Player Matchup

Chang'e
Chang'e
Platinum V
JustTin
Chang'e
Platinum V
Level 160
God Stats
11W - 8L
1,412 SR
Queue Stats
207W - 203L
1,682 MMR
Solo
Fenrir
Fenrir
Silver I
Musician
Fenrir
Silver I
Level 160
God Stats
1W - 0L
1,549 SR
Queue Stats
40W - 27L
1,668 MMR
Party 1
Chernobog
Chernobog
Gold I
TheEdwinKiller
Chernobog
Gold I
Level 152
God Stats
21W - 11L
1,905 SR
Queue Stats
391W - 389L
1,675 MMR
Solo
Guan Yu
Guan Yu
Platinum I
Xxarchangel231
Guan Yu
Platinum I
Level 156
God Stats
44W - 27L
1,678 SR
Queue Stats
384W - 372L
1,827 MMR
Solo
Achilles
Achilles
Silver I
warmcrab
Achilles
Silver I
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 2L
1,668 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,609 SR
1,704 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,636 SR
1,666 MMR
Scylla
Scylla
Gold II
Alfredo867
Scylla
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
BLAZE13799
Anhur
Gold II
Level 129
God Stats
28W - 26L
1,630 SR
Queue Stats
770W - 778L
1,667 MMR
Solo
Cerberus
Cerberus
Platinum V
KittyMC
Cerberus
Platinum V
Level 159
God Stats
2W - 1L
1,735 SR
Queue Stats
204W - 205L
1,689 MMR
Solo
Tyr
Tyr
Platinum III
SrAnd1
Tyr
Platinum III
Level 160
God Stats
0W - 1L
1,711 SR
Queue Stats
97W - 123L
1,814 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
XAstaNovaX
Ao Kuang
Platinum V
Level 127
God Stats
20W - 18L
1,605 SR
Queue Stats
845W - 823L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JustTin
Chang'e
16
2 / 1 / 11
10,089
593
10,765
8,443
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Musician
Fenrir
16
9 / 3 / 3
10,711
630
8,207
14,386
8,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
TheEdwinKiller
Chernobog
18
5 / 2 / 10
12,039
708
8,794
11,858
4,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 0 / 8
10,863
639
7,474
12,774
15,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
warmcrab
Achilles
17
7 / 1 / 14
12,371
728
14,370
12,677
8,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
SetTsukuyomiApolloAthenaTiamat

VS

Bans
GilgameshRatatoskrSobekGebSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alfredo867
Scylla
14
2 / 5 / 3
8,847
520
3,860
8,153
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
14
1 / 4 / 0
8,788
517
4,360
9,757
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
KittyMC
Cerberus
11
2 / 7 / 2
7,670
451
4,721
17,100
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyr
SrAnd1
Tyr
15
1 / 5 / 1
9,111
536
4,415
16,267
11,366
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
XAstaNovaX
Ao Kuang
13
1 / 4 / 4
8,216
483
7,664
14,354
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
25
Kills
7
7
Deaths
25
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
Alfredo867
Scylla
2
5
3
0.7
L
Anhur
1
4
0
0.25
W
Chang'e
JustTin
Chang'e
2
1
11
7.5
L
Cerberus
KittyMC
Cerberus
2
7
2
0.43
W
Fenrir
Musician
Fenrir
9
3
3
3.5
L
Tyr
SrAnd1
Tyr
1
5
1
0.3
W
Chernobog
TheEdwinKiller
Chernobog
5
2
10
5
L
Ao Kuang
XAstaNovaX
Ao Kuang
1
4
4
0.75
W
2
0
8
6
W
Achilles
warmcrab
Achilles
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,610
Damage
25,020
60,138
Taken
65,631
40,474
Mitigated
28,636
35,314
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Alfredo867
Scylla
3,860
191
0
468
8,153
2,173
0
965
7,046
59,512
0
L
Anhur
4,360
2,239
0
2,344
9,757
2,040
518
2,682
7,075
0
51,772
W
Chang'e
JustTin
Chang'e
10,765
411
4,314
5,505
8,443
2,819
3,000
1,887
6,456
73,414
0
L
Cerberus
KittyMC
Cerberus
4,721
432
0
3,692
17,100
9,065
0
4,526
12,403
16,508
0
W
Fenrir
Musician
Fenrir
8,207
2,664
0
4,330
14,386
8,635
1,079
4,873
9,429
0
67,255
L
Tyr
SrAnd1
Tyr
4,415
1,260
0
5,237
16,267
11,366
0
1,585
14,570
0
57,032
W
Chernobog
TheEdwinKiller
Chernobog
8,794
6,263
0
5,044
11,858
4,473
3,595
3,638
8,184
0
90,276
L
Ao Kuang
XAstaNovaX
Ao Kuang
7,664
1,626
0
4,243
14,354
3,992
0
1,007
13,347
58,316
0
W
7,474
1,385
3,124
8,218
12,774
15,915
960
2,267
10,507
0
70,676
W
Achilles
warmcrab
Achilles
14,370
4,224
0
4,779
12,677
8,632
1,104
4,735
7,806
0
61,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,073
Gold Earned
42,632
605
Minions Killed
490
0
Camps Cleared
0
1,858,610
Distance Traveled
1,588,259
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,847
520
139
8
0
305,848
5
L
Anhur
8,788
517
111
7
0
284,527
5
W
Chang'e
10,089
593
129
8
0
355,062
3
L
Cerberus
7,670
451
25
1
0
330,492
7
W
Fenrir
10,711
630
108
6
0
355,664
1
L
Tyr
9,111
536
115
7
0
338,164
4
W
Chernobog
12,039
708
147
9
0
352,816
2
L
Ao Kuang
8,216
483
100
6
0
329,228
2
W
Guan Yu
10,863
639
130
8
0
386,441
6
W
Achilles
12,371
728
91
5
0
408,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role