Player Matchup

Danzaburou
Danzaburou
DerniersRoi
Danzaburou
Level 92
God Stats
1W - 3L
1,584 SR
Queue Stats
22W - 16L
1,602 Elo+
Solo
Merlin
Merlin
Free Sheff G
Merlin
Level 124
God Stats
0W - 1L
1,803 SR
Queue Stats
45W - 38L
1,461 Elo+
Party 1
Sobek
Sobek
Freeyamother
Sobek
Level 109
God Stats
0W - 1L
1,171 SR
Queue Stats
20W - 24L
1,477 Elo+
Party 1
Team Averages
Level 108
1,519 SR
1,513 Elo+

VS

Team Averages
Level 94
1,470 SR
1,544 Elo+
Ymir
Ymir
Alangpd
Ymir
Level 137
God Stats
4W - 3L
1,314 SR
Queue Stats
254W - 288L
1,504 Elo+
Solo
Tiamat
Tiamat
DustySly7
Tiamat
Level 59
God Stats
3W - 0L
1,541 SR
Queue Stats
16W - 8L
1,637 Elo+
Party 2
Pele
Pele
Zebraax
Pele
Level 86
God Stats
1W - 2L
1,553 SR
Queue Stats
112W - 75L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DerniersRoi
Danzaburou
13
1 / 8 / 3
10,654
592
6,829
19,383
7,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Merlin
13
1 / 6 / 2
10,523
585
9,567
9,670
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 6 / 1
10,717
595
6,897
21,391
24,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alangpd
Ymir
16
3 / 3 / 13
12,057
670
9,766
15,064
12,506
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
DustySly7
Tiamat
17
11 / 1 / 6
13,143
730
19,812
8,363
6,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
Zebraax
Pele
16
6 / 1 / 11
12,612
701
15,134
10,389
7,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
5
Kills
20
20
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ymir
Alangpd
Ymir
3
3
13
3.17
L
Danzaburou
DerniersRoi
Danzaburou
1
8
3
0.31
W
Tiamat
DustySly7
Tiamat
11
1
6
14
L
Merlin
1
6
2
0.33
L
3
6
1
0.58
W
Pele
Zebraax
Pele
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,293
Damage
44,712
50,444
Taken
33,816
35,030
Mitigated
26,488
11,552
Healing
11,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Alangpd
Ymir
9,766
584
0
2,432
15,064
12,506
257
6,651
7,999
44,959
0
L
Danzaburou
DerniersRoi
Danzaburou
6,829
1,643
1,150
3,867
19,383
7,342
0
12,503
6,453
0
39,452
W
Tiamat
DustySly7
Tiamat
19,812
760
1,376
4,406
8,363
6,841
663
3,604
4,572
64,767
0
L
Merlin
9,567
587
0
302
9,670
3,516
0
3,757
5,787
44,361
0
L
6,897
354
0
6,233
21,391
24,172
0
12,387
8,610
16,912
0
W
Pele
Zebraax
Pele
15,134
3,096
0
2,960
10,389
7,141
1,818
5,449
4,606
0
64,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,894
Gold Earned
37,812
165
Minions Killed
227
0
Camps Cleared
0
830,769
Distance Traveled
1,024,055
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,057
670
45
3
0
314,614
0
L
Danzaburou
10,654
592
67
4
0
263,507
4
W
Tiamat
13,143
730
89
5
0
316,812
2
L
Merlin
10,523
585
65
4
0
253,527
1
L
Sobek
10,717
595
33
2
0
313,735
0
W
Pele
12,612
701
93
5
0
392,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role