Player Matchup

Vamana
Vamana
Bronze III
Aiwalzy
Vamana
Bronze III
Level 102
God Stats
5W - 7L
1,381 SR
Queue Stats
15W - 23L
1,314 MMR
Solo
Athena
Athena
Silver I
Changawwwyeah
Athena
Silver I
Level 108
God Stats
19W - 13L
1,635 SR
Queue Stats
190W - 183L
1,152 MMR
Party 4
Zeus
Zeus
Gold V
Philopopolopolos
Zeus
Gold V
Level 84
God Stats
5W - 1L
1,816 SR
Queue Stats
191W - 199L
1,344 MMR
Party 1
Rama
Rama
Gold II
SimplyRejected
Rama
Gold II
Level 119
God Stats
94W - 82L
1,594 SR
Queue Stats
435W - 410L
1,557 MMR
Party 4
Danzaburou
Danzaburou
Gold IV
SymonElite
Danzaburou
Gold IV
Level 69
God Stats
9W - 17L
1,183 SR
Queue Stats
191W - 198L
1,369 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,522 SR
1,347 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,621 SR
1,346 MMR
Apollo
Apollo
Gold IV
Mauiiwowie
Apollo
Gold IV
Level 89
God Stats
23W - 16L
1,681 SR
Queue Stats
155W - 153L
1,352 MMR
Solo
Sobek
Sobek
Bronze III
Metrobeetus
Sobek
Bronze III
Level 68
God Stats
0W - 1L
1,740 SR
Queue Stats
0W - 4L
1,354 MMR
Party 3
Thanatos
Thanatos
Bronze III
Rektal8
Thanatos
Bronze III
Level 89
God Stats
1W - 1L
1,551 SR
Queue Stats
4W - 8L
1,311 MMR
Party 2
Raijin
Raijin
Bronze IV
Wyff
Raijin
Bronze IV
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 51L
1,404 MMR
Party 3
Bellona
Bellona
Bronze III
catgirlchipotle
Bellona
Bronze III
Level 85
God Stats
0W - 2L
1,632 SR
Queue Stats
38W - 37L
1,311 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aiwalzy
Vamana
15
3 / 1 / 9
10,492
617
9,095
15,959
13,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 2 / 12
10,727
631
4,381
12,195
9,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
10 / 1 / 9
12,478
734
15,133
7,963
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 0 / 6
12,305
724
8,337
9,254
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
SymonElite
Danzaburou
18
7 / 2 / 9
11,762
692
9,712
10,063
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AnhurGilgameshSetCupidScylla

VS

Bans
TiamatHeraTsukuyomiAmaterasuGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Mauiiwowie
Apollo
13
3 / 5 / 1
8,566
504
4,255
10,091
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 8 / 1
5,987
352
2,134
14,617
10,047
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Rektal8
Thanatos
13
2 / 3 / 2
8,392
494
4,604
12,676
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
Wyff
Raijin
13
0 / 7 / 0
7,937
467
3,261
9,324
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 8 / 1
7,254
427
4,707
14,890
9,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
10
31
Kills
5
6
Deaths
31
45
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
Aiwalzy
Vamana
3
1
9
7.5
W
3
2
12
4.5
L
Apollo
Mauiiwowie
Apollo
3
5
1
0.7
L
0
8
1
0.06
W
10
1
9
14.5
L
Thanatos
Rektal8
Thanatos
2
3
2
1
W
8
0
6
11
W
Danzaburou
SymonElite
Danzaburou
7
2
9
5.75
L
Raijin
Wyff
Raijin
0
7
0
0
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,658
Damage
18,961
55,434
Taken
61,598
32,779
Mitigated
29,644
23,869
Healing
16,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Aiwalzy
Vamana
9,095
2,879
0
8,803
15,959
13,410
520
881
14,947
4,178
49,970
W
4,381
1,026
0
4,083
12,195
9,069
493
1,452
10,563
25,461
0
L
Apollo
Mauiiwowie
Apollo
4,255
2,634
0
3,122
10,091
2,873
0
2,609
7,482
0
45,256
L
2,134
100
0
2,264
14,617
10,047
0
6,255
8,312
12,133
0
W
15,133
1,987
146
3,083
7,963
2,947
1,655
1,619
6,198
99,386
0
L
Thanatos
Rektal8
Thanatos
4,604
819
0
8,618
12,676
4,785
46
1,354
11,247
0
58,737
W
8,337
6,576
0
4,985
9,254
3,798
9,584
1,231
7,929
0
85,098
W
Danzaburou
SymonElite
Danzaburou
9,712
3,343
0
2,769
10,063
3,555
1,112
930
9,001
0
80,819
L
Raijin
Wyff
Raijin
3,261
53
0
360
9,324
2,828
0
7,467
1,857
54,453
0
L
4,707
1,682
0
2,443
14,890
9,111
0
3,045
11,270
0
32,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,764
Gold Earned
38,136
557
Minions Killed
402
0
Camps Cleared
0
1,683,143
Distance Traveled
1,500,366
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,492
617
82
5
0
309,271
5
W
Athena
10,727
631
26
2
0
363,507
3
L
Apollo
8,566
504
85
5
0
267,227
2
L
Sobek
5,987
352
21
1
0
282,990
0
W
Zeus
12,478
734
176
10
0
332,048
2
L
Thanatos
8,392
494
110
6
0
330,557
9
W
Rama
12,305
724
135
8
0
325,071
7
W
Danzaburou
11,762
692
138
8
0
353,246
2
L
Raijin
7,937
467
118
7
0
314,286
7
L
Bellona
7,254
427
68
4
0
305,306
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role