Player Matchup

Agni
Agni
Gold II
AladiirHallow
Agni
Gold II
Level 122
God Stats
1W - 1L
1,473 SR
Queue Stats
97W - 105L
1,626 MMR
Party 1
King Arthur
King Arthur
Silver II
BEATDOWN05
King Arthur
Silver II
Level 118
God Stats
0W - 1L
1,597 SR
Queue Stats
23W - 14L
1,588 MMR
Solo
Skadi
Skadi
Gold IV
DeadKushCaptain
Skadi
Gold IV
Level 108
God Stats
50W - 43L
1,552 SR
Queue Stats
452W - 454L
1,529 MMR
Party 1
Kali
Kali
Gold II
DivineShart
Kali
Gold II
Level 109
God Stats
12W - 9L
1,702 SR
Queue Stats
127W - 114L
1,718 MMR
Party 2
Artio
Artio
Gold V
KadogQuackAlaken
Artio
Gold V
Level 84
God Stats
15W - 18L
1,738 SR
Queue Stats
48W - 55L
1,494 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,613 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,701 SR
1,589 MMR
Cu Chulainn
Cu Chulainn
Gold III
BiolKDoom
Cu Chulainn
Gold III
Level 115
God Stats
14W - 12L
1,643 SR
Queue Stats
58W - 52L
1,597 MMR
Solo
Izanami
Izanami
Platinum V
IAM THAT GUNNER
Izanami
Platinum V
Level 106
God Stats
14W - 14L
1,692 SR
Queue Stats
226W - 219L
1,583 MMR
Party 3
Chang'e
Chang'e
Gold II
Lets Keep It PG
Chang'e
Gold II
Level 156
God Stats
37W - 21L
1,893 SR
Queue Stats
359W - 349L
1,577 MMR
Solo
Loki
Loki
Gold V
XGilgameshX8224
Loki
Gold V
Level 34
God Stats
3W - 1L
1,634 SR
Queue Stats
11W - 10L
1,600 MMR
Solo
Cthulhu
Cthulhu
Gold IV
iiPandaSage
Cthulhu
Gold IV
Level 138
God Stats
17W - 11L
1,642 SR
Queue Stats
93W - 91L
1,587 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
6,205
477
3,190
8,409
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
BEATDOWN05
King Arthur
11
0 / 4 / 0
6,415
493
5,742
13,110
6,585
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 6 / 2
6,742
519
4,022
10,319
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 2 / 2
6,949
535
6,395
9,856
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 4
5,680
437
4,034
12,132
5,556
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
TiamatAthenaDanzaburouSetTsukuyomi

VS

Bans
GilgameshScyllaHeimdallrKukulkanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BiolKDoom
Cu Chulainn
13
6 / 0 / 1
7,928
610
9,516
10,471
5,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
8 / 2 / 5
8,376
644
12,208
7,320
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 3 / 5
7,586
584
7,783
8,837
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 1 / 3
8,012
616
3,499
8,624
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
iiPandaSage
Cthulhu
11
2 / 2 / 9
6,956
535
5,940
8,971
6,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
25
25
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
King Arthur
BEATDOWN05
King Arthur
0
4
0
0
W
Cu Chulainn
BiolKDoom
Cu Chulainn
6
0
1
6.5
L
2
6
2
0.5
L
3
2
2
2
W
8
2
5
5.25
L
0
5
4
0.4
W
4
3
5
2.17
W
5
1
3
6.5
W
Cthulhu
iiPandaSage
Cthulhu
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,383
Damage
38,946
53,826
Taken
44,223
20,745
Mitigated
20,164
11,221
Healing
17,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,190
444
0
832
8,409
2,506
0
4,360
3,695
21,740
0
L
King Arthur
BEATDOWN05
King Arthur
5,742
1,020
0
3,504
13,110
6,585
128
235
12,875
0
35,331
W
Cu Chulainn
BiolKDoom
Cu Chulainn
9,516
2,223
0
3,366
10,471
5,896
321
1,189
9,282
1,036
46,499
L
4,022
1,713
0
2,483
10,319
2,770
0
2,491
7,816
0
33,105
L
6,395
2,698
0
1,404
9,856
3,328
0
2,549
7,191
0
37,717
W
12,208
8,957
0
2,727
7,320
2,331
721
2,085
5,235
0
55,532
L
4,034
431
395
2,603
12,132
5,556
0
3,951
8,047
13,687
0
W
7,783
315
784
3,399
8,837
2,913
26
2,139
6,698
35,622
0
W
3,499
540
0
5,128
8,624
2,793
0
126
8,498
0
46,109
W
Cthulhu
iiPandaSage
Cthulhu
5,940
501
186
1,714
8,971
6,231
0
1,685
7,286
18,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,991
Gold Earned
38,858
263
Minions Killed
378
0
Camps Cleared
0
1,239,896
Distance Traveled
1,301,869
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,205
477
42
3
0
212,808
3
L
King Arthur
6,415
493
83
6
0
256,227
6
W
Cu Chulainn
7,928
610
101
8
0
274,596
6
L
Skadi
6,742
519
64
5
0
219,702
1
L
Kali
6,949
535
61
5
0
287,267
2
W
Izanami
8,376
644
96
7
0
223,316
0
L
Artio
5,680
437
13
1
0
263,892
4
W
Chang'e
7,586
584
69
5
0
247,104
4
W
Loki
8,012
616
88
7
0
298,507
3
W
Cthulhu
6,956
535
24
2
0
258,346
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role