Player Matchup

Khepri
Khepri
Fallen Chomp
Khepri
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 102L
1,545 Elo+
Party 1
Fenrir
Fenrir
TRLxPRODIGY
Fenrir
Level 125
God Stats
7W - 3L
1,535 SR
Queue Stats
41W - 44L
1,504 Elo+
Party 1
Izanami
Izanami
The Muffin Kang
Izanami
Level 28
God Stats
7W - 2L
1,603 SR
Queue Stats
21W - 14L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
VIVAxREV0LUTI0N
Gilgamesh
Level 103
God Stats
1W - 4L
1,168 SR
Queue Stats
12W - 11L
1,770 Elo+
Party 1
Hera
Hera
nitewatcher12
Hera
Level 46
God Stats
7W - 3L
1,720 SR
Queue Stats
72W - 66L
1,526 Elo+
Solo
Team Averages
Level 89
1,505 SR
1,593 Elo+

VS

Team Averages
Level 66
1,618 SR
1,517 Elo+
Chang'e
Chang'e
 
Chang'e
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DarthViridian
Hel
Level 129
God Stats
10W - 2L
1,740 SR
Queue Stats
87W - 77L
1,525 Elo+
Party 2
Tiamat
Tiamat
HAV0C_FL120
Tiamat
Level 33
God Stats
8W - 10L
1,514 SR
Queue Stats
382W - 404L
1,415 Elo+
Solo
Bakasura
Bakasura
ItsBIur-_-
Bakasura
Level 41
God Stats
13W - 6L
1,587 SR
Queue Stats
192W - 132L
1,502 Elo+
Party 2
Rama
Rama
Kuroba Mura
Rama
Level 47
God Stats
32W - 22L
1,749 SR
Queue Stats
161W - 111L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
1 / 4 / 2
5,038
458
2,712
7,372
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
10
4 / 3 / 3
6,701
609
3,669
9,295
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 4 / 1
5,236
476
2,773
6,181
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
VIVAxREV0LUTI0N
Gilgamesh
10
3 / 3 / 3
6,314
574
5,171
8,253
3,192
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 8 / 2
4,831
439
4,279
6,002
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
15 / 2 / 3
7,757
705
13,293
9,115
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 3
4,903
446
2,696
5,420
2,831
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
10
1 / 3 / 3
6,022
547
2,900
5,380
4,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
ItsBIur-_-
Bakasura
10
4 / 3 / 2
6,122
557
5,254
7,830
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 0 / 2
6,050
550
4,518
5,464
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
22
22
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
15
2
3
8.25
W
0
1
3
1.5
L
Khepri
1
4
2
0.5
W
Tiamat
1
3
3
0.83
W
Bakasura
ItsBIur-_-
Bakasura
4
3
2
1.67
W
2
0
2
3
L
Fenrir
4
3
3
1.83
L
1
4
1
0.38
L
Gilgamesh
VIVAxREV0LUTI0N
Gilgamesh
3
3
3
1.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,604
Damage
28,661
37,103
Taken
33,209
12,840
Mitigated
15,494
7,576
Healing
15,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
13,293
1,429
299
4,183
9,115
3,140
0
2,522
6,593
32,059
0
W
2,696
337
1,836
2,725
5,420
2,831
449
2,915
2,505
13,137
0
L
Khepri
2,712
388
0
1,160
7,372
2,857
0
3,794
3,284
11,664
0
W
Tiamat
2,900
103
0
1,476
5,380
4,754
820
58
5,322
22,758
0
W
Bakasura
ItsBIur-_-
Bakasura
5,254
3,698
0
2,927
7,830
3,410
22
1,035
6,795
0
27,131
W
4,518
3,851
0
2,415
5,464
1,359
932
461
5,003
0
33,343
L
Fenrir
3,669
1,199
0
4,150
9,295
3,036
0
3,082
5,950
0
24,464
L
2,773
1,968
0
919
6,181
1,454
0
1,967
4,062
0
19,003
L
Gilgamesh
VIVAxREV0LUTI0N
Gilgamesh
5,171
1,647
0
1,172
8,253
3,192
0
4,936
3,317
0
25,682
L
4,279
1,281
0
175
6,002
2,301
0
5,110
892
23,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,120
Gold Earned
30,854
184
Minions Killed
252
0
Camps Cleared
0
994,727
Distance Traveled
1,012,146
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,757
705
39
4
0
220,076
3
W
Hel
4,903
446
27
2
0
190,466
5
L
Khepri
5,038
458
10
1
0
203,807
1
W
Tiamat
6,022
547
51
5
0
178,279
1
W
Bakasura
6,122
557
68
6
0
237,281
4
W
Rama
6,050
550
67
6
0
186,044
1
L
Fenrir
6,701
609
50
5
0
203,295
0
L
Izanami
5,236
476
33
3
0
176,437
0
L
Gilgamesh
6,314
574
55
5
0
211,123
0
L
Hera
4,831
439
36
3
0
200,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role