Player Matchup

Cerberus
Cerberus
Gold V
any old goat
Cerberus
Gold V
Level 129
God Stats
0W - 1L
1,826 SR
Queue Stats
66W - 70L
1,565 MMR
Party 1
Janus
Janus
Gold I
karnoking
Janus
Gold I
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 187L
1,770 MMR
Solo
Medusa
Medusa
Platinum V
scapeGOATism
Medusa
Platinum V
Level 83
God Stats
54W - 33L
1,752 SR
Queue Stats
119W - 104L
2,067 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,693 SR
1,800 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,617 SR
1,823 MMR
Cupid
Cupid
Gold II
Djamangus
Cupid
Gold II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 122L
1,674 MMR
Party 2
Ares
Ares
Platinum IV
Thyqums
Ares
Platinum IV
Level 124
God Stats
8W - 2L
1,630 SR
Queue Stats
317W - 255L
2,083 MMR
Party 2
Zeus
Zeus
Silver II
TopMerlin08
Zeus
Silver II
Level 39
God Stats
10W - 5L
1,722 SR
Queue Stats
14W - 8L
1,713 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
any old goat
Cerberus
10
0 / 6 / 3
7,915
660
3,830
13,683
11,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Janus
karnoking
Janus
11
1 / 4 / 2
7,679
640
5,923
7,435
2,524
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
12
4 / 7 / 0
8,640
720
7,166
10,611
3,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AthenaGilgameshDanzaburouAphroditeTiamat

VS

Bans
SobekCu ChulainnCthulhuHou YiXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Djamangus
Cupid
13
5 / 2 / 12
9,781
815
10,056
9,478
3,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Thyqums
Ares
12
3 / 3 / 8
9,490
791
8,152
13,797
11,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
9 / 0 / 7
10,035
836
10,230
4,366
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
17
17
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cupid
Djamangus
Cupid
5
2
12
5.5
W
Ares
Thyqums
Ares
3
3
8
2.33
W
9
0
7
12.5
L
Cerberus
any old goat
Cerberus
0
6
3
0.25
L
Janus
karnoking
Janus
1
4
2
0.5
L
Medusa
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,919
Damage
28,438
31,729
Taken
27,641
17,208
Mitigated
17,019
3,626
Healing
6,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Djamangus
Cupid
10,056
6,090
483
1,211
9,478
3,626
2,110
3,488
5,990
0
41,105
W
Ares
Thyqums
Ares
8,152
162
0
3,965
13,797
11,825
340
4,919
8,878
20,058
0
W
10,230
685
0
693
4,366
1,568
864
1,393
2,973
45,999
0
L
Cerberus
any old goat
Cerberus
3,830
194
0
1,866
13,683
11,175
0
6,046
7,325
13,334
0
L
Janus
karnoking
Janus
5,923
150
0
1,210
7,435
2,524
0
5,326
1,879
34,181
0
L
Medusa
7,166
3,644
0
550
10,611
3,509
0
6,264
4,099
0
38,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
29,306
143
Minions Killed
169
0
Camps Cleared
0
590,272
Distance Traveled
634,000
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,781
815
82
7
0
193,693
1
W
Ares
9,490
791
8
1
0
224,559
2
W
Zeus
10,035
836
79
7
0
215,748
0
L
Cerberus
7,915
660
34
3
0
197,385
2
L
Janus
7,679
640
47
4
0
197,035
5
L
Medusa
8,640
720
62
5
0
195,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role