Player Matchup

Mercury
Mercury
Platinum IV
DarthXanatos
Mercury
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
GeCoMoRia
Izanami
Silver I
Level 64
God Stats
2W - 1L
1,301 SR
Queue Stats
22W - 19L
1,603 MMR
Solo
King Arthur
King Arthur
Silver I
Musician
King Arthur
Silver I
Level 160
God Stats
3W - 0L
1,901 SR
Queue Stats
40W - 27L
1,576 MMR
Party 3
Arachne
Arachne
Gold III
Weavz
Arachne
Gold III
Level 144
God Stats
3W - 3L
1,500 SR
Queue Stats
116W - 124L
1,563 MMR
Solo
Chang'e
Chang'e
Silver I
warmcrab
Chang'e
Silver I
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,576 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,540 SR
1,564 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,542 SR
1,559 MMR
Loki
Loki
Silver III
Alphalight24
Loki
Silver III
Level 37
God Stats
0W - 1L
1,564 SR
Queue Stats
38W - 35L
1,574 MMR
Solo
Anhur
Anhur
Gold V
Fatal44
Anhur
Gold V
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 122L
1,490 MMR
Party 1
Tyr
Tyr
Gold IV
Gianfra100
Tyr
Gold IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Gold IV
LordKenobi
Tiamat
Gold IV
Level 160
God Stats
2W - 3L
1,649 SR
Queue Stats
39W - 33L
1,731 MMR
Party 1
Khepri
Khepri
Gold IV
tatinis
Khepri
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DarthXanatos
Mercury
18
9 / 1 / 4
11,963
630
9,570
12,788
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Izanami
GeCoMoRia
Izanami
18
1 / 1 / 10
11,782
620
9,311
12,050
4,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Musician
King Arthur
18
4 / 3 / 9
11,926
628
19,640
26,291
20,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
Weavz
Arachne
15
1 / 2 / 12
10,217
538
8,448
21,595
13,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
warmcrab
Chang'e
17
7 / 3 / 4
11,424
601
15,871
16,474
5,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
TsukuyomiAthenaSetScyllaApollo

VS

Bans
GilgameshRaijinSun WukongGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,158
482
8,699
13,873
7,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Fatal44
Anhur
15
2 / 5 / 2
9,775
514
8,608
14,283
5,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 5 / 1
10,242
539
15,994
22,455
24,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
LordKenobi
Tiamat
15
2 / 3 / 2
9,200
484
15,389
11,279
7,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
tatinis
Khepri
13
1 / 5 / 3
8,170
430
5,017
14,679
12,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
22
Kills
10
10
Deaths
22
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Mercury
DarthXanatos
Mercury
9
1
4
11
L
Anhur
Fatal44
Anhur
2
5
2
0.6
W
Izanami
GeCoMoRia
Izanami
1
1
10
6
L
3
5
1
0.7
L
Tiamat
LordKenobi
Tiamat
2
3
2
1
W
King Arthur
Musician
King Arthur
4
3
9
2.83
W
Arachne
Weavz
Arachne
1
2
12
3.5
L
Khepri
tatinis
Khepri
1
5
3
0.5
W
Chang'e
warmcrab
Chang'e
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,840
Damage
53,707
89,198
Taken
76,569
48,925
Mitigated
57,652
39,613
Healing
21,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,699
2,327
0
3,122
13,873
7,783
0
4,399
9,246
0
57,114
W
Mercury
DarthXanatos
Mercury
9,570
3,864
0
3,780
12,788
5,104
3,031
2,123
10,665
0
84,732
L
Anhur
Fatal44
Anhur
8,608
4,266
0
3,719
14,283
5,108
636
1,813
12,412
0
70,699
W
Izanami
GeCoMoRia
Izanami
9,311
7,018
0
4,711
12,050
4,648
6,370
1,712
10,338
0
109,305
L
15,994
2,689
0
9,824
22,455
24,448
0
787
21,628
0
71,630
L
Tiamat
LordKenobi
Tiamat
15,389
1,463
0
2,857
11,279
7,326
5
3,250
7,831
72,493
0
W
King Arthur
Musician
King Arthur
19,640
2,377
0
8,534
26,291
20,362
72
2,639
23,652
0
84,627
W
Arachne
Weavz
Arachne
8,448
5,656
0
9,657
21,595
13,699
162
7,301
14,294
0
29,826
L
Khepri
tatinis
Khepri
5,017
421
0
1,546
14,679
12,987
0
4,805
9,581
26,588
0
W
Chang'e
warmcrab
Chang'e
15,871
1,082
4,103
8,828
16,474
5,112
796
6,631
9,843
75,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,312
Gold Earned
46,545
659
Minions Killed
553
0
Camps Cleared
0
1,925,199
Distance Traveled
1,872,508
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,158
482
108
6
0
407,478
1
W
Mercury
11,963
630
134
7
0
493,191
5
L
Anhur
9,775
514
142
7
0
326,495
3
W
Izanami
11,782
620
171
9
0
309,500
5
L
Tyr
10,242
539
139
7
0
386,815
1
L
Tiamat
9,200
484
131
7
0
381,232
12
W
King Arthur
11,926
628
153
8
0
369,468
2
W
Arachne
10,217
538
45
2
0
383,675
9
L
Khepri
8,170
430
33
2
0
370,488
9
W
Chang'e
11,424
601
156
8
0
369,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role