Player Matchup

Ravana
Ravana
Dragoon7773
Ravana
Level 68
God Stats
0W - 1L
1,216 SR
Queue Stats
134W - 118L
1,488 Elo+
Party 2
Achilles
Achilles
DulArath
Achilles
Level 29
God Stats
8W - 7L
1,697 SR
Queue Stats
130W - 122L
1,512 Elo+
Party 2
Xing Tian
Xing Tian
GeneralMDBK
Xing Tian
Level 28
God Stats
32W - 30L
1,467 SR
Queue Stats
114W - 101L
1,397 Elo+
Party 3
Merlin
Merlin
Hallanger
Merlin
Level 160
God Stats
13W - 17L
1,469 SR
Queue Stats
384W - 352L
1,546 Elo+
Party 3
Anhur
Anhur
Sann
Anhur
Level 100
God Stats
26W - 22L
1,660 SR
Queue Stats
208W - 175L
1,546 Elo+
Party 3
Team Averages
Level 77
1,502 SR
1,498 Elo+

VS

Team Averages
Level 80
1,422 SR
1,593 Elo+
Neith
Neith
KuroKenshin
Neith
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 9L
1,748 Elo+
Party 1
Bacchus
Bacchus
PERSONAO
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
RELO10
Scylla
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 44L
1,701 Elo+
Party 1
Amaterasu
Amaterasu
Schl4fender
Amaterasu
Level 84
God Stats
5W - 5L
1,150 SR
Queue Stats
363W - 391L
1,384 Elo+
Solo
Gilgamesh
Gilgamesh
V01dD069
Gilgamesh
Level 125
God Stats
2W - 2L
1,462 SR
Queue Stats
72W - 36L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
5 / 3 / 6
9,914
496
7,430
12,684
9,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
DulArath
Achilles
14
6 / 4 / 4
9,441
472
14,310
18,474
22,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
GeneralMDBK
Xing Tian
12
0 / 7 / 4
8,051
403
5,072
15,051
14,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Hallanger
Merlin
17
2 / 2 / 5
10,276
514
13,867
7,283
3,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
Sann
Anhur
16
3 / 6 / 0
9,513
476
5,882
13,699
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 4
11,171
559
14,424
11,307
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
PERSONAO
Bacchus
13
3 / 3 / 9
9,013
451
8,289
11,138
10,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
RELO10
Scylla
16
2 / 2 / 6
9,777
489
8,129
11,500
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Schl4fender
Amaterasu
15
2 / 6 / 6
9,547
477
10,293
22,260
21,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
V01dD069
Gilgamesh
17
6 / 4 / 6
10,649
532
11,944
16,206
7,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
53
16
Kills
22
22
Deaths
16
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ravana
5
3
6
2.67
L
Achilles
DulArath
Achilles
6
4
4
2
L
Xing Tian
GeneralMDBK
Xing Tian
0
7
4
0.29
L
Merlin
Hallanger
Merlin
2
2
5
2.25
W
9
1
4
11
W
Bacchus
PERSONAO
Bacchus
3
3
9
2.5
W
Scylla
RELO10
Scylla
2
2
6
2.5
L
Anhur
Sann
Anhur
3
6
0
0.5
W
Amaterasu
Schl4fender
Amaterasu
2
6
6
0.83
W
Gilgamesh
V01dD069
Gilgamesh
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,561
Damage
53,079
67,191
Taken
72,411
53,906
Mitigated
47,360
16,134
Healing
25,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
7,430
1,115
0
3,892
12,684
9,403
0
3,673
8,820
0
53,844
L
Achilles
DulArath
Achilles
14,310
4,463
0
5,740
18,474
22,124
0
2,028
15,646
0
45,581
L
Xing Tian
GeneralMDBK
Xing Tian
5,072
819
0
872
15,051
14,282
0
4,710
10,135
13,485
0
L
Merlin
Hallanger
Merlin
13,867
295
0
3,002
7,283
3,105
0
2,583
4,574
81,870
0
W
14,424
6,568
0
5,268
11,307
4,325
2,036
3,686
7,445
0
72,160
W
Bacchus
PERSONAO
Bacchus
8,289
1,621
0
1,825
11,138
10,273
34
3,994
6,928
23,533
0
W
Scylla
RELO10
Scylla
8,129
269
0
3,295
11,500
3,880
576
5,390
5,491
60,325
0
L
Anhur
Sann
Anhur
5,882
1,402
0
2,628
13,699
4,992
1,040
3,116
10,496
0
52,074
W
Amaterasu
Schl4fender
Amaterasu
10,293
5,208
0
11,247
22,260
21,245
662
1,824
19,650
0
44,753
W
Gilgamesh
V01dD069
Gilgamesh
11,944
4,070
0
3,668
16,206
7,637
395
2,885
12,990
236
72,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,195
Gold Earned
50,157
434
Minions Killed
503
0
Camps Cleared
0
1,818,790
Distance Traveled
1,840,407
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,914
496
104
5
0
409,923
7
L
Achilles
9,441
472
65
3
0
340,195
3
L
Xing Tian
8,051
403
20
1
0
381,435
0
L
Merlin
10,276
514
160
8
0
367,951
5
W
Neith
11,171
559
127
6
0
340,037
3
W
Bacchus
9,013
451
40
2
0
369,571
11
W
Scylla
9,777
489
127
6
0
358,435
4
L
Anhur
9,513
476
85
4
0
319,286
4
W
Amaterasu
9,547
477
82
4
0
372,325
0
W
Gilgamesh
10,649
532
127
6
0
400,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role