Player Matchup

Bastet
Bastet
Nariod14
Bastet
Level 11
God Stats
4W - 6L
1,491 SR
Queue Stats
5W - 13L
1,246 Elo+
Party 2
Terra
Terra
NiiQuiXz-x3
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 52L
1,665 Elo+
Solo
Zeus
Zeus
OGF_BBryan35
Zeus
Level 7
God Stats
4W - 7L
1,418 SR
Queue Stats
4W - 9L
1,292 Elo+
Party 2
Bellona
Bellona
Yancis
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,295 Elo+
Party 2
Apollo
Apollo
ze_makako
Apollo
Level 17
God Stats
22W - 24L
1,413 SR
Queue Stats
23W - 27L
1,295 Elo+
Party 2
Team Averages
Level 14
1,464 SR
1,359 Elo+

VS

Team Averages
Level 32
1,598 SR
1,580 Elo+
Ra
Ra
KILLCOD
Ra
Level 39
God Stats
1W - 0L
1,674 SR
Queue Stats
6W - 4L
1,618 Elo+
Party 1
Neith
Neith
Lunnarix
Neith
Level 39
God Stats
1W - 0L
1,640 SR
Queue Stats
4W - 4L
1,507 Elo+
Party 1
Yemoja
Yemoja
Panxote83
Yemoja
Level 15
God Stats
3W - 1L
1,495 SR
Queue Stats
3W - 1L
1,504 Elo+
Party 1
King Arthur
King Arthur
Xehamort
King Arthur
Level 54
God Stats
2W - 1L
1,626 SR
Queue Stats
7W - 7L
1,618 Elo+
Party 1
Guan Yu
Guan Yu
markush55
Guan Yu
Level 13
God Stats
6W - 2L
1,556 SR
Queue Stats
7W - 2L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Nariod14
Bastet
14
6 / 4 / 2
8,862
492
10,049
12,201
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 2 / 3
9,868
548
5,677
11,068
7,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 7 / 3
7,134
396
7,727
9,141
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Yancis
Bellona
11
0 / 6 / 0
6,640
369
3,573
9,732
6,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
ze_makako
Apollo
14
3 / 7 / 7
8,550
475
9,053
14,391
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 5 / 7
10,892
605
14,298
12,425
5,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Lunnarix
Neith
13
3 / 4 / 5
8,513
473
9,726
11,350
3,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Panxote83
Yemoja
13
0 / 2 / 4
8,628
479
1,299
6,136
4,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Xehamort
King Arthur
17
7 / 1 / 6
10,943
608
8,865
12,343
8,721
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
markush55
Guan Yu
14
6 / 0 / 5
9,458
525
8,076
14,204
10,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
12
Kills
26
26
Deaths
12
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
5
7
2.7
W
Neith
Lunnarix
Neith
3
4
5
1.38
L
Bastet
Nariod14
Bastet
6
4
2
1.75
L
2
2
3
1.75
L
1
7
3
0.36
W
Yemoja
Panxote83
Yemoja
0
2
4
1
W
King Arthur
Xehamort
King Arthur
7
1
6
10
L
Bellona
Yancis
Bellona
0
6
0
0
W
Guan Yu
markush55
Guan Yu
6
0
5
8.5
L
Apollo
ze_makako
Apollo
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,079
Damage
42,264
56,533
Taken
56,458
25,913
Mitigated
33,159
8,340
Healing
23,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,298
815
1,054
2,481
12,425
5,178
718
4,541
7,508
68,291
0
W
Neith
Lunnarix
Neith
9,726
5,562
0
2,344
11,350
3,879
2,181
3,312
7,912
0
42,755
L
Bastet
Nariod14
Bastet
10,049
2,500
0
2,908
12,201
3,892
0
1,323
10,824
0
49,860
L
5,677
300
352
2,863
11,068
7,449
546
3,062
7,906
46,348
0
L
7,727
1,031
0
355
9,141
2,875
0
4,257
4,579
25,035
0
W
Yemoja
Panxote83
Yemoja
1,299
572
5,146
1,064
6,136
4,866
1,192
1,367
4,622
19,403
0
W
King Arthur
Xehamort
King Arthur
8,865
1,338
159
3,848
12,343
8,721
1,674
598
11,661
0
59,350
L
Bellona
Yancis
Bellona
3,573
820
0
129
9,732
6,154
0
720
8,974
0
21,279
W
Guan Yu
markush55
Guan Yu
8,076
294
1,574
5,353
14,204
10,515
703
2,739
11,351
0
51,458
L
Apollo
ze_makako
Apollo
9,053
4,548
0
1,733
14,391
5,543
0
5,571
8,653
0
37,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,054
Gold Earned
48,434
297
Minions Killed
445
0
Camps Cleared
0
1,679,260
Distance Traveled
1,733,314
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,892
605
135
8
0
375,980
0
W
Neith
8,513
473
73
4
0
309,396
1
L
Bastet
8,862
492
73
4
0
383,156
0
L
Terra
9,868
548
71
4
0
347,453
5
L
Zeus
7,134
396
36
2
0
336,287
1
W
Yemoja
8,628
479
39
2
0
290,292
3
W
King Arthur
10,943
608
119
7
0
353,647
0
L
Bellona
6,640
369
46
3
0
293,890
0
W
Guan Yu
9,458
525
79
4
0
403,999
1
L
Apollo
8,550
475
71
4
0
318,474
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role