Player Matchup

Hera
Hera
Ahs_bestie
Hera
Level 15
God Stats
4W - 10L
1,269 SR
Queue Stats
94W - 81L
1,276 Elo+
Solo
Nemesis
Nemesis
Klin674
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Solo
Heimdallr
Heimdallr
SIN OF GODZ
Heimdallr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 66L
1,228 Elo+
Solo
Artemis
Artemis
daniel666clash
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
yoGoldie
Bellona
Level 27
God Stats
17W - 19L
1,404 SR
Queue Stats
75W - 63L
1,360 Elo+
Solo
Team Averages
Level 12
1,435 SR
1,373 Elo+

VS

Team Averages
Level 22
1,422 SR
1,279 Elo+
Tsukuyomi
Tsukuyomi
DevilCry0057
Tsukuyomi
Level 17
God Stats
3W - 4L
1,325 SR
Queue Stats
7W - 17L
1,176 Elo+
Solo
Ullr
Ullr
La taju
Ullr
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 24L
1,249 Elo+
Solo
Fenrir
Fenrir
o_Frost_420_o
Fenrir
Level 28
God Stats
9W - 12L
1,315 SR
Queue Stats
36W - 45L
1,259 Elo+
Party 1
Cernunnos
Cernunnos
tybeeriusrich
Cernunnos
Level 28
God Stats
5W - 3L
1,807 SR
Queue Stats
145W - 173L
1,346 Elo+
Solo
Bacchus
Bacchus
zcbmkhfsqetuo
Bacchus
Level 25
God Stats
8W - 9L
1,161 SR
Queue Stats
205W - 246L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
6,610
508
7,874
5,920
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Klin674
Nemesis
11
0 / 2 / 2
6,595
507
4,090
7,836
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
SIN OF GODZ
Heimdallr
9
0 / 7 / 2
5,868
451
2,779
8,145
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 7 / 3
5,489
422
1,984
7,062
2,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
yoGoldie
Bellona
11
3 / 2 / 0
6,906
531
5,359
9,198
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DevilCry0057
Tsukuyomi
11
3 / 4 / 5
6,704
516
4,663
8,532
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
La taju
Ullr
2
0 / 0 / 0
2,810
216
0
0
0
11
4 / 3 / 0
6,968
536
7,839
11,086
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
tybeeriusrich
Cernunnos
14
5 / 3 / 8
8,221
632
7,770
9,067
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
12
8 / 0 / 6
8,394
646
6,428
9,751
9,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
20
21
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Tsukuyomi
DevilCry0057
Tsukuyomi
3
4
5
1.38
L
Nemesis
Klin674
Nemesis
0
2
2
0.5
W
Ullr
La taju
Ullr
0
0
0
0
L
Heimdallr
SIN OF GODZ
Heimdallr
0
7
2
0.14
L
1
7
3
0.36
W
4
3
0
1.33
W
Cernunnos
tybeeriusrich
Cernunnos
5
3
8
3
L
Bellona
yoGoldie
Bellona
3
2
0
1.5
W
Bacchus
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,086
Damage
26,700
38,161
Taken
38,436
15,920
Mitigated
22,012
7,916
Healing
11,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,874
2,928
0
586
5,920
1,713
624
1,092
4,828
23,798
0
W
Tsukuyomi
DevilCry0057
Tsukuyomi
4,663
1,136
0
1,267
8,532
2,799
766
1,763
6,665
0
23,041
L
Nemesis
Klin674
Nemesis
4,090
1,676
0
1,990
7,836
3,713
128
1,132
6,704
0
42,593
W
Ullr
La taju
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
SIN OF GODZ
Heimdallr
2,779
1,278
0
721
8,145
2,701
952
287
7,858
0
21,520
L
1,984
1,781
0
0
7,062
2,025
353
2,640
4,422
0
11,042
W
7,839
2,525
0
3,613
11,086
6,759
0
1,703
9,301
0
35,703
W
Cernunnos
tybeeriusrich
Cernunnos
7,770
4,171
0
3,455
9,067
3,275
1,607
1,990
6,931
0
47,334
L
Bellona
yoGoldie
Bellona
5,359
3,021
195
4,424
9,198
5,768
1,487
1,277
7,921
0
26,713
W
Bacchus
6,428
543
0
3,534
9,751
9,179
949
1,900
7,665
24,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,468
Gold Earned
33,097
250
Minions Killed
217
0
Camps Cleared
0
1,068,227
Distance Traveled
895,842
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,610
508
36
3
0
205,397
0
W
Tsukuyomi
6,704
516
31
2
0
222,546
0
L
Nemesis
6,595
507
93
7
0
266,940
0
W
Ullr
2,810
216
0
0
0
0
0
L
Heimdallr
5,868
451
42
3
0
192,396
0
L
Artemis
5,489
422
18
1
0
176,303
0
W
Fenrir
6,968
536
59
5
0
249,703
0
W
Cernunnos
8,221
632
83
6
0
179,806
0
L
Bellona
6,906
531
61
5
0
227,191
0
W
Bacchus
8,394
646
44
3
0
243,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role