Player Matchup

Tyr
Tyr
DarknessKing760
Tyr
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 102L
1,537 Elo+
Party 3
Hun Batz
Hun Batz
KazierGuluwu
Hun Batz
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,552 Elo+
Party 3
Skadi
Skadi
RealSlimShuckle
Skadi
Level 26
God Stats
47W - 52L
1,663 SR
Queue Stats
51W - 53L
1,539 Elo+
Party 1
Merlin
Merlin
TheSamie
Merlin
Level 18
God Stats
11W - 9L
1,752 SR
Queue Stats
13W - 16L
1,539 Elo+
Party 1
Chang'e
Chang'e
bobthewiseone
Chang'e
Level 91
God Stats
8W - 8L
1,666 SR
Queue Stats
47W - 55L
1,526 Elo+
Party 1
Team Averages
Level 49
1,616 SR
1,539 Elo+

VS

Team Averages
Level 89
1,614 SR
1,574 Elo+
Fenrir
Fenrir
BobRoss Twin
Fenrir
Level 127
God Stats
20W - 18L
1,623 SR
Queue Stats
395W - 331L
1,592 Elo+
Party 2
King Arthur
King Arthur
DaMightyLuBu
King Arthur
Level 148
God Stats
43W - 30L
1,734 SR
Queue Stats
585W - 527L
1,601 Elo+
Party 2
Ganesha
Ganesha
KyrpticC0wgirl
Ganesha
Level 97
God Stats
30W - 24L
1,600 SR
Queue Stats
301W - 237L
1,588 Elo+
Party 2
Skadi
Skadi
Vizienta
Skadi
Level 32
God Stats
26W - 17L
1,569 SR
Queue Stats
165W - 132L
1,552 Elo+
Party 2
Zeus
Zeus
iamnick93
Zeus
Level 43
God Stats
81W - 80L
1,546 SR
Queue Stats
81W - 80L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,730
885
10,322
20,197
23,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
KazierGuluwu
Hun Batz
16
0 / 8 / 5
9,419
856
6,043
18,901
5,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 11 / 4
9,314
847
8,541
19,084
5,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
TheSamie
Merlin
15
1 / 7 / 3
9,452
859
13,955
13,685
5,049
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
16
4 / 5 / 1
11,361
1,033
15,484
15,516
5,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

51

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
12 / 2 / 9
12,542
1,140
16,204
16,831
9,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
DaMightyLuBu
King Arthur
18
9 / 2 / 16
12,444
1,131
17,327
15,167
18,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
0 / 2 / 24
11,114
1,010
10,299
14,680
14,610
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Skadi
Vizienta
Skadi
17
1 / 0 / 18
10,663
969
5,890
5,750
3,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
19
13 / 1 / 15
11,866
1,079
33,712
6,808
3,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
117
7
Kills
35
35
Deaths
7
16
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
2
9
8.25
W
King Arthur
DaMightyLuBu
King Arthur
9
2
16
8.5
L
2
4
3
0.88
L
Hun Batz
KazierGuluwu
Hun Batz
0
8
5
0.31
W
0
2
24
6
L
0
11
4
0.18
L
Merlin
TheSamie
Merlin
1
7
3
0.36
W
Skadi
Vizienta
Skadi
1
0
18
10
L
Chang'e
4
5
1
0.9
W
Zeus
13
1
15
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,345
Damage
83,432
87,383
Taken
59,236
45,209
Mitigated
49,115
12,539
Healing
4,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
16,204
3,721
0
1,354
16,831
9,756
0
9,716
7,115
0
25,606
W
King Arthur
DaMightyLuBu
King Arthur
17,327
1,216
0
989
15,167
18,460
0
5,517
9,650
0
26,790
L
10,322
1,799
0
3,181
20,197
23,392
0
8,346
11,851
0
14,817
L
Hun Batz
KazierGuluwu
Hun Batz
6,043
1,395
255
349
18,901
5,753
0
12,261
6,640
0
19,473
W
10,299
499
0
1,152
14,680
14,610
0
7,843
6,837
18,990
0
L
8,541
3,498
0
25
19,084
5,727
0
10,594
8,490
0
23,475
L
Merlin
TheSamie
Merlin
13,955
1,240
0
125
13,685
5,049
0
6,645
7,040
20,952
0
W
Skadi
Vizienta
Skadi
5,890
2,106
0
541
5,750
3,178
0
3,541
2,209
0
45,132
L
Chang'e
15,484
1,088
4,083
4,521
15,516
5,288
0
6,165
9,351
58,748
0
W
Zeus
33,712
1,462
0
390
6,808
3,111
0
2,822
3,986
52,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,276
Gold Earned
58,629
201
Minions Killed
198
4
Camps Cleared
9
969,391
Distance Traveled
1,014,222
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,542
1,140
15
1
4
221,865
0
W
King Arthur
12,444
1,131
24
2
2
216,444
1
L
Tyr
9,730
885
8
1
0
223,424
2
L
Hun Batz
9,419
856
34
3
3
201,416
0
W
Ganesha
11,114
1,010
0
0
0
201,674
0
L
Skadi
9,314
847
34
3
0
161,926
0
L
Merlin
9,452
859
10
1
1
177,510
0
W
Skadi
10,663
969
97
9
2
182,776
0
L
Chang'e
11,361
1,033
115
10
0
205,115
0
W
Zeus
11,866
1,079
62
6
1
191,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role