Player Matchup

Cerberus
Cerberus
KingTM35
Cerberus
Level 14
God Stats
12W - 27L
1,109 SR
Queue Stats
29W - 50L
1,368 Elo+
Party 2
Neith
Neith
Wiji3471
Neith
Level 25
God Stats
60W - 59L
1,465 SR
Queue Stats
78W - 88L
1,466 Elo+
Solo
Vulcan
Vulcan
animeweeb_d
Vulcan
Level 18
God Stats
2W - 1L
1,396 SR
Queue Stats
26W - 25L
1,416 Elo+
Party 2
Izanami
Izanami
leonardo_ruben1
Izanami
Level 55
God Stats
8W - 6L
1,413 SR
Queue Stats
292W - 344L
1,341 Elo+
Party 2
Fenrir
Fenrir
lilpiolin
Fenrir
Level 18
God Stats
29W - 24L
1,299 SR
Queue Stats
126W - 111L
1,319 Elo+
Solo
Team Averages
Level 26
1,336 SR
1,382 Elo+

VS

Team Averages
Level 18
1,438 SR
1,279 Elo+
Nemesis
Nemesis
Godofredo2492
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Solo
Bellona
Bellona
Jibby321
Bellona
Level 3
God Stats
0W - 2L
1,259 SR
Queue Stats
1W - 7L
1,157 Elo+
Solo
Janus
Janus
Manbearpig1994
Janus
Level 24
God Stats
26W - 38L
1,432 SR
Queue Stats
51W - 71L
1,392 Elo+
Solo
Cupid
Cupid
Rayo2424
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 90L
1,344 Elo+
Party 1
Khepri
Khepri
Traith24
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 151L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KingTM35
Cerberus
12
2 / 2 / 9
8,598
537
1,943
9,153
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Wiji3471
Neith
14
2 / 0 / 2
8,714
545
1,571
5,347
2,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
15
8 / 1 / 8
9,815
613
13,705
8,341
3,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 0 / 9
9,021
564
11,316
9,185
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
lilpiolin
Fenrir
14
7 / 0 / 6
9,274
580
5,832
7,492
3,028
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
4
0 / 1 / 0
4,844
303
215
1,711
312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Jibby321
Bellona
8
0 / 7 / 1
5,845
365
1,335
10,477
6,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 4 / 0
7,003
438
6,165
9,445
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Rayo2424
Cupid
8
0 / 6 / 0
5,368
336
4,256
10,017
2,262
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
Traith24
Khepri
10
1 / 7 / 1
7,101
444
5,604
15,769
5,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
24
Kills
2
3
Deaths
25
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
1
0
0
L
Bellona
Jibby321
Bellona
0
7
1
0.07
W
Cerberus
KingTM35
Cerberus
2
2
9
3.25
L
1
4
0
0.25
L
Cupid
Rayo2424
Cupid
0
6
0
0
L
Khepri
Traith24
Khepri
1
7
1
0.21
W
Neith
Wiji3471
Neith
2
0
2
3
W
Vulcan
8
1
8
12
W
5
0
9
9.5
W
Fenrir
lilpiolin
Fenrir
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,367
Damage
17,575
39,518
Taken
47,419
22,032
Mitigated
17,205
9,107
Healing
8,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
215
78
0
150
1,711
312
0
0
1,711
0
1,920
L
Bellona
Jibby321
Bellona
1,335
275
0
1,741
10,477
6,336
0
4,635
5,842
0
21,130
W
Cerberus
KingTM35
Cerberus
1,943
28
0
1,098
9,153
8,551
1,099
2,469
6,684
9,240
0
L
6,165
0
0
2,198
9,445
2,346
130
5,363
4,082
32,570
0
L
Cupid
Rayo2424
Cupid
4,256
2,219
801
2,451
10,017
2,262
0
2,371
7,646
0
15,777
L
Khepri
Traith24
Khepri
5,604
467
0
1,512
15,769
5,949
0
3,279
12,490
20,097
0
W
Neith
Wiji3471
Neith
1,571
235
0
318
5,347
2,765
9,041
436
4,911
0
41,545
W
Vulcan
13,705
7,172
208
1,201
8,341
3,335
1,769
4,153
4,188
62,442
0
W
11,316
9,174
0
3,075
9,185
4,353
3,377
3,945
5,240
0
57,409
W
Fenrir
lilpiolin
Fenrir
5,832
1,280
0
3,207
7,492
3,028
486
766
6,726
0
45,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,422
Gold Earned
30,161
394
Minions Killed
150
0
Camps Cleared
0
1,402,263
Distance Traveled
1,051,891
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,844
303
5
0
0
90,529
0
L
Bellona
5,845
365
35
2
0
176,001
0
W
Cerberus
8,598
537
13
1
0
275,174
0
L
Janus
7,003
438
64
4
0
279,037
2
L
Cupid
5,368
336
22
1
0
232,802
0
L
Khepri
7,101
444
24
2
0
273,522
0
W
Neith
8,714
545
94
6
0
259,981
1
W
Vulcan
9,815
613
98
6
0
310,662
0
W
Izanami
9,021
564
113
7
0
241,563
0
W
Fenrir
9,274
580
76
5
0
314,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role