Player Matchup

Gilgamesh
Gilgamesh
DudduPedrina12
Gilgamesh
Level 66
God Stats
5W - 5L
1,500 SR
Queue Stats
15W - 33L
1,321 Elo+
Party 1
Pele
Pele
Grizzyonee
Pele
Level 60
God Stats
0W - 2L
1,695 SR
Queue Stats
17W - 35L
1,320 Elo+
Party 1
Janus
Janus
Nand-LQ
Janus
Level 69
God Stats
0W - 1L
1,234 SR
Queue Stats
17W - 46L
1,258 Elo+
Party 1
Team Averages
Level 65
1,476 SR
1,300 Elo+

VS

Team Averages
Level 83
1,429 SR
1,434 Elo+
Medusa
Medusa
EMECÁH
Medusa
Level 117
God Stats
3W - 2L
1,212 SR
Queue Stats
122W - 134L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
Merytiz
Baron Samedi
Level 22
God Stats
2W - 1L
1,584 SR
Queue Stats
8W - 14L
1,280 Elo+
Solo
Sobek
Sobek
homem_ariano_
Sobek
Level 109
God Stats
2W - 1L
1,491 SR
Queue Stats
267W - 323L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DudduPedrina12
Gilgamesh
15
3 / 9 / 4
11,561
608
13,088
30,708
16,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
6 / 11 / 4
13,140
692
7,401
20,590
7,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Nand-LQ
Janus
15
2 / 9 / 9
12,423
654
18,260
13,555
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EMECÁH
Medusa
20
21 / 1 / 5
16,486
868
31,337
17,218
7,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Merytiz
Baron Samedi
17
5 / 5 / 21
13,637
718
15,901
13,853
7,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 5 / 23
12,997
684
10,412
21,323
10,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
11
Kills
29
29
Deaths
11
17
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DudduPedrina12
Gilgamesh
3
9
4
0.56
W
Medusa
EMECÁH
Medusa
21
1
5
23.5
L
6
11
4
0.73
W
Baron Samedi
Merytiz
Baron Samedi
5
5
21
3.1
L
Janus
Nand-LQ
Janus
2
9
9
0.72
W
3
5
23
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,749
Damage
57,650
64,853
Taken
52,394
26,722
Mitigated
25,009
9,185
Healing
16,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DudduPedrina12
Gilgamesh
13,088
2,024
0
4,627
30,708
16,034
417
14,482
15,762
0
38,254
W
Medusa
EMECÁH
Medusa
31,337
14,500
0
6,386
17,218
7,336
2,812
4,747
12,183
0
132,246
L
7,401
1,076
0
3,742
20,590
7,537
1,175
7,202
13,020
0
46,542
W
Baron Samedi
Merytiz
Baron Samedi
15,901
1,253
1,714
2,342
13,853
7,004
114
4,352
9,218
43,759
0
L
Janus
Nand-LQ
Janus
18,260
921
0
816
13,555
3,151
0
3,874
9,445
62,215
0
W
10,412
877
0
6,447
21,323
10,669
150
8,175
12,618
35,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,124
Gold Earned
43,120
191
Minions Killed
265
0
Camps Cleared
0
927,975
Distance Traveled
1,000,402
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,561
608
28
1
0
325,969
1
W
Medusa
16,486
868
178
9
0
360,157
3
L
Pele
13,140
692
63
3
0
295,053
0
W
Baron Samedi
13,637
718
40
2
0
316,897
4
L
Janus
12,423
654
100
5
0
306,953
5
W
Sobek
12,997
684
47
2
0
323,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role