Player Matchup

Ymir
Ymir
Bigshort
Ymir
Level 49
God Stats
5W - 6L
1,502 SR
Queue Stats
5W - 8L
1,388 Elo+
Party 1
Chiron
Chiron
Equanímity
Chiron
Level 89
God Stats
0W - 2L
1,319 SR
Queue Stats
482W - 589L
1,480 Elo+
Party 4
Thoth
Thoth
FocusMeHarder
Thoth
Level 97
God Stats
1W - 3L
1,243 SR
Queue Stats
679W - 825L
1,448 Elo+
Party 4
Ravana
Ravana
Geragame
Ravana
Level 106
God Stats
1W - 1L
1,194 SR
Queue Stats
10W - 16L
1,360 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Pugano
Kumbhakarna
Level 82
God Stats
1W - 2L
1,672 SR
Queue Stats
4W - 7L
1,339 Elo+
Party 1
Team Averages
Level 85
1,386 SR
1,403 Elo+

VS

Team Averages
Level 88
1,566 SR
1,481 Elo+
Mercury
Mercury
Aztrokid_
Mercury
Level 116
God Stats
4W - 6L
1,493 SR
Queue Stats
324W - 379L
1,444 Elo+
Party 3
Neith
Neith
Gabelfou
Neith
Level 104
God Stats
14W - 13L
1,551 SR
Queue Stats
167W - 188L
1,549 Elo+
Party 2
Medusa
Medusa
RealDatch
Medusa
Level 78
God Stats
14W - 12L
1,538 SR
Queue Stats
350W - 435L
1,446 Elo+
Party 3
Hera
Hera
Sewarzs
Hera
Level 87
God Stats
29W - 24L
1,476 SR
Queue Stats
802W - 756L
1,482 Elo+
Solo
Sobek
Sobek
nightkriegen
Sobek
Level 56
God Stats
2W - 0L
1,770 SR
Queue Stats
7W - 6L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
2 / 1 / 2
5,685
517
3,380
5,562
3,524
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
9
2 / 2 / 2
5,312
483
5,129
5,382
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 0
4,867
442
2,065
4,260
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Geragame
Ravana
10
2 / 1 / 1
6,139
558
3,166
5,077
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Pugano
Kumbhakarna
10
0 / 1 / 0
5,629
512
730
5,023
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aztrokid_
Mercury
11
4 / 0 / 1
6,426
584
1,856
4,947
1,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Gabelfou
Neith
13
1 / 0 / 0
7,360
669
4,235
4,002
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
RealDatch
Medusa
10
0 / 0 / 2
5,998
545
3,173
5,187
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Sewarzs
Hera
12
4 / 1 / 2
7,227
657
5,153
5,160
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 5 / 2
5,102
464
2,493
7,494
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
9
9
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aztrokid_
Mercury
4
0
1
4.5
L
Ymir
2
1
2
3
L
Chiron
2
2
2
1.5
L
0
4
0
0
W
Neith
Gabelfou
Neith
1
0
0
1
L
Ravana
Geragame
Ravana
2
1
1
2.5
L
Kumbhakarna
Pugano
Kumbhakarna
0
1
0
0
W
Medusa
RealDatch
Medusa
0
0
2
1
W
Hera
Sewarzs
Hera
4
1
2
5
W
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,470
Damage
16,910
25,304
Taken
26,790
10,258
Mitigated
10,427
7,730
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aztrokid_
Mercury
1,856
749
0
1,136
4,947
1,275
0
165
4,772
0
31,256
L
Ymir
3,380
971
0
1,268
5,562
3,524
0
1,852
3,710
18,855
0
L
Chiron
5,129
3,032
423
2,220
5,382
1,427
0
1,847
3,527
0
21,876
L
2,065
188
0
730
4,260
1,316
0
2,237
2,023
21,307
0
W
Neith
Gabelfou
Neith
4,235
1,943
0
2,795
4,002
1,293
1,171
730
3,272
0
50,428
L
Ravana
Geragame
Ravana
3,166
912
0
2,118
5,077
1,745
0
1,710
3,367
0
29,413
L
Kumbhakarna
Pugano
Kumbhakarna
730
0
0
971
5,023
2,246
0
0
5,023
28,287
0
W
Medusa
RealDatch
Medusa
3,173
1,945
0
2,725
5,187
1,425
48
966
4,221
0
34,592
W
Hera
Sewarzs
Hera
5,153
1,922
0
1,937
5,160
1,702
0
1,924
2,932
41,453
0
W
2,493
162
0
1,241
7,494
4,732
124
2,076
5,418
7,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,632
Gold Earned
32,113
266
Minions Killed
362
0
Camps Cleared
0
996,047
Distance Traveled
1,035,595
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,426
584
61
6
0
264,256
1
L
Ymir
5,685
517
37
3
0
210,536
1
L
Chiron
5,312
483
45
4
0
196,098
0
L
Thoth
4,867
442
44
4
0
145,137
1
W
Neith
7,360
669
110
10
0
183,163
1
L
Ravana
6,139
558
74
7
0
233,910
0
L
Kumbhakarna
5,629
512
66
6
0
210,366
0
W
Medusa
5,998
545
77
7
0
178,822
0
W
Hera
7,227
657
95
9
0
207,980
2
W
Sobek
5,102
464
19
2
0
201,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role