Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
FranklinViers
Hou Yi
Level 63
God Stats
3W - 1L
1,768 SR
Queue Stats
37W - 48L
1,445 Elo+
Solo
Bellona
Bellona
HydraGhost202_TY
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,420 Elo+
Party 1
Team Averages
Level 65
1,589 SR
1,455 Elo+

VS

Team Averages
Level 69
1,501 SR
1,350 Elo+
Chaac
Chaac
HDaddy187_43701
Chaac
Level 95
God Stats
22W - 27L
1,467 SR
Queue Stats
670W - 896L
1,385 Elo+
Solo
Merlin
Merlin
Nived SseZed
Merlin
Level 25
God Stats
11W - 29L
1,517 SR
Queue Stats
92W - 148L
1,309 Elo+
Solo
Ah Puch
Ah Puch
deuceNAhaff
Ah Puch
Level 87
God Stats
17W - 10L
1,518 SR
Queue Stats
78W - 98L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
6 / 2 / 3
9,961
712
8,438
11,865
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 2 / 5
9,004
643
4,156
10,528
3,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 6
8,304
593
7,035
12,529
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
9,747
696
9,823
14,390
10,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
9
1 / 7 / 5
7,917
566
10,321
10,823
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
deuceNAhaff
Ah Puch
9
1 / 0 / 4
7,931
567
5,012
1,093
318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
9
Kills
6
6
Deaths
9
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
2
3
3.75
W
3
2
5
2.75
L
4
2
2
2.5
W
0
2
6
1.5
L
Merlin
1
7
5
0.5
L
Ah Puch
deuceNAhaff
Ah Puch
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,629
Damage
25,156
34,922
Taken
26,306
14,232
Mitigated
14,419
14,376
Healing
10,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,438
489
6,153
5,948
11,865
3,935
691
4,786
6,359
32,084
0
W
4,156
2,363
0
2,008
10,528
3,813
1,392
4,178
5,836
0
39,916
L
9,823
687
99
7,206
14,390
10,573
20
4,008
10,009
0
40,753
W
7,035
1,759
0
267
12,529
6,484
864
4,697
7,314
0
20,736
L
Merlin
10,321
171
123
2,384
10,823
3,528
0
3,339
7,261
20,542
0
L
Ah Puch
deuceNAhaff
Ah Puch
5,012
0
135
356
1,093
318
0
431
578
16,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,269
Gold Earned
25,595
143
Minions Killed
115
0
Camps Cleared
0
731,260
Distance Traveled
570,926
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,961
712
51
4
0
269,493
0
W
Hou Yi
9,004
643
72
5
0
206,132
0
L
Chaac
9,747
696
50
4
0
249,523
0
W
Bellona
8,304
593
20
1
0
255,635
1
L
Merlin
7,917
566
23
2
0
211,654
2
L
Ah Puch
7,931
567
42
3
0
109,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role