Player Matchup

Pele
Pele
Aulobo
Pele
Level 105
God Stats
10W - 9L
1,592 SR
Queue Stats
218W - 223L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
DEMONKING347
Cu Chulainn
Level 149
God Stats
149W - 191L
1,485 SR
Queue Stats
341W - 380L
1,459 Elo+
Party 1
Xbalanque
Xbalanque
FumingTrain552
Xbalanque
Level 89
God Stats
30W - 38L
1,526 SR
Queue Stats
219W - 235L
1,451 Elo+
Party 1
Zeus
Zeus
byby2u45
Zeus
Level 109
God Stats
5W - 6L
1,421 SR
Queue Stats
236W - 259L
1,436 Elo+
Party 1
Hercules
Hercules
hoey supreme
Hercules
Level 87
God Stats
15W - 20L
1,489 SR
Queue Stats
239W - 248L
1,493 Elo+
Party 1
Team Averages
Level 108
1,503 SR
1,459 Elo+

VS

Team Averages
Level 109
1,491 SR
1,489 Elo+
Cerberus
Cerberus
Call me Ding626
Cerberus
Level 125
God Stats
17W - 15L
1,506 SR
Queue Stats
427W - 419L
1,485 Elo+
Party 3
Nu Wa
Nu Wa
Mrs Giskyl
Nu Wa
Level 63
God Stats
1W - 1L
1,553 SR
Queue Stats
123W - 140L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
Stryder881
Danzaburou
Level 109
God Stats
10W - 13L
1,511 SR
Queue Stats
61W - 61L
1,487 Elo+
Solo
Izanami
Izanami
WelcomeTwoChilis
Izanami
Level 86
God Stats
62W - 48L
1,507 SR
Queue Stats
359W - 376L
1,486 Elo+
Party 3
Ne Zha
Ne Zha
liveedi
Ne Zha
Level 160
God Stats
6W - 5L
1,380 SR
Queue Stats
379W - 372L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aulobo
Pele
14
4 / 3 / 2
8,059
620
5,698
9,259
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
DEMONKING347
Cu Chulainn
12
1 / 2 / 1
6,929
533
5,781
9,581
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xbalanque
FumingTrain552
Xbalanque
10
0 / 3 / 4
6,023
463
7,253
7,496
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
10
0 / 4 / 0
6,141
472
2,393
5,512
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
hoey supreme
Hercules
10
3 / 3 / 0
6,340
488
4,270
9,505
4,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
2 / 2 / 4
6,134
472
5,649
9,615
8,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nu Wa
12
2 / 3 / 4
7,011
539
3,650
6,034
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Stryder881
Danzaburou
12
4 / 2 / 2
7,472
575
6,623
8,078
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 1
7,653
589
2,867
8,299
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ne Zha
liveedi
Ne Zha
13
6 / 0 / 2
7,642
588
5,059
8,273
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
8
Kills
15
15
Deaths
9
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
Aulobo
Pele
4
3
2
1.67
W
Cerberus
2
2
4
2
L
Cu Chulainn
DEMONKING347
Cu Chulainn
1
2
1
0.75
L
Xbalanque
FumingTrain552
Xbalanque
0
3
4
0.67
W
Nu Wa
2
3
4
1.33
W
Danzaburou
Stryder881
Danzaburou
4
2
2
2.5
W
1
2
1
0.75
L
Zeus
0
4
0
0
L
Hercules
hoey supreme
Hercules
3
3
0
1
W
Ne Zha
liveedi
Ne Zha
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,395
Damage
23,848
41,353
Taken
40,299
16,122
Mitigated
18,036
10,187
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Aulobo
Pele
5,698
1,759
0
998
9,259
2,715
39
2,093
7,166
0
62,650
W
Cerberus
5,649
288
0
3,376
9,615
8,266
0
458
9,117
20,349
0
L
Cu Chulainn
DEMONKING347
Cu Chulainn
5,781
973
0
3,317
9,581
6,260
899
314
9,267
1,438
39,233
L
Xbalanque
FumingTrain552
Xbalanque
7,253
4,236
224
1,907
7,496
1,791
0
2,709
4,787
0
35,429
W
Nu Wa
3,650
710
0
800
6,034
1,623
11
909
5,021
37,328
0
W
Danzaburou
Stryder881
Danzaburou
6,623
3,420
0
3,386
8,078
2,639
0
317
7,761
0
44,893
W
2,867
2,008
0
4,002
8,299
2,708
918
84
7,765
0
47,730
L
Zeus
2,393
115
0
816
5,512
1,263
0
931
4,581
29,693
0
L
Hercules
hoey supreme
Hercules
4,270
892
492
2,433
9,505
4,093
0
3,252
6,253
3,192
19,903
W
Ne Zha
liveedi
Ne Zha
5,059
956
0
3,857
8,273
2,800
346
1,115
7,038
0
35,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,492
Gold Earned
35,912
376
Minions Killed
399
0
Camps Cleared
0
1,143,279
Distance Traveled
1,167,411
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,059
620
119
9
0
265,196
3
W
Cerberus
6,134
472
48
4
0
253,696
0
L
Cu Chulainn
6,929
533
65
5
0
225,787
0
L
Xbalanque
6,023
463
71
5
0
217,911
0
W
Nu Wa
7,011
539
65
5
0
234,647
4
W
Danzaburou
7,472
575
85
7
0
235,606
5
W
Izanami
7,653
589
121
9
0
202,130
1
L
Zeus
6,141
472
82
6
0
168,109
1
L
Hercules
6,340
488
39
3
0
266,276
0
W
Ne Zha
7,642
588
80
6
0
241,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role