Player Matchup

Baron Samedi
Baron Samedi
Diamond II
BADNBANDIT
Baron Samedi
Diamond II
Level 157
God Stats
2W - 3L
1,774 SR
Queue Stats
52W - 39L
2,394 MMR
Party 1
Awilix
Awilix
Diamond III
RBC Brian
Awilix
Diamond III
Level 160
God Stats
9W - 6L
1,791 SR
Queue Stats
43W - 27L
2,293 MMR
Party 1
Bacchus
Bacchus
Diamond V
TheWordedTie
Bacchus
Diamond V
Level 158
God Stats
3W - 3L
1,597 SR
Queue Stats
39W - 25L
2,108 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,721 SR
2,265 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 73
1,747 SR
2,344 MMR
Cerberus
Cerberus
Platinum V
Damesss
Cerberus
Platinum V
Level 102
God Stats
17W - 15L
1,614 SR
Queue Stats
121W - 124L
2,026 MMR
Solo
Set
Set
Masters
InactiveΑsian
Set
Masters
Level 68
God Stats
3W - 0L
2,126 SR
Queue Stats
183W - 48L
2,496 MMR
Party 2
Chronos
Chronos
Diamond I
OblaiJail
Chronos
Diamond I
Level 48
God Stats
5W - 0L
1,500 SR
Queue Stats
91W - 26L
2,509 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BADNBANDIT
Baron Samedi
10
1 / 4 / 1
6,704
670
5,632
8,569
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
RBC Brian
Awilix
8
0 / 6 / 2
6,246
625
3,768
7,424
3,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
TheWordedTie
Bacchus
9
1 / 4 / 0
6,913
691
4,722
11,650
7,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ScyllaGilgameshThothTiamatChang'e

VS

Bans
CabrakanAthenaCu ChulainnOdinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Damesss
Cerberus
10
3 / 2 / 9
8,201
820
3,289
11,534
7,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
4 / 0 / 10
8,285
829
7,661
8,567
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
OblaiJail
Chronos
12
7 / 0 / 7
8,723
872
10,271
6,936
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
14
14
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BADNBANDIT
Baron Samedi
1
4
1
0.38
W
Cerberus
Damesss
Cerberus
3
2
9
3.75
W
4
0
10
9
W
Chronos
OblaiJail
Chronos
7
0
7
10.5
L
Awilix
RBC Brian
Awilix
0
6
2
0.17
L
Bacchus
TheWordedTie
Bacchus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,122
Damage
21,221
27,643
Taken
27,037
14,232
Mitigated
14,903
3,455
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BADNBANDIT
Baron Samedi
5,632
309
140
1,665
8,569
4,020
0
5,071
3,319
30,131
0
W
Cerberus
Damesss
Cerberus
3,289
194
0
3,290
11,534
7,795
202
3,636
7,357
17,041
0
W
7,661
3,086
0
4,522
8,567
4,817
1,410
3,442
4,887
0
38,977
W
Chronos
OblaiJail
Chronos
10,271
3,169
0
2,845
6,936
2,291
1,271
3,327
3,425
36,121
0
L
Awilix
RBC Brian
Awilix
3,768
1,159
0
499
7,424
3,059
0
3,430
3,906
0
20,719
L
Bacchus
TheWordedTie
Bacchus
4,722
696
0
1,151
11,650
7,153
0
4,614
6,810
14,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,863
Gold Earned
25,209
104
Minions Killed
138
0
Camps Cleared
0
513,859
Distance Traveled
589,848
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,704
670
62
6
0
157,661
5
W
Cerberus
8,201
820
27
3
0
181,009
4
W
Set
8,285
829
50
5
0
208,637
3
W
Chronos
8,723
872
61
6
0
200,202
5
L
Awilix
6,246
625
31
3
0
172,798
2
L
Bacchus
6,913
691
11
1
0
183,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role