Player Matchup

Heimdallr
Heimdallr
HydraulicBeaver
Heimdallr
Level 86
God Stats
1W - 0L
1,831 SR
Queue Stats
137W - 99L
1,867 Elo+
Solo
Ratatoskr
Ratatoskr
ISMAEL280
Ratatoskr
Level 86
God Stats
3W - 1L
1,647 SR
Queue Stats
290W - 264L
1,553 Elo+
Solo
King Arthur
King Arthur
Rairo21
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SoyDrakk
Ymir
Level 137
God Stats
1W - 0L
1,732 SR
Queue Stats
4W - 5L
1,385 Elo+
Solo
Anubis
Anubis
plasmius01
Anubis
Level 96
God Stats
12W - 12L
1,492 SR
Queue Stats
288W - 276L
1,438 Elo+
Solo
Team Averages
Level 103
1,640 SR
1,549 Elo+

VS

Team Averages
Level 92
1,599 SR
1,489 Elo+
Nu Wa
Nu Wa
Papashongo
Nu Wa
Level 69
God Stats
14W - 13L
1,561 SR
Queue Stats
323W - 338L
1,449 Elo+
Solo
Anhur
Anhur
RuinationDrakon
Anhur
Level 87
God Stats
13W - 16L
1,494 SR
Queue Stats
330W - 318L
1,531 Elo+
Party 1
Pele
Pele
SigWillis
Pele
Level 51
God Stats
2W - 3L
1,829 SR
Queue Stats
184W - 196L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
Sono_Raiju
Gilgamesh
Level 127
God Stats
6W - 5L
1,632 SR
Queue Stats
296W - 291L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
tpatheplayer
Sylvanus
Level 125
God Stats
3W - 3L
1,479 SR
Queue Stats
127W - 122L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HydraulicBeaver
Heimdallr
18
7 / 6 / 8
12,696
552
11,034
16,526
5,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
ISMAEL280
Ratatoskr
17
5 / 6 / 12
11,932
519
8,316
19,409
6,489
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Rairo21
King Arthur
20
15 / 1 / 13
14,632
636
31,096
31,724
29,164
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
17
3 / 6 / 14
11,401
496
9,198
17,853
11,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
plasmius01
Anubis
20
12 / 3 / 8
13,975
608
18,553
24,941
10,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
7 / 4 / 4
11,439
497
23,233
13,536
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
8 / 10 / 6
10,938
476
16,430
23,307
8,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
15
2 / 10 / 1
9,622
418
13,732
21,239
14,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Sono_Raiju
Gilgamesh
16
1 / 8 / 0
9,961
433
12,200
22,024
18,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
tpatheplayer
Sylvanus
16
4 / 10 / 5
10,233
445
8,528
23,553
21,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
38
42
Kills
22
22
Deaths
42
55
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
HydraulicBeaver
Heimdallr
7
6
8
1.83
W
Ratatoskr
ISMAEL280
Ratatoskr
5
6
12
1.83
L
Nu Wa
7
4
4
2.25
W
King Arthur
Rairo21
King Arthur
15
1
13
21.5
L
8
10
6
1.1
L
Pele
2
10
1
0.25
L
Gilgamesh
Sono_Raiju
Gilgamesh
1
8
0
0.13
W
Ymir
3
6
14
1.67
W
Anubis
plasmius01
Anubis
12
3
8
5.33
L
Sylvanus
tpatheplayer
Sylvanus
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,197
Damage
74,123
110,453
Taken
103,659
63,107
Mitigated
68,816
43,575
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
HydraulicBeaver
Heimdallr
11,034
5,652
0
4,846
16,526
5,528
2,081
4,554
11,972
0
76,998
W
Ratatoskr
ISMAEL280
Ratatoskr
8,316
2,605
0
5,761
19,409
6,489
0
6,388
13,021
0
70,948
L
Nu Wa
23,233
6,204
0
2,122
13,536
5,029
0
5,071
8,465
87,344
0
W
King Arthur
Rairo21
King Arthur
31,096
3,799
0
11,920
31,724
29,164
273
5,316
26,408
0
95,199
L
16,430
7,180
0
6,299
23,307
8,540
913
4,552
18,755
0
63,019
L
Pele
13,732
4,149
0
3,862
21,239
14,984
0
6,698
14,541
0
66,071
L
Gilgamesh
Sono_Raiju
Gilgamesh
12,200
3,512
0
133
22,024
18,266
20
2,301
19,723
0
64,098
W
Ymir
9,198
1,963
0
4,213
17,853
11,033
1,170
6,103
11,750
45,551
0
W
Anubis
plasmius01
Anubis
18,553
848
0
16,835
24,941
10,893
168
10,563
14,378
120,771
0
L
Sylvanus
tpatheplayer
Sylvanus
8,528
3,002
1,474
3,081
23,553
21,997
332
9,576
13,977
31,158
6,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,636
Gold Earned
52,193
634
Minions Killed
485
0
Camps Cleared
0
2,017,490
Distance Traveled
1,935,865
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,696
552
126
5
0
389,252
6
W
Ratatoskr
11,932
519
106
5
0
437,635
2
L
Nu Wa
11,439
497
133
6
0
357,534
7
W
King Arthur
14,632
636
153
7
0
453,629
4
L
Anhur
10,938
476
91
4
0
416,206
10
L
Pele
9,622
418
100
4
0
413,655
0
L
Gilgamesh
9,961
433
109
5
0
390,738
2
W
Ymir
11,401
496
68
3
0
356,423
0
W
Anubis
13,975
608
181
8
0
380,551
0
L
Sylvanus
10,233
445
52
2
0
357,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role