Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DEVIL CARIBBEAN
Cthulhu
Level 29
God Stats
26W - 23L
1,674 SR
Queue Stats
165W - 113L
1,567 Elo+
Party 1
Sylvanus
Sylvanus
Pharaoh eXe
Sylvanus
Level 149
God Stats
11W - 7L
1,676 SR
Queue Stats
359W - 254L
1,550 Elo+
Party 1
Agni
Agni
Spazye
Agni
Level 154
God Stats
4W - 3L
1,547 SR
Queue Stats
177W - 181L
1,558 Elo+
Party 1
Nemesis
Nemesis
restrepo10rush
Nemesis
Level 45
God Stats
10W - 13L
1,373 SR
Queue Stats
48W - 64L
1,434 Elo+
Solo
Team Averages
Level 100
1,554 SR
1,522 Elo+

VS

Team Averages
Level 85
1,572 SR
1,593 Elo+
Cthulhu
Cthulhu
Boogle Time
Cthulhu
Level 153
God Stats
5W - 5L
1,654 SR
Queue Stats
517W - 429L
1,674 Elo+
Party 2
Sol
Sol
C0ND3NS4T1ON
Sol
Level 32
God Stats
2W - 5L
1,381 SR
Queue Stats
32W - 28L
1,408 Elo+
Solo
Neith
Neith
DarkLink706
Neith
Level 126
God Stats
10W - 8L
1,887 SR
Queue Stats
652W - 539L
1,646 Elo+
Party 2
Erlang Shen
Erlang Shen
GARGAAA
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 82L
1,623 Elo+
Party 2
Mercury
Mercury
swaggymacswag
Mercury
Level 84
God Stats
4W - 4L
1,438 SR
Queue Stats
121W - 114L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
9 / 3 / 0
8,994
692
9,245
9,639
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 4 / 8
7,136
549
4,461
8,103
2,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
Pharaoh eXe
Sylvanus
14
1 / 1 / 0
7,757
597
8,380
10,005
8,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
Spazye
Agni
14
7 / 1 / 1
8,848
681
12,849
6,374
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 4 / 3
6,797
523
3,275
9,507
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boogle Time
Cthulhu
11
3 / 4 / 6
6,806
524
7,579
13,557
6,029
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 5 / 5
7,506
577
5,059
11,493
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 6 / 1
7,530
579
6,107
9,078
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
GARGAAA
Erlang Shen
12
1 / 1 / 1
7,060
543
5,443
11,865
7,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
13
4 / 3 / 4
7,863
605
3,765
10,291
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
19
Kills
13
13
Deaths
19
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
9
3
0
3
L
Cthulhu
Boogle Time
Cthulhu
3
4
6
1.5
L
2
5
5
0.9
W
0
4
8
1
L
3
6
1
0.58
L
Erlang Shen
GARGAAA
Erlang Shen
1
1
1
1.5
W
Sylvanus
Pharaoh eXe
Sylvanus
1
1
0
1
W
Agni
Spazye
Agni
7
1
1
7.5
W
2
4
3
0.88
L
Mercury
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,210
Damage
27,953
43,628
Taken
56,284
20,552
Mitigated
22,877
17,399
Healing
19,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,245
5,687
0
4,219
9,639
3,325
758
2,837
6,802
0
54,708
L
Cthulhu
Boogle Time
Cthulhu
7,579
995
137
3,740
13,557
6,029
0
4,931
8,499
29,884
0
L
5,059
1,089
0
4,196
11,493
3,521
1,136
6,447
4,648
40,062
0
W
4,461
1,347
193
1,934
8,103
2,752
0
4,338
3,765
19,173
0
L
6,107
3,907
0
2,523
9,078
2,777
740
1,570
7,474
0
41,247
L
Erlang Shen
GARGAAA
Erlang Shen
5,443
2,243
0
4,750
11,865
7,136
0
6,615
5,250
0
42,191
W
Sylvanus
Pharaoh eXe
Sylvanus
8,380
3,313
506
6,261
10,005
8,569
184
373
9,632
44,949
8,501
W
Agni
Spazye
Agni
12,849
914
0
1,599
6,374
2,172
742
2,543
3,831
52,704
0
W
3,275
1,031
0
2,687
9,507
3,734
262
2,547
6,960
0
31,853
L
Mercury
3,765
1,997
0
3,786
10,291
3,414
0
4,614
5,561
0
39,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,532
Gold Earned
36,765
424
Minions Killed
410
0
Camps Cleared
0
1,215,619
Distance Traveled
1,257,988
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,994
692
104
8
0
235,758
0
L
Cthulhu
6,806
524
49
4
0
273,552
5
L
Sol
7,506
577
92
7
0
235,262
1
W
Cthulhu
7,136
549
32
2
0
258,980
0
L
Neith
7,530
579
86
7
0
209,788
4
L
Erlang Shen
7,060
543
99
8
0
257,010
3
W
Sylvanus
7,757
597
110
8
0
194,608
2
W
Agni
8,848
681
118
9
0
267,846
1
W
Nemesis
6,797
523
60
5
0
258,427
0
L
Mercury
7,863
605
84
6
0
282,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role