Player Matchup

Pele
Pele
Azraeiil
Pele
Level 41
God Stats
2W - 2L
1,360 SR
Queue Stats
11W - 14L
1,443 Elo+
Party 3
Chang'e
Chang'e
BigTony14
Chang'e
Level 49
God Stats
4W - 3L
1,751 SR
Queue Stats
428W - 363L
1,448 Elo+
Party 2
Rama
Rama
DMangolorian
Rama
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,585 Elo+
Party 3
Khepri
Khepri
camoking10
Khepri
Level 48
God Stats
2W - 3L
1,608 SR
Queue Stats
323W - 288L
1,508 Elo+
Party 2
Chaac
Chaac
stewaye0
Chaac
Level 35
God Stats
33W - 16L
1,500 SR
Queue Stats
454W - 442L
1,419 Elo+
Party 2
Team Averages
Level 39
1,544 SR
1,481 Elo+

VS

Team Averages
Level 64
1,670 SR
1,478 Elo+
Chernobog
Chernobog
AntisocialXtrvrt
Chernobog
Level 88
God Stats
158W - 114L
1,599 SR
Queue Stats
317W - 304L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
J0SH-_14_-
Kuzenbo
Level 80
God Stats
7W - 2L
1,827 SR
Queue Stats
388W - 378L
1,494 Elo+
Party 1
Gilgamesh
Gilgamesh
Xy_Sho
Gilgamesh
Level 24
God Stats
10W - 7L
1,694 SR
Queue Stats
54W - 57L
1,490 Elo+
Party 1
Serqet
Serqet
notthemilkman21
Serqet
Level 87
God Stats
2W - 1L
1,757 SR
Queue Stats
238W - 223L
1,531 Elo+
Party 1
Chang'e
Chang'e
urmom47
Chang'e
Level 40
God Stats
16W - 16L
1,475 SR
Queue Stats
333W - 347L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
0 / 6 / 1
8,148
370
5,042
13,568
4,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
BigTony14
Chang'e
18
7 / 8 / 2
11,180
508
20,849
21,282
7,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 7 / 4
8,649
393
4,635
13,273
4,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
camoking10
Khepri
14
3 / 8 / 3
9,764
444
11,765
21,684
19,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
stewaye0
Chaac
16
1 / 2 / 2
10,216
464
6,524
12,431
11,552
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
18
10 / 1 / 9
12,160
553
16,078
12,336
5,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Kuzenbo
J0SH-_14_-
Kuzenbo
15
4 / 4 / 18
10,815
492
8,623
22,099
31,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Xy_Sho
Gilgamesh
16
2 / 0 / 3
9,717
442
3,409
8,227
6,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
11 / 3 / 6
11,831
538
15,929
21,279
8,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
urmom47
Chang'e
16
4 / 3 / 13
11,284
513
19,832
21,112
8,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
80
11
Kills
31
31
Deaths
11
12
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Chernobog
10
1
9
14.5
L
Pele
0
6
1
0.08
L
Chang'e
BigTony14
Chang'e
7
8
2
1
L
0
7
4
0.29
W
Kuzenbo
J0SH-_14_-
Kuzenbo
4
4
18
3.25
W
Gilgamesh
Xy_Sho
Gilgamesh
2
0
3
3.5
L
Khepri
camoking10
Khepri
3
8
3
0.56
W
11
3
6
4.67
L
Chaac
stewaye0
Chaac
1
2
2
1
W
Chang'e
urmom47
Chang'e
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,815
Damage
63,871
82,238
Taken
85,053
47,112
Mitigated
60,094
15,147
Healing
29,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
16,078
8,765
0
4,156
12,336
5,376
6,159
3,749
8,587
0
102,030
L
Pele
5,042
1,336
0
1,739
13,568
4,432
525
3,023
10,385
0
49,036
L
Chang'e
BigTony14
Chang'e
20,849
651
1,348
6,603
21,282
7,191
0
9,053
9,831
65,534
0
L
4,635
4,127
0
1,708
13,273
4,622
1,631
3,210
9,680
0
39,836
W
Kuzenbo
J0SH-_14_-
Kuzenbo
8,623
2,648
0
2,581
22,099
31,240
516
6,480
15,619
34,815
0
W
Gilgamesh
Xy_Sho
Gilgamesh
3,409
564
0
1,853
8,227
6,183
1,187
1,950
6,277
0
35,696
L
Khepri
camoking10
Khepri
11,765
1,489
0
1,678
21,684
19,315
0
9,346
11,481
40,204
0
W
15,929
3,777
0
4,114
21,279
8,913
1,183
7,700
13,579
0
70,404
L
Chaac
stewaye0
Chaac
6,524
281
0
2,071
12,431
11,552
0
2,653
9,454
0
51,232
W
Chang'e
urmom47
Chang'e
19,832
2,174
5,030
11,652
21,112
8,382
2,096
12,735
8,377
72,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,957
Gold Earned
55,807
422
Minions Killed
489
0
Camps Cleared
0
1,867,612
Distance Traveled
2,143,367
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,160
553
157
7
0
433,884
4
L
Pele
8,148
370
86
4
0
417,147
0
L
Chang'e
11,180
508
106
5
0
385,858
2
L
Rama
8,649
393
79
4
0
328,788
0
W
Kuzenbo
10,815
492
31
1
0
408,882
2
W
Gilgamesh
9,717
442
73
3
0
435,538
2
L
Khepri
9,764
444
47
2
0
369,037
4
W
Serqet
11,831
538
110
5
0
469,362
0
L
Chaac
10,216
464
104
5
0
366,782
1
W
Chang'e
11,284
513
118
5
0
395,701
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role