Samedi
15
1
20
25
L
Olorun
2
11
2
0.27
L
Pele
RyZe106
Pele
0
9
1
0.06
W
Artemis
Safellamma
Artemis
2
2
24
7
W
11
1
20
21
W
Tiamat
heronic18
Tiamat
2
1
19
11.5
W
Thanatos
nerffren
Thanatos
15
2
17
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,727
Damage
65,302
74,056
Taken
40,620
37,635
Mitigated
19,695
3,027
Healing
24,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
4,961
1,131
0
0
16,179
17,045
0
4,670
11,132
11,471
0
L
6,903
3,385
0
285
19,579
6,347
0
4,664
14,523
0
14,997
L
Neith
Kashet
Neith
12,437
5,735
0
1,368
12,413
4,291
0
4,390
7,749
0
39,734
W
Baron Samedi
Likkalottapuss
Baron Samedi
17,504
2,264
2,949
4,070
6,631
3,029
0
1,723
4,908
26,638
0
L
Olorun
5,557
3,522
94
1,012
14,090
4,488
0
3,240
10,597
16,425
0
L
Pele
RyZe106
Pele
3,869
1,055
0
268
11,795
5,464
0
3,699
7,859
0
9,586
W
Artemis
Safellamma
Artemis
7,512
4,154
0
212
3,939
1,239
0
445
3,494
0
12,338
W
15,880
5,726
0
4,709
11,030
5,174
0
3,822
7,208
0
27,561
W
Tiamat
heronic18
Tiamat
4,075
1,562
326
2,099
4,908
2,760
0
824
4,084
30,906
0
W
Thanatos
nerffren
Thanatos
20,331
9,290
255
10,338
14,112
7,493
0
3,704
10,408
0
28,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,842
Gold Earned
52,136
91
Minions Killed
147
3
Camps Cleared
6
647,088
Distance Traveled
720,955
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,823
978
13
2
0
150,316
0
L
Anhur
8,635
1,079
10
1
3
146,123
0
L
Neith
9,901
1,238
42
5
0
143,749
1
W
Baron Samedi
11,336
1,417
30
4
0
136,371
0
L
Olorun
8,213
1,027
17
2
0
126,104
2
L
Pele
7,270
909
9
1
0
80,796
0
W
Artemis
9,165
1,146
17
2
0
111,882
0
W
Pele
10,534
1,317
24
3
5
168,810
0
W
Tiamat
9,450
1,181
58
7
0
146,986
2
W
Thanatos
11,651
1,456
18
2
1
156,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role