Player Matchup

Fenrir
Fenrir
Platinum IV
ElKayloRen
Fenrir
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum II
MundellFleming
Thoth
Platinum II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Platinum I
NAPOCONFRITAS
Chernobog
Platinum I
Level 56
God Stats
3W - 2L
1,833 SR
Queue Stats
90W - 86L
2,095 MMR
Party 1
Bacchus
Bacchus
Gold I
SpeSMITE123
Bacchus
Gold I
Level 128
God Stats
4W - 2L
1,794 SR
Queue Stats
89W - 92L
1,669 MMR
Party 1
Izanami
Izanami
Platinum I
zDiabético
Izanami
Platinum I
Level 119
God Stats
2W - 1L
1,838 SR
Queue Stats
171W - 176L
1,919 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,693 SR
1,737 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,609 SR
1,808 MMR
Sun Wukong
Sun Wukong
Platinum III
AkaMosca
Sun Wukong
Platinum III
Level 94
God Stats
4W - 4L
1,568 SR
Queue Stats
69W - 61L
1,916 MMR
Solo
Ares
Ares
Platinum I
BlackSttorm98
Ares
Platinum I
Level 160
God Stats
11W - 11L
1,538 SR
Queue Stats
262W - 244L
1,904 MMR
Solo
Da Ji
Da Ji
Platinum IV
SenhorDoEngenho
Da Ji
Platinum IV
Level 144
God Stats
6W - 7L
1,742 SR
Queue Stats
576W - 576L
1,801 MMR
Solo
Janus
Janus
Diamond IV
xRk7
Janus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond V
zDarkî
Apollo
Diamond V
Level 159
God Stats
3W - 1L
1,699 SR
Queue Stats
106W - 117L
1,918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElKayloRen
Fenrir
13
4 / 7 / 1
7,616
544
4,020
13,017
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 2
7,613
544
6,253
6,920
2,183
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
NAPOCONFRITAS
Chernobog
13
0 / 3 / 0
7,256
518
4,211
8,762
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SpeSMITE123
Bacchus
10
0 / 2 / 0
6,261
447
1,805
8,498
4,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
zDiabético
Izanami
13
0 / 6 / 1
7,454
532
5,416
9,055
4,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetGilgameshGebTsukuyomiAnhur

VS

Bans
AthenaGaneshaYmirTyrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AkaMosca
Sun Wukong
14
3 / 1 / 5
8,295
593
8,624
11,010
8,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 1 / 7
7,625
545
7,874
8,128
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 1 / 4
8,525
609
5,648
9,066
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
xRk7
Janus
14
1 / 3 / 6
7,972
569
5,565
5,730
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
zDarkî
Apollo
17
6 / 0 / 3
9,646
689
7,191
8,936
3,029
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
21
21
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AkaMosca
Sun Wukong
3
1
5
5.5
W
4
1
7
7.5
L
Fenrir
ElKayloRen
Fenrir
4
7
1
0.64
L
2
3
2
1
L
Chernobog
NAPOCONFRITAS
Chernobog
0
3
0
0
W
7
1
4
9
L
Bacchus
SpeSMITE123
Bacchus
0
2
0
0
W
Janus
xRk7
Janus
1
3
6
1.33
W
Apollo
zDarkî
Apollo
6
0
3
7.5
L
Izanami
zDiabético
Izanami
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,705
Damage
34,902
46,252
Taken
42,870
19,120
Mitigated
22,573
9,963
Healing
13,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AkaMosca
Sun Wukong
8,624
1,863
0
3,572
11,010
8,307
0
535
10,475
0
51,717
W
7,874
711
0
1,860
8,128
5,254
673
3,408
4,720
16,356
0
L
Fenrir
ElKayloRen
Fenrir
4,020
1,317
0
2,732
13,017
4,748
0
3,235
9,646
0
35,441
L
6,253
319
0
900
6,920
2,183
0
3,193
3,605
58,212
0
L
Chernobog
NAPOCONFRITAS
Chernobog
4,211
2,874
0
3,698
8,762
2,683
0
1,790
6,912
0
54,674
W
5,648
1,697
0
1,000
9,066
4,390
0
992
8,074
0
47,832
L
Bacchus
SpeSMITE123
Bacchus
1,805
202
0
625
8,498
4,836
0
4,848
3,595
14,757
0
W
Janus
xRk7
Janus
5,565
284
0
669
5,730
1,593
51
3,049
2,681
57,035
0
W
Apollo
zDarkî
Apollo
7,191
4,268
0
6,468
8,936
3,029
2,087
74
8,862
0
76,145
L
Izanami
zDiabético
Izanami
5,416
3,330
0
2,008
9,055
4,670
362
0
9,055
0
50,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,200
Gold Earned
42,063
433
Minions Killed
483
0
Camps Cleared
0
1,297,526
Distance Traveled
1,463,661
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,295
593
102
7
0
311,376
4
W
Ares
7,625
545
18
1
0
271,927
6
L
Fenrir
7,616
544
62
4
0
274,657
2
L
Thoth
7,613
544
137
10
0
246,348
4
L
Chernobog
7,256
518
111
8
0
237,292
0
W
Da Ji
8,525
609
89
6
0
308,079
2
L
Bacchus
6,261
447
15
1
0
291,663
5
W
Janus
7,972
569
133
10
0
304,739
6
W
Apollo
9,646
689
141
10
0
267,540
6
L
Izanami
7,454
532
108
8
0
247,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role