Player Matchup

Hercules
Hercules
D3rdr3ckigeD4n
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,476 Elo+
Party 2
Heimdallr
Heimdallr
HanaMizuno
Heimdallr
Level 66
God Stats
0W - 2L
1,262 SR
Queue Stats
63W - 72L
1,476 Elo+
Party 2
Gilgamesh
Gilgamesh
Loastic37
Gilgamesh
Level 64
God Stats
2W - 2L
1,601 SR
Queue Stats
238W - 221L
1,534 Elo+
Solo
Zeus
Zeus
NeutroShorty
Zeus
Level 29
God Stats
1W - 2L
1,296 SR
Queue Stats
61W - 54L
1,548 Elo+
Party 3
The Morrigan
The Morrigan
krismaster69
The Morrigan
Level 49
God Stats
23W - 28L
1,576 SR
Queue Stats
180W - 186L
1,586 Elo+
Party 3
Team Averages
Level 47
1,447 SR
1,524 Elo+

VS

Team Averages
Level 95
1,495 SR
1,529 Elo+
Cthulhu
Cthulhu
InnerSpatial
Cthulhu
Level 120
God Stats
15W - 23L
1,431 SR
Queue Stats
281W - 299L
1,500 Elo+
Party 1
Athena
Athena
NorkAmoomoo
Athena
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 63L
1,548 Elo+
Solo
Fenrir
Fenrir
RMChester
Fenrir
Level 40
God Stats
9W - 5L
1,553 SR
Queue Stats
17W - 14L
1,532 Elo+
Solo
Kukulkan
Kukulkan
SrHoward
Kukulkan
Level 145
God Stats
18W - 14L
1,604 SR
Queue Stats
434W - 439L
1,488 Elo+
Solo
King Arthur
King Arthur
Stormwater99
King Arthur
Level 23
God Stats
8W - 6L
1,390 SR
Queue Stats
8W - 6L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
6 / 9 / 11
14,871
991
15,550
32,901
40,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
HanaMizuno
Heimdallr
20
5 / 11 / 9
14,256
950
32,927
28,327
13,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Loastic37
Gilgamesh
16
0 / 1 / 2
11,212
747
1,461
1,722
736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

20
8 / 10 / 9
15,419
1,028
29,009
23,195
9,878
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

The Morrigan
krismaster69
The Morrigan
20
2 / 9 / 14
14,306
954
22,606
16,856
7,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
InnerSpatial
Cthulhu
20
7 / 5 / 30
17,051
1,137
22,273
33,798
37,979
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Athena
20
5 / 2 / 20
14,210
947
12,562
19,824
27,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
RMChester
Fenrir
20
16 / 4 / 13
17,420
1,161
19,021
20,362
12,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
SrHoward
Kukulkan
20
7 / 7 / 18
15,561
1,037
26,250
17,835
8,631
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Stormwater99
King Arthur
20
5 / 3 / 22
14,766
984
17,293
18,384
24,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
143
21
Kills
40
40
Deaths
21
45
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Hercules
6
9
11
1.28
L
Heimdallr
HanaMizuno
Heimdallr
5
11
9
0.86
W
Cthulhu
InnerSpatial
Cthulhu
7
5
30
4.4
L
Gilgamesh
Loastic37
Gilgamesh
0
1
2
1
L
8
10
9
1.25
W
Athena
5
2
20
7.5
W
Fenrir
RMChester
Fenrir
16
4
13
5.63
W
Kukulkan
SrHoward
Kukulkan
7
7
18
2.29
W
King Arthur
Stormwater99
King Arthur
5
3
22
5.33
L
The Morrigan
krismaster69
The Morrigan
2
9
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,553
Damage
97,399
103,001
Taken
110,203
71,378
Mitigated
111,002
9,287
Healing
17,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
15,550
4,459
0
6,244
32,901
40,005
0
22,636
10,265
0
25,215
L
Heimdallr
HanaMizuno
Heimdallr
32,927
18,128
0
2,036
28,327
13,092
0
15,585
12,742
0
63,204
W
Cthulhu
InnerSpatial
Cthulhu
22,273
568
1,959
13,995
33,798
37,979
0
12,917
20,881
55,092
0
L
Gilgamesh
Loastic37
Gilgamesh
1,461
212
0
0
1,722
736
0
871
851
0
6,497
L
29,009
2,869
0
651
23,195
9,878
0
12,416
10,779
61,894
0
W
Athena
12,562
3,076
0
0
19,824
27,658
0
8,784
11,040
30,030
0
W
Fenrir
RMChester
Fenrir
19,021
4,643
0
1,069
20,362
12,614
0
9,346
11,016
0
47,118
W
Kukulkan
SrHoward
Kukulkan
26,250
1,127
0
794
17,835
8,631
0
11,830
6,005
55,903
0
W
King Arthur
Stormwater99
King Arthur
17,293
1,955
0
0
18,384
24,120
0
8,545
9,839
0
40,163
L
The Morrigan
krismaster69
The Morrigan
22,606
2,874
0
356
16,856
7,667
0
9,483
7,266
49,705
193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,064
Gold Earned
79,008
232
Minions Killed
272
4
Camps Cleared
13
1,097,016
Distance Traveled
1,549,728
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,871
991
18
1
0
291,511
0
L
Heimdallr
14,256
950
61
4
3
257,925
0
W
Cthulhu
17,051
1,137
59
4
0
369,086
1
L
Gilgamesh
11,212
747
12
1
0
37,089
0
L
Zeus
15,419
1,028
83
6
0
254,915
0
W
Athena
14,210
947
36
2
1
286,016
0
W
Fenrir
17,420
1,161
63
4
8
304,954
1
W
Kukulkan
15,561
1,037
63
4
2
257,984
0
W
King Arthur
14,766
984
51
3
2
331,688
0
L
The Morrigan
14,306
954
58
4
1
255,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role